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Single-byte Character
SBCS, or Single Byte Character Set, is used to refer to character encodings that use exactly one byte for each graphic character. An SBCS can accommodate a maximum of 256 symbols, and is useful for scripts that do not have many symbols or accented letters such as the Latin, Greek and Cyrillic scripts used mainly for European languages. Examples of SBCS encodings include ISO/IEC 646, the various ISO 8859 encodings, and the various Microsoft/ IBM code pages. The term SBCS is commonly contrasted against the terms DBCS (double-byte character set) and TBCS (triple-byte character set), as well as MBCS (multi-byte character set). The multi-byte character sets are used to accommodate languages with scripts that have large numbers of characters and symbols, predominantly Asian languages such as Chinese, Japanese, and Korean. These are sometimes referred to by the acronym CJK. In these computing systems, SBCSs are traditionally associated with half-width characters, so-called because su ...
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Character Encoding
Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmitted, and Computing, transformed using Digital electronics, digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a "code page", or a "Character Map (Windows), character map". Early character codes associated with the optical or electrical Telegraphy, telegraph could only represent a subset of the characters used in written languages, sometimes restricted to Letter case, upper case letters, Numeral system, numerals and some punctuation only. The low cost of digital representation of data in modern computer systems allows more elaborate character codes (such as Unicode) which represent most of the characters used in many written languages. Character enc ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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Graphic Character
In ISO/IEC 646 (commonly known as ASCII) and related standards including ISO 8859 and Unicode, a graphic character is any character intended to be written, printed, or otherwise displayed in a form that can be read by humans. In other words, it is any encoded character that is associated with one or more glyphs. ISO/IEC 646 In ISO 646, graphic characters are contained in rows 2 through 7 of the code table. However, two of the characters in these rows, namely the space character SP at row 2 column 0 and the delete character DEL (also called the rubout character) at row 7 column 15, require special mention. The space is considered to be ''both'' a graphic character and a control character in ISO 646. It can have a visible form, and also a control function (moving the print head). The delete character is strictly a control character, not a graphic character. This is true not only in ISO 646, but also in all related standards including Unicode. However, many modern character s ...
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ISO/IEC 646
ISO/IEC 646 is a set of ISO/IEC standards, described as ''Information technology — ISO 7-bit coded character set for information interchange'' and developed in cooperation with ASCII at least since 1964. Since its first edition in 1967 it has specified a 7-bit character code from which several national standards are derived. ISO/IEC 646 was also ratified by ECMA as ECMA-6. The first version of ECMA-6 had been published in 1965, based on work the ECMA's Technical Committee TC1 had carried out since December 1960. Characters in the ISO/IEC 646 Basic Character Set are ''invariant characters''. Since that portion of ISO/IEC 646, that is the ''invariant character set'' shared by all countries, specified only those letters used in the ISO basic Latin alphabet, countries using additional letters needed to create national variants of ISO/IEC 646 to be able to use their native scripts. Since transmission and storage of 8-bit codes was not standard at the time ...
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ISO 8859
ISO/IEC 8859 is a joint ISO and IEC series of standards for 8-bit character encodings. The series of standards consists of numbered parts, such as ISO/IEC 8859-1, ISO/IEC 8859-2, etc. There are 15 parts, excluding the abandoned ISO/IEC 8859-12. The ISO working group maintaining this series of standards has been disbanded. ISO/IEC 8859 parts 1, 2, 3, and 4 were originally Ecma International standard ECMA-94. Introduction While the bit patterns of the 95 printable ASCII characters are sufficient to exchange information in modern English, most other languages that use Latin alphabets need additional symbols not covered by ASCII. ISO/IEC 8859 sought to remedy this problem by utilizing the eighth bit in an 8-bit byte to allow positions for another 96 printable characters. Early encodings were limited to 7 bits because of restrictions of some data transmission protocols, and partially for historical reasons. However, more characters were needed than could fit in a single 8-bit ...
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Microsoft
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to do ...
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Code Page
In computing, a code page is a character encoding and as such it is a specific association of a set of printable characters and control characters with unique numbers. Typically each number represents the binary value in a single byte. (In some contexts these terms are used more precisely; see .) The term "code page" originated from IBM's EBCDIC-based mainframe systems, but Microsoft, SAP, and Oracle Corporation are among the vendors that use this term. The majority of vendors identify their own character sets by a name. In the case when there is a plethora of character sets (like in IBM), identifying character sets through a number is a convenient way to distinguish them. Originally, the code page numbers referred to the ''page'' numbers in the IBM standard character set manual, a condition which has not held for a long time. Vendors that use a code page system allocate their own code page number to a character encoding, even if it is better known by another name; for example, U ...
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DBCS
A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters). A DBCS supports national languages that contain many unique characters or symbols (the maximum number of characters that can be represented with one byte is 256 characters, while two bytes can represent up to 65,536 characters). Examples of such languages include Japanese and Chinese. Korean Hangul does not contain as many characters, but KS X 1001 supports both Hangul and Hanja, and uses two bytes per character. In CJK (Chinese/Japanese/Korean) computing The term ''DBCS'' traditionally refers to a character encoding where each graphic character is encoded in two bytes. In an 8-bit code, such as Big-5 or Shift JIS, a character from ...
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TBCS (encoding)
A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters). A DBCS supports national languages that contain many unique characters or symbols (the maximum number of characters that can be represented with one byte is 256 characters, while two bytes can represent up to 65,536 characters). Examples of such languages include Japanese and Chinese. Korean Hangul does not contain as many characters, but KS X 1001 supports both Hangul and Hanja, and uses two bytes per character. In CJK (Chinese/Japanese/Korean) computing The term ''DBCS'' traditionally refers to a character encoding where each graphic character is encoded in two bytes. In an 8-bit code, such as Big-5 or Shift JIS, a character from t ...
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Multi-byte Character Set
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes (octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually the result of a need to increase ...
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Halfwidth Form
In CJK (Chinese, Japanese and Korean) computing, graphic characters are traditionally classed into fullwidth (in Taiwan and Hong Kong: 全形; in CJK: 全角) and halfwidth (in Taiwan and Hong Kong: 半形; in CJK: 半角) characters. Unlike monospaced fonts, a halfwidth character occupies half the width of a fullwidth character, hence the name. ''Halfwidth and Fullwidth Forms'' is also the name of a Unicode block U+FF00–FFEF, provided so that older encodings containing both halfwidth and fullwidth characters can have lossless translation to/from Unicode. Rationale In the days of text mode computing, Western characters were normally laid out in a grid on the screen, often 80 columns by 24 or 25 lines. Each character was displayed as a small dot matrix, often about 8 pixels wide, and a SBCS (single-byte character set) was generally used to encode characters of Western languages. For aesthetic reasons and readability, it is preferable for Han characters to be approxim ...
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Computer Terminal
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and predated the use of a computer screen by decades. Early terminals were inexpensive devices but very slow compared to punched cards or paper tape for input, yet as the technology improved and video displays were introduced, terminals pushed these older forms of interaction from the industry. A related development was time-sharing systems, which evolved in parallel and made up for any inefficiencies in the user's typing ability with the ability to support multiple users on the same machine, each at their own terminal or terminals. The function of a terminal is typically confined to transcription and input of data; a device with significant local, programmable data-processing capability may be called a "smart terminal" or fat client. A ter ...
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