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SuperCard
In sports, a card lists the matches taking place in a title match combat-sport event. Cards include a main event match and the undercard listing the rest of the matches. The undercard may be divided into a midcard and a lower card, according to the perceived importance of the matches. Promoters schedule matches to occur in ascending order of importance. Division Undercard The undercard, or preliminary matches (sometimes preliminary card), consists of preliminary bouts that occur before the headline or "main event" of a particular boxing, professional wrestling, horse racing, or other sports event. Typically, promoters intend the undercard to provide fans with an opportunity to see up-and-coming fighters or fighters not so well known and popular as their counterparts in the main event. The undercard also ensures that if the main event ends quickly fans will still feel that they received sufficient value for the price of their admission. In boxing, undercard matches usually ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "normal ...
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Scripting Languages
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lang ...
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