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Shocking Duel
Shocking Duel is a game of pain endurance in which each player grips one of a pair of connected handles which deliver electric shocks of increasing intensity. The loser is the first player to release their handle. Reception Pau Waelder studied similar games which delivered electric shocks to the opponent through a variety of interfaces; games such as '' PainStation'', ''Legshocker'', ''Tekken Torture'' and ''Tazer Tag''. They were generally found to be popular or even addictive. He wrote, "What many players find in these games of pain is what many people in Western society are looking for in more or less sublimated forms: an engaging experience that involves both body and mind, a way to release aggressiveness in a harmless manner, a social intercourse, a chance to demonstrate one's self-efficacy before others, a different form of competition. ... pain is present here not just as a punishment, but especially as a threat. It is the threat of experiencing pain that puts the playe ...
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Shocking Duel
Shocking Duel is a game of pain endurance in which each player grips one of a pair of connected handles which deliver electric shocks of increasing intensity. The loser is the first player to release their handle. Reception Pau Waelder studied similar games which delivered electric shocks to the opponent through a variety of interfaces; games such as '' PainStation'', ''Legshocker'', ''Tekken Torture'' and ''Tazer Tag''. They were generally found to be popular or even addictive. He wrote, "What many players find in these games of pain is what many people in Western society are looking for in more or less sublimated forms: an engaging experience that involves both body and mind, a way to release aggressiveness in a harmless manner, a social intercourse, a chance to demonstrate one's self-efficacy before others, a different form of competition. ... pain is present here not just as a punishment, but especially as a threat. It is the threat of experiencing pain that puts the playe ...
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MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT published under its own name a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. Six years later, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press in 1932. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1962 the association with Wiley came to an end after a further 125 titles had been published. The press acquired its modern name af ...
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Games Of Physical Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker may invo ...
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Induction Coil
An induction coil or "spark coil" (archaically known as an inductorium or Ruhmkorff coil after Heinrich Rühmkorff) is a type of electrical transformer used to produce high-voltage pulses from a low-voltage direct current (DC) supply. p.98 To create the flux changes necessary to induce voltage in the secondary coil, the direct current in the primary coil is repeatedly interrupted by a vibrating mechanical contact called an interrupter. Invented in 1836 by Nicholas Callan, with additional research by Charles Grafton Page and others, the induction coil was the first type of transformer. It was widely used in x-ray machines, spark-gap radio transmitters, arc lighting and quack medical electrotherapy devices from the 1880s to the 1920s. Today its only common use is as the ignition coils in internal combustion engines and in physics education to demonstrate induction. Construction and function An induction coil consists of two coils of insulated wire wound around a common i ...
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Heart Disease
Cardiovascular disease (CVD) is a class of diseases that involve the heart or blood vessels. CVD includes coronary artery diseases (CAD) such as angina and myocardial infarction (commonly known as a heart attack). Other CVDs include stroke, heart failure, hypertensive heart disease, rheumatic heart disease, cardiomyopathy, abnormal heart rhythms, congenital heart disease, valvular heart disease, carditis, aortic aneurysms, peripheral artery disease, thromboembolic disease, and venous thrombosis. The underlying mechanisms vary depending on the disease. It is estimated that dietary risk factors are associated with 53% of CVD deaths. Coronary artery disease, stroke, and peripheral artery disease involve atherosclerosis. This may be caused by high blood pressure, smoking, diabetes mellitus, lack of exercise, obesity, high blood cholesterol, poor diet, excessive alcohol consumption, and poor sleep, among other things. High blood pressure is estimated to account for approximatel ...
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Epilepsy
Epilepsy is a group of non-communicable neurological disorders characterized by recurrent epileptic seizures. Epileptic seizures can vary from brief and nearly undetectable periods to long periods of vigorous shaking due to abnormal electrical activity in the brain. These episodes can result in physical injuries, either directly such as broken bones or through causing accidents. In epilepsy, seizures tend to recur and may have no immediate underlying cause. Isolated seizures that are provoked by a specific cause such as poisoning are not deemed to represent epilepsy. People with epilepsy may be treated differently in various areas of the world and experience varying degrees of social stigma due to the alarming nature of their symptoms. The underlying mechanism of epileptic seizures is excessive and abnormal neuronal activity in the cortex of the brain which can be observed in the electroencephalogram (EEG) of an individual. The reason this occurs in most cases of epilepsy is u ...
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Pacemaker
An artificial cardiac pacemaker (or artificial pacemaker, so as not to be confused with the natural cardiac pacemaker) or pacemaker is a medical device that generates electrical impulses delivered by electrodes to the chambers of the heart either the upper atria, or lower ventricles to cause the targeted chambers to contract and pump blood. By doing so, the pacemaker regulates the function of the electrical conduction system of the heart. The primary purpose of a pacemaker is to maintain an adequate heart rate, either because the heart's natural pacemaker is not fast enough, or because there is a block in the heart's electrical conduction system. Modern pacemakers are externally programmable and allow a cardiologist, particularly a cardiac electrophysiologist, to select the optimal pacing modes for individual patients. Most pacemakers are on demand, in which the stimulation of the heart is based on the dynamic demand of the circulatory system. Others send out a fixed rate of ...
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Safety
Safety is the state of being "safe", the condition of being protected from harm or other danger. Safety can also refer to risk management, the control of recognized hazards in order to achieve an acceptable level of risk. Meanings There are two slightly different meanings of ''safety''. For example, ''home safety'' may indicate a building's ability to protect against external harm events (such as weather, home invasion, etc.), or may indicate that its internal installations (such as appliances, stairs, etc.) are safe (not dangerous or harmful) for its inhabitants. Discussions of safety often include mention of related terms. Security is such a term. With time the definitions between these two have often become interchanged, equated, and frequently appear juxtaposed in the same sentence. Readers unfortunately are left to conclude whether they comprise a redundancy. This confuses the uniqueness that should be reserved for each by itself. When seen as unique, as we intend here, ...
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Leonardo (journal)
''Leonardo'' is a peer-reviewed academic journal published by the MIT Press covering the application of contemporary science and technology to the arts and music. History ''Leonardo'' journal was established in 1968 by artist and scientist Frank Malina in Paris, France. ''Leonardo'' has published writings by artists who work with science- and technology-based art media for 50 years. Journal operations were moved to the San Francisco Bay Area by Frank's son Roger Malina, an astronomer and space scientist, who took over operations of the journal upon Frank Malina's death in 1981. In 1982, the International Society for the Arts Sciences and Technology (Leonardo/ISAST) was founded to further the aims of ''Leonardo'' by providing avenues of communication for artists working in contemporary media. The society also publishes ''Leonardo Music Journal'', the ''Leonardo Electronic Almanac'', ''Leonardo Reviews'', and the ''Leonardo Book Series''. All publications are produced in collabor ...
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Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Self-efficacy
In psychology, self-efficacy is an individual's belief in their capacity to act in the ways necessary to reach specific goals. The concept was originally proposed by the psychologist Albert Bandura. Self-efficacy affects every area of human endeavor. By determining the beliefs a person holds regarding their power to affect situations, self-efficacy strongly influences both the power a person actually has to face challenges competently and the choices a person is most likely to make. These effects are particularly apparent, and compelling, with regard to investment behaviors such as in health, education, and agriculture. A strong sense of self-efficacy promotes human accomplishment and personal well-being. A person with high self-efficacy views challenges as things that are supposed to be mastered rather than threats to avoid. These people are able to recover from failure faster and are more likely to attribute failure to a lack of effort. They approach threatening situations with ...
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