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Stocker (video Game)
''Stocker'' is a top-down racing game released in arcades in North America in 1984 by Bally Sente. Capcom published a port for the Commodore 64 in 1988. Gameplay The player controls a stock racing car and must be the first to win a cross country race. Reception Earl Buckelew wrote in ''Compute!'s Gazette'': "while it's designed with younger players in mind, ''Stocker'' has enough thrills to provide the rest of us with hours of fun. With skill and determination, you may even see the checkered flag in California." Bill Kunkel for ''Ahoy!'' wrote, "''Stocker'' is a quaint game, almost like an antique that's been painfully restored using state-of-the-art techniques." Paul A. Hughes for ''Info'' wrote, "The whole game is simple, including the graphics, sound, and game play. You will probably play this game a few times and then put it away." Scott Wasser for ''Run'' magazine wrote, "at home, where only boredom limits the number of times a game can be played, Stocker reaches that l ...
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Sente Technologies
Sente Technologies (also known as Bally Sente, Inc.) was an arcade game company. Founded as Videa in 1982 by several ex-Atari employees, the company was bought by Nolan Bushnell and made a division of his Pizza Time Theatre company in 1983. In 1984 the division was acquired by Bally Midway who continued to operate it until closing it down in 1988. The name Sente, like Atari, is another reference to Bushnell's favorite game, Go and means "having the initiative." Videa Videa developed their first games, Gridlee (a.k.a. Pogoz, an arcade game), Lasercade (for the Atari 2600) and Atom Smasher (a.k.a. Meltdown, also for the Atari 2600) in 1982 with the intent of entering both the arcade and home console market in 1983. An attempt was made to get Gottlieb to distribute Gridlee and Fox to release Lasercade and Atom Smasher (also known as Meltdown) but all three failed to come to market. The console market crashed in Christmas of 1983 and the prototype Gridlee machine did poorly out on its ...
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Multiplayer Hotseat Games
Hotseat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game. The term was first used as a reference to playing a PC game and trading seats with the other player, but the mode dates back to early 1980s arcade games. A notable example of games that use this mode is the ''Heroes of Might and Magic'' series, which allows up to 8 players to play locally on the same computer. Hotseat multiplayer has also seen prominence on some console video games, especially certain multiplayer games that are intended to be family-friendly, within the party genre, or both. For example, the Wii games ''Wii Sports'' and ''Wii Sports Resort'' have certain sports, such as golf, that require its competitors to take turns. Players share a Wii Remote, the system's controller, which the current player has possession of during a turn. Hotseat play allows players to play a multiplayer game with ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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Midway Video Games
Midway often refers to: *Midway (fair), a place at a fair or circus where rides, entertainment, and booths are concentrated *Midway Atoll, also called Midway Island, a low-lying coral atoll in the central Pacific Ocean *Naval Air Facility Midway Island Midway may also refer to: Military *Battle of Midway, a pivotal World War II battle fought around, on, and in the air above the Midway atoll * USS ''Midway'' (AG-41) a cargo ship and troop transporter * ''Midway''-class aircraft carrier, a class of aircraft carrier named for the Battle of Midway ** USS ''Midway'' (CV-41), a retired U.S. Navy aircraft carrier Places Canada * Midway (Music Hall), a music venue in Edmonton, Alberta *Midway, British Columbia, a village in the West Kootenay region * Midway, New Brunswick, in Harvey Parish, New Brunswick * The Midway, Toronto, a former unincorporated community annexed by Toronto in 1909 United Kingdom *Midway, Derbyshire, a suburb of Swadlincote, South Derbyshire United States *Midway ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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The Color Of Money
''The Color of Money'' is a 1986 American sports drama film directed by Martin Scorsese and released by Touchstone Pictures. The film was created from a screenplay by Richard Price, based on the 1984 novel of the same name by Walter Tevis. The film stars Paul Newman and Tom Cruise, with Mary Elizabeth Mastrantonio, Helen Shaver, and John Turturro in supporting roles. It features an original score by Robbie Robertson, and was released on October 17, 1986, after a premier a week earlier at the Ziegfeld Theater in New York City in New York. The film grossed $52.3 million at the box office. The film continues the story of pool hustler and Edward "Fast Eddie" Felson from Tevis's first novel, ''The Hustler'' (1959), with Newman reprising his role from the 1961 film adaptation. It begins more than 25 years after the events of the previous film, with Eddie retired from the pool circuit. Newman won the Academy Award for Best Actor for his performance, his first Oscar win after seven n ...
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Info (magazine)
''.info'' (originally ''INFO=64'' and later ''INFO'') was a computer magazine covering Commodore 8-bit computers and later the Amiga. It was published from 1983 to 1992. History ''INFO=64'' began as a newsletter published by its founder, Benn Dunnington, operating out of a spare bedroom in his home. After a few issues, the entrepreneurial spirit struck and he decided to expand it into a full-fledged magazine. The first few issues of the magazine were published by Dunnington operating as a sole proprietorship in the state of Washington. After a few issues, he moved the company to Iowa, eventually incorporating as ''Info Publications, Inc.''. This, in turn, became a limited partnership, (''Info Publications Ltd''), which published the magazine until its demise. ''INFO=64'' was produced using personal computers. An editorial statement in each issue explained that the magazine was produced using only "lay equipment", such as home computers and 35mm cameras, that were inexpensively ...
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Arcade Video Game
Arcade video games takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong''. The arcade industry had a resurgence from the early 199 ...
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Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 1984. The magazine was published monthly by Ion International and was headquartered in New York City. It published many games in BASIC and machine language, occasionally also printing assembly language source code. ''Ahoy!'' published a checksum A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data ... program called ''Flankspeed'' for entering machine language listings. ''Ahoy!'s AmigaUser'' was a related but separate publication dedicated to the Amiga. It was spun off from a series of columns in ''Ahoy!'' with the same title, and the first two issu ...
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