SimTunes
''SimTunes'' is a children's software toy designed by Toshio Iwai and released by Maxis in 1996. It involves painting a picture using large pixels, where each color represents a musical note. The player places up to four different-colored Bugz, which represent musical instruments or vocal syllables, on this picture, and can change their starting directions and relative speeds. The Bugz crawl over the picture, playing notes corresponding with the colors; and they turn, move randomly, or jump in response to function symbols that can be added to the dots. ''SimTunes'' was originally developed in the early 1990s by Iwai as a game titled ''Sound Fantasy , titled ''Sound Factory'' during development, is an unreleased video game for the Super NES/Super Famicom. Designer Toshio Iwai was inspired by his earlier interactive installation art piece titled ''Music Insects'', to develop a video game at N ...'' for the Super NES/Super Famicom. Many of the ideas and elements in ''Sound Fanta ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Toshio Iwai
is a Japanese interactive media and Installation art, installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. Education and early work Iwai was born in 1962 in Kira, Aichi, Japan. As a child, he spent time creating flip book-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him.Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile Retrieved July 29, 2006 In 1981 Iwai matriculated in the Fine Arts Department at the University of Tsukuba, studying Plastic Art and Mixed Media. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Sim Video Games
This is a list of ''Sim'' games, their expansion packs, and compilations. Most games were game development, developed by Maxis and video game publisher, published either by Maxis (pre-1997 in video gaming, 1997 Mergers and acquisitions, acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the ''Sim'' brand. ''SimCity'' series * ''SimCity (1989 video game), SimCity'' (1989) * ''SimCity 2000'' * ''SimCity 64'' * ''SimCity 3000'' * ''SimCity 4'' ** ''SimCity 4: Rush Hour'' * ''SimCity DS'' * ''SimCity Societies'' ** ''SimCity Societies: Destinations'' * ''SimCity DS 2 (SimCity Creator)'' * ''SimCity Creator'' * ''SimCity Social'' * ''SimCity (2013 video game), SimCity'' (2013) ** ''SimCity (2013 video game)#Cities of Tomorrow, SimCity: Cities of Tomorrow'' * ''SimCity: BuildIt, SimCity: Buildit'' Compilation packs * ''SimCi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sound Fantasy
, titled ''Sound Factory'' during development, is an unreleased video game for the Super NES/Super Famicom. Designer Toshio Iwai was inspired by his earlier interactive installation art piece titled ''Music Insects'', to develop a video game at Nintendo between 1993 and late 1994. The completed product was never released by Nintendo, and the game's key elements were later developed into Maxis's 1996 PC game ''SimTunes''. History Interactive media artist Toshio Iwai had built the installation art piece ''Music Insects'', which he created during his time as an Artist in Residence at the San Francisco Exploratorium. Iwai's friend at Nintendo approached him, to convert his ''Music Insects'' concept into a video game in 1993. There, it was expanded into a four-piece product: one game and three creative titles. During its development from 1993 to 1994, it was previewed in several trade magazines with the name ''Sound Factory''. A trademark for the name "Sound Fantasy" was filed by Ni ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jerry Martin (composer)
Jerry Martin is an American composer, best known for his work composing music (particularly jazz) for television commercials, and being the lead composer for several games in ''The Sims'' franchise, including '' SimCity 3000'', ''The Sims'', ''The Sims Bustin' Out'', ''The Sims 2'' and ''SimCity 4''. Early life and education Martin began taking music lessons at the age of 10 and played guitar and keyboards in various ensembles through his high school and college education. Martin received his Bachelor of Arts degree in music composition from California State University, Hayward and a Master of Fine Arts from the Center for Contemporary Music at Mills College. Career In 1985, he founded his original music composition and production company called "Musicontrol". From 1985 to 1995, Martin composed and produced music for various projects such as video soundtracks to national TV and radio commercials, working with over 90 individual film, video and ad agency producers on over 200 di ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Uruma Delvi
are a Japanese husband and wife duo who recorded the song "Oshiri Kajiri Mushi", or "bottom-biting bug." The song was intended to encourage people who live in big cities to spontaneously interact with each other. The video debuted in June 2007 on the children's music video program ''Minna no Uta''. Videos typically remain in rotation for two months on ''Minna no Uta'', but Oshiri Kajiri Mushi is the longest-running video on the program as it aired continuously for over five months. The song climbed up to number 8 from outside the top 100 on Oricon, the singles chart in Japan, and steadily climbed the charts to number 6 in the Fall of 2007. The cartoon bug featured in UrumaDelvi's music video stars in his own anime series. In 2013, UrumaDelvi teamed up with Ryuichi Sakamoto of Yellow Magic Orchestra and David Byrne of Talking Heads to make a music video set to the song "Psychedelic Afternoon". The music video was part of a series of 3 videos produced by Zapuni in order to raise mon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Music Video Games
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Windows Games ...
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Scored By Jerry Martin
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games About Insects
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |