Star Fleet Battles Commander's Rulebook, Volume II
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Star Fleet Battles Commander's Rulebook, Volume II
''Star Fleet Battles Commander's Rulebook, Volume II'' is a 1984 expansion for ''Star Fleet Battles'' published by Task Force Games. Gameplay ''Star Fleet Battles Commander's Rulebook, Volume II'' completes the task begun with the first volume of ''Star Fleet Battles Commander's Rulebook'': the reorganization and compilation of the rules for ''Star Fleet Battles ''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current ...'' in an orderly fashion. Reception Craig Sheeley reviewed ''Star Fleet Battles Commander's Rulebook, Volume II'' in '' Space Gamer'' No. 70. Sheeley commented that "If you want to keep up with the latest rules, to complete your ''Volume I'' or to replace your worn-out expansions cheaply, then ''Volume II'' is worth its price. But I must warn you that you can have as much fu ...
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Star Fleet Battles
''Star Fleet Battles'' (SFB) is a Military tactics, tactical board wargame set in an offshoot of the ''Star Trek'' setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as ''Star Fleet Battles, Captain's Edition''. ''Star Fleet Battles'' is a ship-to-ship warfare simulation game, which uses cardboard Counter (board wargames), counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is a game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though they can control an entire fleet, if they can keep track of the paperwork and options involved; multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. Ships represented in the game are typically starships from s ...
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Task Force Games
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both ''Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and the '' Starfire'' series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as '' In Death Ground'', '' The Shiva Option'' and ''Insurrection''. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003. During the period that TFG was owned by New World Computing, the two companies attempted the first-ever simultaneous release of a board game and computer game. The two versions of King's Bounty wound up releasing about 9 months apart, and after NWC had sold TFG to John Olsen. Future versions of New World Computing's version of King's Bounty were called Heroes of Might & Magic to avoid co ...
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Star Fleet Battles Commander's Rulebook
''Star Fleet Battles Commander's Rulebook'' is a 1983 expansion for ''Star Fleet Battles'' published by Task Force Games Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both ''Star Fleet Battles'' (currently published by the original designers, Amarillo Design Bureau) and .... Gameplay ''Star Fleet Battles Commander's Rulebook'' is a consolidation of the ''Star Fleet Battles'' rules and expansions. Reception Craig Sheeley reviewed ''Star Fleet Battles Commander's Rulebook'' in '' Space Gamer'' No. 66. Sheeley commented that "The ''Commander's Rulebook'' is what ''Star Fleet Battles'' should have been in the first place. If you have a photographic memory and can remember where every rule is with the old system, you won't need this rulebook. If not, this rulebook will be almost essential." References Star Fleet Battles {{wargame-stub ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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