Street Hockey '95
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Street Hockey '95
''Street Hockey '95'' is a roller hockey video game for the Super NES released in 1994 to an exclusively North American market. This video game takes place in an urban environment. Instead of ice, the players play on cement and instead of ice skates, they use rollerblades. Players assemble their squads from nine hockey players who are savvy in the ways of the street. There are six different kinds of urban arenas and five different variations on the "traditional" road hockey game. ''Street Hockey '95'' uses more than two thousand frames of digitized animation, making it relatively advanced for its era. Reception ''GamePro'' praised the game's variety of options and trash talking voices, but criticized the music and the controls, elaborating that "Jerky player movements and slow reactions to the button presses can be frustrating and might cause you to spend too much time on defense." They nonetheless concluded the game to be "a decent walk on hockey's wild side." See also *''Jamm ...
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GTE Entertainment
GTE Interactive Media was a video game development company located in Carlsbad, California. Its focus was on the development of videos, of interactive television platforms, and of interactive video game products for arcade machines, home console cartridges, and CD-ROMs, including development and publishing under the GTE Entertainment brand. It folded in 1997. History GTE Interactive was founded as GTE ImagiTrek in 1990 by Richard E. Robinson, as a division of GTE Vantage, a wholly owned subsidiary of the now-defunct telecommunications provider GTE. Originally named GTE ImagiTrek, it was renamed GTE Interactive Media in 1994. Richard Scott, vice president of New Ventures at GTE said "At its inception, GTE Interactive Media was viewed as a complementary adjunct to GTE's plans to develop broadband video services networks." In January 1995, the division entered a partnership with Nintendo for the development of arcade games and of online networking. In the same month, the partnership ...
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Jammit
''Jammit'' is a 1994 video game for the 3DO, MS-DOS, Sega Genesis and Super Nintendo Entertainment System. It was developed by GTE Vantage and published by GTE Entertainment. Gameplay The game features arcade-styled 1-on-1 street basketball, like ''NBA Jam'' or ''Arch Rivals''. Player can choose from three playable characters. Reception Quick-Draw McGraw of ''GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...'' reviewed that the 3DO version has better graphics and audio than the earlier Genesis and SNES versions, but not to the extent that one would expect from the far more powerful hardware. He also criticized the jerkiness of the characters' moves, but acknowledged that there were very few street-ball games to offer competition, especially on the 3DO. A reviewer for '' ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * " Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), America ...
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Super Nintendo Entertainment System Games
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Street Hockey
Street hockey (also known as shinny, dek hockey, ball hockey, road hockey) is a collection of team sport variants played outdoors either on foot or with wheeled skates, using a either a ball or puck designed for play on flat, dry surfaces. The object of every game is to score more goals than the opposing team by shooting the ball or puck into the opposing team's net. All games are derivatives of either the sport of ice hockey, floor hockey, bandy and/or field hockey. Wheeled variants involve the use of inline or roller skates. and variously qualify as either inline hockey or rink hockey (also known as "Quad hockey"). Street hockey in "pickup" form is generally played under the following guidelines since there are no "official rules" for local pickup hockey: * Physical contact between players is extremely limited to avoid injury. * Minimal or no hockey equipment is worn by the runners, depending on players' preferences. * Players agree whether or not to allow slap shots and r ...
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Side-scrolling Video Games
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Hockey Video Games
Hockey is a term used to denote a family of various types of both summer and winter team sports which originated on either an outdoor field, sheet of ice, or dry floor such as in a gymnasium. While these sports vary in specific rules, numbers of players, apparel and, notably, playing surface, they share broad characteristics of two teams playing against each other to propel a ball or disk into a goal with a stick. There are many types of hockey. Some games make the use of skates, either wheeled, or ice skates, bladed while others do not. In order to help make the distinction between these various games, the word "hockey" is often preceded by another word i.e. "field hockey", "ice hockey", "roller hockey", "rink hockey", or "floor hockey". In each of these sports, two teams play against each other by trying to manoeuvre the object of play, either a type of ball or a disk (mathematics), disk (such as a Hockey puck, puck), into the opponent's goal using a hockey stick. Two notable ...
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