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Source (programming Language)
Source is a family of sublanguages of JavaScript, developed for the textbook Structure and Interpretation of Computer Programs, JavaScript Edition (SICP JS). The JavaScript sublanguages Source §1, Source §2, Source §3 and Source §4 are designed to be just expressive enough to support all examples of the respective chapter of the textbook. Purpose and design principle During the development of SICP JS, starting in 2008, it became clear that purpose-designed sublanguages of JavaScript would contribute to the learning experience. Initially called "JediScript" and inspired by the book "JavaScript: The Good Parts" by Douglas Crockford, the Source sublanguages follow the chapters of SICP JS; each language Source §x is a sublanguage of the next language Source §(x+1). Following the minimalistic approach of SICP JS, implementations of Source are expected to remove any JavaScript language features that are not included in the language specification. Features Source §1 is a ver ...
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Multi-paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Structure And Interpretation Of Computer Programs, JavaScript Edition
''Structure and Interpretation of Computer Programs, JavaScript Edition '' (SICP JS) is an adaptation of the computer science textbook ''Structure and Interpretation of Computer Programs'' (SICP). It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. While the original version of SICP uses the programming language Scheme, this edition uses the programming language JavaScript. This edition features a foreword by Guy L. Steele Jr. and was published by MIT Press in April 2022. Content Like its original, SICP JS focuses on discovering general patterns for solving specific problems, and building software systems that make use of those patterns. The book describes computer science concepts using JavaScript. It also uses a virtual register machine and assembler to implement JavaScript interpreters and compilers. License The book is published by MIT Press under a Creative Commons Att ...
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Free Compilers And Interpreters
Free may refer to: Concept * Freedom, having the ability to do something, without having to obey anyone/anything * Freethought, a position that beliefs should be formed only on the basis of logic, reason, and empiricism * Emancipate, to procure political rights, as for a disenfranchised group * Free will, control exercised by rational agents over their actions and decisions * Free of charge, also known as gratis. See Gratis vs libre. Computing * Free (programming), a function that releases dynamically allocated memory for reuse * Free format, a file format which can be used without restrictions * Free software, software usable and distributable with few restrictions and no payment * Freeware, a broader class of software available at no cost Mathematics * Free object ** Free abelian group ** Free algebra ** Free group ** Free module ** Free semigroup * Free variable People * Free (surname) * Free (rapper) (born 1968), or Free Marie, American rapper and media personal ...
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Dynamic Programming Languages
Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics) ** Aerodynamics, the study of the motion of air ** Analytical dynamics, the motion of bodies as induced by external forces ** Brownian dynamics, the occurrence of Langevin dynamics in the motion of particles in solution ** File dynamics, stochastic motion of particles in a channel ** Flight dynamics, the science of aircraft and spacecraft design ** Fluid dynamics or ''hydrodynamics'', the study of fluid flow *** Computational fluid dynamics, a way of studying fluid dynamics using numerical methods ** Fractional dynamics, dynamics with integrations and differentiations of fractional orders ** Molecular dynamics, the study of motion on the molecular level ** Langevin dynamics, a mathematical model for stochastic dynamics ** Orbital dynamics, the study of the motion of rockets and spacecraft ** Quantum chro ...
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Cross-platform Software
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Cross-platform Free Software
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Scripting Languages
A scripting language or script language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. Scripting languages are usually interpreted at runtime rather than compiled. A scripting language's primitives are usually elementary tasks or API calls, and the scripting language allows them to be combined into more programs. Environments that can be automated through scripting include application software, text editors, web pages, operating system shells, embedded systems, and computer games. A scripting language can be viewed as a domain-specific language for a particular environment; in the case of scripting an application, it is also known as an extension language. Scripting languages are also sometimes referred to as very high-level programming languages, as they sometimes operate at a high level of abstraction, or as control languages, particularly for job control languages on mainframes. The term ''scripting lang ...
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Programming Languages
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defining w ...
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ECMAScript
ECMAScript (; ES) is a JavaScript standard intended to ensure the interoperability of web pages across different browsers. It is standardized by Ecma International in the documenECMA-262 ECMAScript is commonly used for client-side scripting on the World Wide Web, and it is increasingly being used for writing server-side applications and services using and other runtime environments. ECMAScript, ECMA-262 and JavaScript ECMA-262, or the ''ECMAScript Language Specification'', defines the ''ECMAScript Language'', or just ECMAScript. ECMA-262 specifies only language syntax and the semantics of the core API, such as , , and , while valid implementations of JavaScript add their own functionality such as input-output and file-system handling. History The ECMAScript specification is a standardized specification of a scripting language developed by Brendan Eich of Netscape; initially named Mocha, then LiveScript, and finally JavaScript. In December 1995, Sun Microsystems and Netsc ...
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SICP
''Structure and Interpretation of Computer Programs'' (''SICP'') is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996. It was formerly used as the textbook for MIT's introductory course in computer science. SICP focuses on discovering general patterns for solving specific problems, and building software systems that make use of those patterns. MIT Press published the JavaScript edition in 2022. Content The book describes computer science concepts using Scheme, a dialect of Lisp. It also uses a virtual register machine and assembler to implement Lisp interpreters and compilers. Characters Several fiction ...
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Douglas Crockford
Douglas Crockford is an American computer programmer who is involved in the development of the JavaScript language. He specified the data format JSON (JavaScript Object Notation), and has developed various JavaScript related tools such as the static code analyzer JSLint and minifier JSMin. Of his books, "JavaScript: The Good Parts" was published in 2008, followed by "How JavaScript Works" in 2018. He was a senior JavaScript architect at PayPal until 2019, and is also a writer and speaker on JavaScript, JSON, and related web technologies. Education Crockford earned a degree in Radio and Television from San Francisco State UniversityDouglas Crockford speaker biography
, New Paradigms for Using Computers conference, IBM Almaden Research Center, August 22, 1996
in 1975. He took classes in < ...
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