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Steelman Language Requirements
The Steelman language requirements were a set of requirements which a high-level general-purpose programming language should meet, created by the United States Department of Defense in ''The Department of Defense Common High Order Language program'' in 1978. The predecessors of this document were called, in order, "Strawman", "Woodenman", "Tinman" and "Ironman". The requirements focused on the needs of embedded computer applications, and emphasised reliability, maintainability, and efficiency. Notably, they included exception handling facilities, run-time checking, and parallel computing. It was concluded that no existing language met these criteria to a sufficient extent, so a contest was called to create a language that would be closer to fulfilling them. The design that won this contest became the Ada programming language. The resulting language followed the Steelman requirements closely, though not exactly. The Ada 95 revision of the language went beyond the Steelman require ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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United States Department Of Defense
The United States Department of Defense (DoD, USDOD or DOD) is an executive branch department of the federal government charged with coordinating and supervising all agencies and functions of the government directly related to national security and the United States Armed Forces. The DoD is the largest employer in the world, with over 1.34 million active-duty service members (soldiers, marines, sailors, airmen, and guardians) as of June 2022. The DoD also maintains over 778,000 National Guard and reservists, and over 747,000 civilians bringing the total to over 2.87 million employees. Headquartered at the Pentagon in Arlington, Virginia, just outside Washington, D.C., the DoD's stated mission is to provide "the military forces needed to deter war and ensure our nation's security". The Department of Defense is headed by the secretary of defense, a cabinet-level head who reports directly to the president of the United States. Beneath the Department of Defense are th ...
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Embedded Systems
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded'' as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. , it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems. Modern embedded systems are often based on microcontrollers (i.e. microprocessors with integrated memory and peripheral interfaces), but ordinary microprocessors (using external chips for memory and peripheral interface circuits) are also common, especially in more complex systems. In either case, the processor(s) used m ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "normal ...
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Run-time Checking
Runtime error detection is a software verification method that analyzes a software application as it executes and reports defects that are detected during that execution. It can be applied during unit testing, component testing, integration testing, system testing (automated/scripted or manual), or penetration testing. Runtime error detection can identify defects that manifest themselves only at runtime (for example, file overwrites) and zeroing in on the root causes of the application crashing, running slowly, or behaving unpredictably. Defects commonly detected by runtime error detection include: * Race conditions * Exceptions * Resource leaks * Memory leaks * Security attack vulnerabilities (e.g., SQL injection) * Null pointers * Uninitialized memory * Buffer overflows Runtime error detection tools can only detect errors in the executed control flow of the application.
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Parallel Computing
Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.S.V. Adve ''et al.'' (November 2008)"Parallel Computing Research at Illinois: The UPCRC Agenda" (PDF). Parallel@Illinois, University of Illinois at Urbana-Champaign. "The main techniques for these performance benefits—increased clock frequency and smarter but increasingly complex architectures—are now hitting the so-called power wall. The computer industry has accepted that future performance increases must largely come from increasing the number of processors (or cores) on a die, rather than m ...
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Ada (programming Language)
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors. Ada is an international technical standard, jointly defined by the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). , the standard, called Ada 2012 informally, is ISO/IEC 8652:2012. Ada was originally designed by a team led by French computer scientist Jean Ichbiah of CII Honeywell Bull under contract to the United States Department of Defense (DoD) from 1977 to 1983 to supersede over 450 programming languages used by the DoD at that time. Ada was named after Ada Lovelace ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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ALGOL 68
ALGOL 68 (short for ''Algorithmic Language 1968'') is an imperative programming language that was conceived as a successor to the ALGOL 60 programming language, designed with the goal of a much wider scope of application and more rigorously defined syntax and semantics. The complexity of the language's definition, which runs to several hundred pages filled with non-standard terminology, made compiler implementation difficult and it was said it had "no implementations and no users". This was only partly true; ALGOL 68 did find use in several niche markets, notably in the United Kingdom where it was popular on International Computers Limited (ICL) machines, and in teaching roles. Outside these fields, use was relatively limited. Nevertheless, the contributions of ALGOL 68 to the field of computer science have been deep, wide-ranging and enduring, although many of these contributions were only publicly identified when they had reappeared in subsequently developed programming lang ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversi ...
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JOVIAL
JOVIAL is a high-level programming language based on ALGOL 58, specialized for developing embedded systems (specialized computer systems designed to perform one or a few dedicated functions, usually embedded as part of a larger, more complete device, including mechanical parts). It was a major system programming language through the 1960s and 1970s. History JOVIAL was developed as a new "high-order" programming language starting in 1959 by a team at System Development Corporation (SDC) headed by Jules Schwartz to compose software for the electronics of military aircraft. The name ''JOVIAL'' is an acronym for ''Jules' Own Version'' ''of the International Algebraic Language''; ''International Algorithmic Language'' (IAL) was a name proposed originally for ALGOL 58. According to Schwartz, the language was originally called ''OVIAL'', but this was opposed for various reasons. ''JOVIAL'' was then suggested, with no meaning attached to the ''J''. Somewhat jokingly it was suggested tha ...
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