Super Monkey Ball Banana Mania
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Super Monkey Ball Banana Mania
''Super Monkey Ball Banana Mania'' is a platform party game developed by Ryu Ga Gotoku Studio and published by Sega. It is a remake of the first three console entries in the '' Super Monkey Ball'' series, and was released in celebration of the series' 20th anniversary for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on October 5, 2021. A version for Amazon Luna was released on May 12, 2022. Gameplay As in previous ''Super Monkey Ball'' games, the objective of the primary game mode is to navigate a monkey in a ball across a series of suspended platforms to reach a goal and clear the stage. To do this, the player must tilt the stage to direct the ball's movement, utilizing the game's physics to clear obstacles and avoid falling off the edge. ''Banana Mania'' features recreations of all 300 stages from ''Super Monkey Ball Deluxe'' (2005), a compilation release of '' Super Monkey Ball'' (2001) and ''Super Monkey Ball 2'' (2002). Certain s ...
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Ryu Ga Gotoku Studio
is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can be traced back to Sega AM11 in 1998, which was renamed to R&D4 or AM4 in 1999. It was headed by Toshihiro Nagoshi who joined Sega AM2 in 1989 and been credited as the creator of the arcade titles ''Daytona USA'' and ''Virtua Striker.'' He requested his own development division during the development of ''Shenmue''. In 2000, AM4 was reestablished as Amusement Vision, where it was best known for ''Super Monkey Ball'' and ''F-Zero GX''. Several structural changes occurred in the years that followed. During a reorganization in 2003, the non-sports staff of Smilebit merged with Amusement Vision, and a year later Sega merged with Sammy to form Sega Sammy Holdings. Amusement Vision became New Entertainment R&D Dept. and the first ''Yakuza'' game w ...
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GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer and Video Games'' were merged into ''GamesRadar'', with the resulting, expanded website being renamed ''GamesRadar+'' in November that year. Format and style ''GamesRadar+'' publishes numerous articles each day. Including official video game news, reviews, previews, and interviews with publishers and developers. One of the site's features was their "Top 7" lists, a weekly countdown detailing negative aspects of video games themselves, the industry and/or culture. Now, they are better known for lists of baddest depth segmented by genre, platform, or theme. These are divided into living lists, for consoles and platforms that are still active, and legacy lists, for consoles and platforms that are no longer a target for commercial game deve ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Jet Set Radio
(originally released in North America as ''Jet Grind Radio'') is a 2000 action game developed by Smilebit and published by Sega for the Dreamcast. The player controls a member of a youth gang, the GGs, as they use inline skates to traverse Tokyo, spraying graffiti, challenging rival gangs, and evading authorities. Development was headed by director Masayoshi Kikuchi, with art by Ryuta Ueda. The influence was drawn from late 1990s Japanese popular culture such as the rhythm game ''PaRappa the Rapper'', and the anti-establishment themes in the film ''Fight Club''. The environments were based on Tokyo shopping districts in Shibuya and Shinjuku, with graffiti designed by artists including Eric Haze. It was the first game to use a cel-shaded art style, developed in response to the team's disappointment towards the then-late 1990s library of Sega games overly consisting primarily of fantasy and sci-fi genre games. ''Jet Set Radio'' received acclaim and is considered one of the best ...
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Sonic The Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuc ...
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Tails (Sonic The Hedgehog)
, better known by his nickname , is a fictional character in Sega's ''Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's side in the series. The name "Miles Prower" is a pun on "miles per hour", a reference to the famed speed of Sonic the Hedgehog. He is a two-tailed fox, hence the nickname. A mechanical genius and skilled pilot,Super Smash Bros. Brawl (2008). In-game description of the "Tails" trophy. he can fly by spinning his tails like a helicopter rotor and can be seen flying in multiple games and TV shows created by Sega. He debuted in November 1992 with the release of ''Sonic the Hedgehog 2''. In the mid-1990s, he was featured as the main character in a number of spinoff games: ''Tails and the Music Maker'' for the Sega Pico, and ''Tails Adventure'' and ''Tails' Skypatrol'' for the Game Gear. Tails was rated the third-most-popular character in the franchis ...
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Sonic The Hedgehog (character)
is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with creating Sonic. Most of the games are developed by Sonic Team. The original ''Sonic the Hedgehog'' (1991) was released to provide Sega with a mascot to rival Nintendo's flagship character Mario. Sonic was redesigned by Yuji Uekawa for ''Sonic Adventure'' (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. Origins and history While Sega was seeki ...
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Super Monkey Ball 3D
is a Platform game, platform party game, part of the ''Super Monkey Ball'' game series. It was developed for the Nintendo 3DS handheld game console. Players can either use the Nintendo 3DS#Hardware, Circle Pad or the internal gyroscope of the Nintendo 3DS to navigate AiAi and the others so they can collect as many bananas as possible within the time limit as in previous games in the series. Gameplay ''Super Monkey Ball 3D'' supports three full-featured gameplay modes: traditional ''Super Monkey Ball (series), Super Monkey Ball'' puzzles, "Monkey Race" in which players race each other in frantic car battles, and "Monkey Fight" in which players fight each other in manic brawls. The latter two modes, Monkey Race and Monkey Fight, can be played via Wi Fi, wireless connection with up to four players locally. It was originally released on March 3, 2011 in Japan. It was later released as a launch title on March 25, March 27 and March 31 of the same year in Europe, North America and Aust ...
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Step & Roll
''Super Monkey Ball: Step & Roll'' is a platform video game developed and published by Sega for the Wii. It was released in February 2010 worldwide. Gameplay and development Like the previous games in the ''Super Monkey Ball'' series, players must guide the ball using the Wii Remote to the goal in one minute without losing a life. Players are given four lives to begin with. There are six worlds, with the addition of one secret world which can be accessed by completing the other six worlds. Players can use the Wii Balance Board and shift their bodies to control the monkey ball. The new control scheme was an effort by developer Yasuhito Baba "to find a new way for players to experience ''Super Monkey Ball'' in order to increase the 'party feel' of the title". The game features 21 minigames which provide different scenarios for players to overcome. The minigames were developed for players to play with three Wii Remotes and one player with the Wii Balance Board; they were designe ...
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Banana Blitz
A banana is an elongated, edible fruit – botanically a berry – produced by several kinds of large herbaceous flowering plants in the genus '' Musa''. In some countries, bananas used for cooking may be called "plantains", distinguishing them from dessert bananas. The fruit is variable in size, color, and firmness, but is usually elongated and curved, with soft flesh rich in starch covered with a rind, which may be green, yellow, red, purple, or brown when ripe. The fruits grow upward in clusters near the top of the plant. Almost all modern edible seedless ( parthenocarp) bananas come from two wild species – '' Musa acuminata'' and '' Musa balbisiana''. The scientific names of most cultivated bananas are ''Musa acuminata'', ''Musa balbisiana'', and ''Musa'' × ''paradisiaca'' for the hybrid ''Musa acuminata'' × ''M. balbisiana'', depending on their genomic constitution. The old scientific name for this hybrid, ''Musa sapientum'', is no longer used. ...
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Super Monkey Ball 2
is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube. It is the second installment in the ''Super Monkey Ball'' series, and the first installment to have a storyline and to be exclusively released on a home console. Gameplay ''Super Monkey Ball 2'' continues its predecessor's core ''Marble Madness''-esque gameplay. The player controls a monkey running in a ball with the joystick through maze-like stages with obstacles to dodge, which have to be completed under a time limit without the monkey falling off platform ledges. As the game progresses, there are more paths that loop, spin, and corkscrew, and levels that move horizontally, vertically, and 360-degrees. The sequel has a more spiked difficulty curve as a result of new design choices. Looped paths occasionally have obstacles and cockscrewed paths within them and some rotating stages have pillars popping out of holes. Another addition is switches scattered throughout that ...
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Super Monkey Ball (video Game)
is a 2001 platform party video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as ''Monkey Ball'', an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced port dubbed ''Super Monkey Ball'' was released as a launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, ''Super Monkey Ball'' involves guiding a transparent ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letting the timer reach zero to advance to the next stage. There are also several multiplayer modes: independent minigames as well ...
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