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Stasis Field
A stasis or stasis field, in science fiction, is a confined area of space in which time has been stopped or the contents have been rendered motionless. Overview A stasis field is imagined to be a region in which a stasis process is in effect. Stasis fields in fictional settings often have several common characteristics. These include infinite or nearly infinite rigidity, making them "unbreakable objects" and a perfect or nearly-perfect reflective surface. Most science fiction plots rely on a physical device to establish this region. When the device is deactivated, the stasis field collapses, and the stasis effect ends. Time is often suspended in stasis fields. Such fields thus have the additional property of protecting non-living materials from deterioration. This time dilation can be, from an in-universe perspective, absolute; something thrown into the field, has the field triggered and then reactivated, would fly out as if nothing had happened. Storylines using such fields of ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Vernor Vinge
Vernor Steffen Vinge (; born October 2, 1944) is an American science fiction author and retired professor. He taught mathematics and computer science at San Diego State University. He is the first wide-scale popularizer of the technological singularity concept and perhaps the first to present a fictional "cyberspace".. Revised and expansed from "Viewpoint", Communications of the ACM 32 (6): 664–65, 1989,. He has won the Hugo Award for his novels ''A Fire Upon the Deep'' (1992), ''A Deepness in the Sky, A Deepness in the Sky'' (1999), ''Rainbows End (novel), Rainbows End'' (2006), and novellas ''Fast Times at Fairmont High'' (2002), and ''The Cookie Monster (novella), The Cookie Monster'' (2004). Life and work Vinge published his first short story, "Apartness", in the June 1965 issue of the British magazine ''New Worlds (magazine), New Worlds''. His second, "Bookworm, Run!", was in the March 1966 issue of ''Analog Science Fiction'', then edited by John W. Campbell. The stor ...
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Knights Of The Old Republic
There have been a number of ''Knights of the Old Republic'' products. * '' Tales of the Jedi: Knights of the Old Republic'', a 1990s comic book miniseries * '' Star Wars: Knights of the Old Republic'', a role-playing ''Star Wars'' video game released in 2003 * '' Star Wars: Knights of the Old Republic II The Sith Lords'', the 2004 sequel to ''Star Wars: Knights of the Old Republic'' * ''Star Wars: Knights of the Old Republic'' (comics), a comic book spin-off of the 2003 video game * '' Star Wars: The Old Republic'', a massively multiplayer online role-playing game released in December 2011. {{disambiguation ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Star Wars
''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of Star Wars, phenomenon. The franchise has been expanded into List of Star Wars films, various films and Star Wars expanded to other media, other media, including List of Star Wars television series, television series, Star Wars video games, video games, List of Star Wars books, novels, List of Star Wars comic books, comic books, List of Star Wars theme parks attractions, theme park attractions, and Star Wars: Galaxy's Edge, themed areas, comprising an all-encompassing fictional universe. ''Star Wars'' is one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. The original film (''Star Wars''), retroactively subtitled ''Episode IV: A New Hope'' (1977), was followed by the sequels ''The Empire Strik ...
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Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations. The franchise originated in a series of video games developed by BioWare and published by Electronic Arts. Each installment is a third-person shooter with role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers. The inaugural video game in the series, ''Mass Effect'' (2007), follows Shepard's investigation of Saren Arterius, one of the Reapers' agents. ''Mass Effect 2'' (2010) begins two years later and sees Shepard's forces battling the Collectors, an alien race abducting human colonies to facilitate the Reapers' ...
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Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations. The franchise originated in a series of video games developed by BioWare and published by Electronic Arts. Each installment is a third-person shooter with role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers. The inaugural video game in the series, ''Mass Effect'' (2007), follows Shepard's investigation of Saren Arterius, one of the Reapers' agents. ''Mass Effect 2'' (2010) begins two years later and sees Shepard's forces battling the Collectors, an alien race abducting human colonies to facilitate the Reapers' ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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Dead Space 2
''Dead Space 2'' is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the ''Dead Space'' series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs. Pre-production began in 2008, immediately following the release of the original ''Dead Space''. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative ...
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Necromorphs
Necromorph is the term for a collective of fictional undead creatures in the science fiction horror multimedia franchise ''Dead Space (franchise), Dead Space'' by Electronic Arts, introduced in the Dead Space (comics), 2008 comic book series of the same name. Within the series, the Necromorphs are constructed from reanimated corpses and come in multiple forms of various shapes and sizes. They are violent creatures driven to murder and infect all life within their vicinity by a signal emitted from mysterious alien artifacts known as Markers. The Necromorphs' creation and design were led by Ben Wanat, who served as production designer on the first ''Dead Space'' and creative director of ''Dead Space 3'', though the team did not initially settle on the Necromorphs as the main antagonistic threat. Wanat's wife came up with the term "Necromorph" at a whim later in the development of the original ''Dead Space''; the team found it useful as an internal reference, but decided to limit it ...
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Tachyon
A tachyon () or tachyonic particle is a hypothetical particle that always travels faster than light. Physicists believe that faster-than-light particles cannot exist because they are not consistent with the known laws of physics. If such particles did exist they could be used to send signals faster than light. According to the theory of relativity this would violate causality, leading to logical paradoxes such as the grandfather paradox. Tachyons would exhibit the unusual property of increasing in speed as their energy decreases, and would require infinite energy to slow down to the speed of light. No verifiable experimental evidence for the existence of such particles has been found. In the 1967 paper that coined the term, Gerald Feinberg proposed that tachyonic particles could be made from excitations of a quantum field with imaginary mass. However, it was soon realized that Feinberg's model did not in fact allow for superluminal (faster-than-light) particles or signals and ...
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Dead Space
''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the ''Dead Space'' franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels. Primarily set in a 26th century science fiction universe featuring environments, weapons, and characters typical of the genre, the ''Dead Space'' franchise centers on a series of video games beginning with the release of the first ''Dead Space'', which follows an engineer named Isaac Clarke and the mutated undead horrors that surround him. A central theme in the games is the fictional cult religion ''Unitology'' and its Fanati ...
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