Skarda's Mirror
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Skarda's Mirror
''Skarda's Mirror'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was published by TSR in 1987, and designed by Aaron Allston. Its cover art is by Tim Hildebrandt with interior art by Al Williamson and Jeff Easley, and cartography by Dave S. LaForce, Dennis Kauth, and David C. Sutherland III.. The module's associated code is X12 and its TSR product code is TSR 9188. This module was developed and intended for use with the ''Dungeons & Dragons'' '' Expert Set'' and '' Companion Set'' rules. Plot summary ''Skarda's Mirror'' is an adventure scenario in which the player characters enter another dimension through a magical mirror to rescue those who are trapped within. The wizard Skarda and his band of raiders once terrorized the rural settlements of the Grand Duchy of Karameikos, kidnapping everyone and taking their treasure. By chance, he was discovered by famous adventurer Lord Retameron in Specularum. In the aftermath of the raid, Skarda ...
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X12 TSR9188 Skarda's Mirror
X1, X-1 or X-one may refer to: Transportation Aircraft * Bell X-1, the first aircraft to exceed the speed of sound in controlled level flight Automobiles * BMW X1, a 2009–present German subcompact luxury SUV * Geely Yuanjing X1, a 2017–2021 Chinese mini crossover * Lada X-1, a 1981 Soviet concept MPV * McLaren X-1, a 2012 British one-off sports car based on the 12C * Red Bull X1, the former name of the Red Bull X2010, a fictional car created for the game ''Gran Turismo 5'' * Wrightspeed X1, a 2008 electric sports car prototype based on the Ariel Atom Bus routes * X1 (Metrobus), a bus route in Washington, District of Columbia, United States * X1 (New York City bus), a bus route in New York City, New York, United States * X1 Steel Link, a bus rapid transit service between Sheffield, Rotherham, and Maltby in England, United Kingdom * Excel X1, a bus route from Lowestoft to Peterborough in England, United Kingdom * X1 Glasgow–Hamilton, a former bus route in Scotland Cycles ...
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Thunderdelve Mountain
''Thunderdelve Mountain'' is an adventure module published in 1985 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Thunderdelve Mountain'' is a solo adventure scenario for a dwarf player character who must defeat a monster alone. The module also instructions for running the adventure with a full party of characters instead. The player characters must fight Fyrsnaca, a fire breathing worm. The module includes new monsters: vapor ghouls, red worms and the Fyrsnaca. Publication history XS2 ''Thunderdelve Mountain'' was written by William Carlson, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1985 as a 40-page booklet with an outer folder. Reception Reviews References Dungeons & Dragons m ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Al Williamson
Alfonso Williamson (March 21, 1931 – June 12, 2010) was an American cartoonist, comic book artist and illustrator specializing in adventure, Western, science fiction and fantasy. Born in New York City, he spent much of his early childhood in Bogotá, Colombia before moving back to the United States at the age of 12. In his youth, Williamson developed an interest in comic strips, particularly Alex Raymond's ''Flash Gordon''. He took art classes at Burne Hogarth's Cartoonists and Illustrators School, there befriending future cartoonists Wally Wood and Roy Krenkel, who introduced him to the work of illustrators who had influenced adventure strips. Before long, he was working professionally in the comics industry. His most notable works include his science-fiction/ heroic-fantasy art for EC Comics in the 1950s, on titles including '' Weird Science'' and ''Weird Fantasy''. In the 1960s, he gained recognition for continuing Raymond's illustrative tradition with his work on the ''Fl ...
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Tim Hildebrandt
Greg and Tim Hildebrandt, known as the Brothers Hildebrandt (born January 23, 1939), are American twin brothers who worked collaboratively as fantasy and science fiction artists for many years. They produced illustrations for comic books, movie posters, children's books, posters, novels, calendars, advertisements, and trading cards. Tim Hildebrandt died on June 11, 2006. Career Born in Detroit, Michigan, Greg and Tim Hildebrandt began painting professionally in 1959 as the Brothers Hildebrandt. The brothers both held an ambition to work as animators for Walt Disney, and although they never realized this dream, their work was heavily influenced by illustration style of Disney feature films such as ''Snow White'', ''Pinocchio'' and ''Fantasia''. They were also influenced by the artwork in comic books and science fiction books, notably the work of Norman Rockwell and Maxfield Parrish. The brothers are best known for their popular ''The Lord of the Rings'' calendar illustrations, il ...
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Karameikos
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dungeons & Dragons Companion Set
The ''Dungeons & Dragons Companion Set'' is an expansion boxed set for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. It was first published in 1984 as an expansion to the ''Dungeons & Dragons Basic Set''. Publication history The ''Dungeons & Dragons Basic Set'' was revised in 1983 by Frank Mentzer as ''Dungeons & Dragons Set 1: Basic Rules''. Between 1983 and 1985, this system was revised and expanded by Mentzer as a series of five boxed sets, including the ''Basic Rules'', '' Expert Rules'' (supporting character levels 4 through 14), ''Companion Rules'' (supporting levels 15 through 25), Mentzer, Frank. ''Dungeons & Dragons Set 3: Companion Rules'' (TSR, 1984) '' Master Rules'' (supporting levels 26 through 36), and '' Immortal Rules'' (supporting Immortals – characters who had transcended levels). Mentzer, Frank. ''Dungeons & Dragons Set 5: Immortal Rules'' (TSR, 1986) The ''Companion Rules'' set was written by Mentzer, with art by Larry Elmore and Jeff Easle ...
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David S
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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