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Sweepstakes Parlor
A sweepstakes parlor (or sweepstakes café) is an establishment that gives away chances to win prizes with the purchase of a product or service, typically internet access or telephone cards. They began to appear in the Southern United States some time around 2005, and quickly proliferated. Purchased entries are redeemed using computers at the establishment, which contain specialized software that presents whether a participant has won a prize. Results are often presented using mechanisms that resemble casino games, such as slots, and the facility itself may contain casino motifs in their overall decor. There is controversy associated with the operation of such businesses and whether or not they violate anti-gambling laws. Operators and the companies that provide the systems used maintain that they operate in accordance with laws governing promotions and sweepstakes, but critics of sweepstakes parlors have argued that these establishments are designed to exploit technicalities to s ...
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Internet Cafe
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. ...
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Bingo Parlor
In the United States, bingo is a game of chance in which each player matches the numbers printed in different arrangements on cards. The game host (caller) draws at random, marking the selected numbers with tiles. When a player finds the selected numbers are arranged on their card in a row, they call out "Bingo!" to alert all participants to a winning card, which prompts the game host (or an associate assisting the host) to examine the card for verification of the win. Players compete against one another to be the first to have a winning arrangement for the prize or jackpot. After a winner is declared, the players clear their number cards of the tiles and the game host begins a new round of play. Alternative methods of play try to increase participation by creating excitement. Since its invention in 1929, modern bingo has evolved into multiple variations, with each jurisdiction's gambling laws regulating how the game is played. There are also nearly unlimited patterns that may b ...
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Claw Machine
A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys. Machine components A claw crane consists of many parts, but the basic components are a printed circuit board (PCB), power supply, currency detector, credit/timer display, joystick, wiring harness / loom, gantry assembly, coil, and claw assembly. The claw has three fingers if it is a traditional design or two fingers if it is the Asian-style "UFO" machines. Rarely, there are four. Claw machine gantry assemblies typically consist of two main moving carriages. The first controls the movement along the forward and back axis. This is the long moving set of rails. On these rails sits the gantry carriage, or gantry box. This is the actual component the claw is suspended from, and it contains the motors for sideways movement, alongside the motor and pulleys for the movement ...
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Disney Parks
Disney Parks, Experiences and Products, Inc., formerly Walt Disney Parks and Resorts Worldwide, Inc. and informally known as Disney Parks, is one of The Walt Disney Company's five major business segments and a subsidiary. It was founded on April 1, 1971, exactly six months before the opening of Magic Kingdom at Walt Disney World Resort in Bay Lake, Florida, just outside of Orlando. Originally, the company was known as Walt Disney Outdoor Recreation Division and later as Walt Disney Attractions. The most recent chairman of Walt Disney Parks and Resorts was Bob Chapek, formerly president of Disney Consumer Products. Chapek was promoted to CEO of The Walt Disney Company on February 25, 2020. On May 18, 2020, Josh D'Amaro was appointed as chairman of the division, succeeding Chapek. In 2018, the company's theme parks hosted over 157.3 million guests, making Disney Parks the world's most visited theme park company worldwide, with United Kingdom-based Merlin Entertainments coming in ...
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Token Coin
In numismatics, token coins or trade tokens are coin-like objects used instead of coins. The field of token coins is part of exonumia and token coins are token money. Their denomination is shown or implied by size, color or shape. They are often made of cheaper metals like copper, pewter, aluminium, brass and tin, or non-metals like bakelite, leather and porcelain. A legal tender coin is issued by a governmental authority and is freely exchangeable for goods. A token coin is less useful and issued by a private entity. Trade or barter Coin-like objects from the Roman Empire called have been interpreted as an early form of token. Their functions are not documented, but they appear to have been brothel tokens or possibly gaming tokens. Medieval English monasteries issued tokens to pay for services from outsiders. These tokens circulated in nearby villages, where they were called "Abbot's money". Also, counters called jetons were used as small change without official blessing. ...
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Redemption Game
Redemption games are typically arcade games of skill that reward the player proportionally to their score in the game. The reward most often comes in the form of tickets, with more tickets being awarded for higher scores. These tickets can then be redeemed (hence the name) at a central location for prizes. The most inexpensive prizes (candy, small plastic or rubber toys) may require only a small number of tickets to acquire, while the most expensive ones (skateboards, low-end electronics) may require several thousand. In general, the amount of money spent to win enough tickets for a given prize will exceed the value of the prize itself. Some redemption games, such as Flamin' Finger, involve elements of chance, which can be set by the operator. A variation on the ticket-based redemption game is the merchandiser, which directly displays and dispenses merchandise, rather than dispensing tickets which are then redeemed for prizes. Redemption games can be seen as the modern success ...
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Video Arcade
An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or ''pachinko'' machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of the 20th century was penny arcades. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school. History Penny arcade A penny arcade can be any type of venue for coin-operated devices ...
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Chilling Effect
In a legal context, a chilling effect is the inhibition or discouragement of the legitimate exercise of natural and legal rights by the threat of legal sanction. A chilling effect may be caused by legal actions such as the passing of a law, the decision of a court, or the threat of a lawsuit; any legal action that would cause people to hesitate to exercise a legitimate right (freedom of speech or otherwise) for fear of legal repercussions. When that fear is brought about by the threat of a libel lawsuit, it is called libel chill. A lawsuit initiated specifically for the purpose of creating a chilling effect may be called a Strategic Lawsuit Against Public Participation (SLAPP). "Chilling" in this context normally implies an undesirable slowing. Outside the legal context in common usage; any coercion or threat of coercion (or other unpleasantries) can have a chilling effect on a group of people regarding a specific behavior, and often can be statistically measured or be plainl ...
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Indian Gaming Regulatory Act
The Indian Gaming Regulatory Act (, ''et seq.'') is a 1988 United States federal law that establishes the jurisdictional framework that governs Indian gaming. There was no federal gaming structure before this act. The stated purposes of the act include providing a legislative basis for the operation/regulation of Indian gaming, protecting gaming as a means of generating revenue for the tribes, encouraging economic development of these tribes, and protecting the enterprises from negative influences (such as organized crime). The law established the National Indian Gaming Commission and gave it a regulatory mandate. The law also delegated new authority to the U.S. Department of the Interior and created new federal offenses, giving the U.S. Department of Justice authority to prosecute them. The law has been the source of extensive controversy and litigation. One of the key questions is whether the National Indian Gaming Commission and Department of Interior can be effective in regu ...
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Tribal-state Compacts
Tribal-state compacts are declared necessary for any Class III gaming on Indian reservations under the Indian Gaming Regulatory Act of 1988 (IGRA). They were designed to allow tribal and state governments to come to a "business" agreement. A compact can be thought of as "negotiated agreement between two political entities that resolves questions of overlapping jurisdictional responsibilities Compacts affect the delicate power balance between states, federal, and tribal governments. It is these forms that have been a major source of controversy surrounding Indian gaming. Thus, it is understandable that the IGRA provides very detailed instructions for how states and tribes can make compacts cooperatively and also details the instructions for how the federal government can regulate such agreements. The IGRA of 1988 and tribal-state Compacts Section 3A of the Act includes specific instructions for the process of developing a tribal-state compact. Native American tribes are expected ...
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Sarasota Herald-Tribune
The ''Sarasota Herald-Tribune'' is a daily newspaper, located in Sarasota, Florida, founded in 1925 as the ''Sarasota Herald''. History The newspaper was owned by The New York Times Company from 1982 to 2012. It was then owned by Halifax Media Group from 2012 to 2015, when New Media Investment Group acquired Halifax. The ''Herald-Tribune'' was one of the first newspapers in the nation to have an in-house 24-hour cable news channel. SNN was founded in 1995 along with partner Comcast. SNN was sold to private investors in January 2009. The original former headquarters for the newspaper was added to the National Register of Historic Places and still exists, containing the Sarasota Woman's Exchange and several other small businesses; the 1969 replacement building torn down in 2010 to make room for a new Publix. The new headquarters building was designed by Arquitectonica and won the American Institute of Architect's Award of Excellence. In early 2017, the ''Herald-Tribune'' moved t ...
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Pull-tab
A pull-tab is a gambling ticket for a pull-tab game. Other names for the game include Break-Opens, Nevada Tickets, Cherry Bells, Lucky 7s, Pickle Cards, Instant Bingo, Bowl Games, or Popp-Opens. Physical pull-tab tickets are multi-layered paper tickets containing symbols hidden behind perforated tabs. The player opens the perforated windows on the ticket to reveal a winning combination. The player turns in the winning ticket for a prize. Electronic analogues have also been created. Description A game manager operates the game by selling tickets and distributing prizes. The tickets may be provided by mechanical pull-tab dispensers. Several different games may be offered for sale at any one time; each may have different prices and payouts. Pull-tabs are typically sold for 25¢, 50¢, $1, $2, $3, and $5 and have prizes as high as $5,000. Pull tab games are relatively unique among wagering games in that each game, when new, has a predetermined quantity of tickets/chances, which ...
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