Slam City With Scottie Pippen
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Slam City With Scottie Pippen
''Slam City with Scottie Pippen'' is the first FMV basketball video game. It was developed by Digital Pictures for the PC and CD-ROM-based video game consoles such as the Sega CD. Scottie Pippen stars in the game, and performed the theme song. Ron Stein, who had previously directed the video footage for ''Prize Fighter'', directed the video footage for the game. A 3DO Interactive Multiplayer version was announced but never released. In the game, players face various opponents in one-on-one games of basketball, including Pippen himself. The game allowed full screen video playback of low resolution MPEG video without specialized hardware utilizing video compression technology that Digital Pictures dubbed "Digichrome". Lag free on-screen selection was accomplished through a disc layout and buffering technology the company called "Instaswitch". Reception ''GamePro'' gave the Sega CD version a negative review. Though they remarked that the video footage is of the same high quali ...
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Digital Pictures
Digital Pictures was an American video game developer founded in 1991 by Lode Coen, Mark Klein, Ken Melville, Anne Flaut-Reed, Kevin Welsh and Tom Zito. The company originated from an attempt to produce a game for the failed VHS-based NEMO (video game console), NEMO game system. One of its first titles, ''Night Trap'', was originally produced as a title for the NEMO, before being converted for use with Sega's new Sega CD. The mature-themed content of ''Night Trap'' made it the source of some controversy. Nevertheless, the title was a bestseller. Digital Pictures went on to create other full motion video-based titles primarily for Sega hardware, and are regarded as a pioneer of the interactive movie genre. The company declined in the mid-1990s due to waning interest in full motion video games. Its final title, ''Maximum Surge'', went unreleased and was later repurposed into a film called ''Game Over (2003 film), Game Over''. Full motion video games The founders of Digital Pictu ...
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Barkley Shut Up And Jam!
''Barkley Shut Up and Jam!'' is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in 1993 and later in Europe in April 1994. It is the first entry in the ''Barkley Shut Up and Jam'' series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters. Featuring arcade-style gameplay similar to Midway's ''NBA Jam'' but closely following the rules seen in street basketball, players compete with either CPU-controlled opponents or against other players in matches across various cities of the United States. Originally known as ''Charles Barkley Basketball'' during development and initially released on the Genesis, it was later ported to the Super Nintendo Entertainment System and first released on North America in June 1994 and this version was released months later in both Japan and Europe on the same year by Den'Z and Sony Electronic Publishing respectively. ''Barkley Shut Up and Jam!'' recei ...
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Cultural Depictions Of American People
Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tylor, Edward. (1871). Primitive Culture. Vol 1. New York: J.P. Putnam's Son Culture is often originated from or attributed to a specific region or location. Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies. A cultural norm codifies acceptable conduct in society; it serves as a guideline for behavior, dress, language, and demeanor in a situation, which serves as a template for expectations in a social group. Accepting only a monoculture in a social group can bear risks, just as a single species can wither in the face of environmental change, for lack of functional responses to the change. Thus in military culture, valor is counted a typical be ...
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Cultural Depictions Of Basketball Players
Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tylor, Edward. (1871). Primitive Culture. Vol 1. New York: J.P. Putnam's Son Culture is often originated from or attributed to a specific region or location. Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies. A cultural norm codifies acceptable conduct in society; it serves as a guideline for behavior, dress, language, and demeanor in a situation, which serves as a template for expectations in a social group. Accepting only a monoculture in a social group can bear risks, just as a single species can wither in the face of environmental change, for lack of functional responses to the change. Thus in military culture, valor is counted a typica ...
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Video Games Based On Real People
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Full Motion Video Based Games
Full may refer to: * People with the surname Full, including: ** Mr. Full (given name unknown), acting Governor of German Cameroon, 1913 to 1914 * A property in the mathematical field of topology; see Full set * A property of functors in the mathematical field of category theory; see Full and faithful functors * Satiety, the absence of hunger * A standard bed size, see Bed * Fulling, also known as tucking or walking ("waulking" in Scotland), term for a step in woollen clothmaking (verb: ''to full'') * Full-Reuenthal, a municipality in the district of Zurzach in the canton of Aargau in Switzerland See also *"Fullest", a song by the rapper Cupcakke Elizabeth Eden Harris (born May 31, 1997), known professionally as Cupcakke (often stylized as CupcakKe; pronounced ), is an American rapper from Chicago, Illinois. She is known for her hypersexualised, brazen, and often comical persona and mus ... * Ful (other) {{disambiguation ...
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32X Games
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games. A total of 40 titles were produced worldwide, including six that required both the 32X and Sega CD add-ons, and ten that were released only in North America. Unveiled at June 1994's Consumer Electronics Show, Sega presented the 32X as the "poor man's entry into 'next generation' games." The product was originally conceived as an entirely new console by Sega of Japan and positioned as an inexpensive alternative for gamers into the 32-bit era, but at the suggestion of Sega of America research and development head Joe Miller, the console was converted into an add-on to the existing Genesis and made more powerful, with two 32-bit central processing unit chips and a 3D graphics ...
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3DO Interactive Multiplayer Games
3DO may refer to: *The 3DO Company, a video game company that developed: ** 3DO Interactive Multiplayer, a video game console, 1993–1997 ***List of 3DO games The 3DO Interactive Multiplayer is a 32-bit home video game console developed by The 3DO Company and designed by New Technologies Group, released in North America by Panasonic first on October 4, 1993. It was the first programmable console develo ..., a list of games released for the 3DO * 3DO Blaster, an ISA add-on card for PCs which included the full chipset for the 3DO video game console * 3DO Rating System, a rating system created by The 3DO Company and used on games released for the 3DO Interactive Multiplayer in the US and Canada {{Letter-NumberCombDisambig ...
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Sega CD Games
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega ...
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Interactive Movie Video Games
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Cancelled 3DO Interactive Multiplayer Games
Cancel or cancellation may refer to: *Flight cancellation and delay, not operating a scheduled flight Sociology * Cancel culture, boycott and ostracism calling out offensive behavior on social media or in real life Technology and science *Cancel leaf, a bibliographic term for replaced leaves in printed books *Cancellation property, the mathematical property if ''a''×''b'' = ''a''×''c'' then ''b'' = ''c'' **Cancelling out, a technique for simplifying mathematical expressions *Catastrophic cancellation, numerical error arising from subtracting approximations to nearby numbers *Noise cancellation, a method for reducing unwanted sound *Phase cancellation, the effect of two waves that are out of phase with each other being summed *Cancel message, a special message used to remove Usenet articles posted to news servers *Cancel character, an indication that transmitted data are in error or are to be disregarded * Resolution rule, in propositional logic a valid inference rule t ...
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Basketball Video Games
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately in diameter) through the defender's hoop (a basket in diameter mounted high to a backboard at each end of the court, while preventing the opposing team from shooting through their own hoop. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated. Players advance the ball by bouncing it while walking or running (dribbling) or by passing it to a teammate, both of which require considerable skill. On offense, players may use a ...
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