Ship Of Horror
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Ship Of Horror
''Ship of Horror'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, released in 1991. It was written by Anne Brown and published by TSR, Inc. Contents According to reviewer Gene Alloway, the module is for a group of player characters of levels 8–10. Gameplay takes place in the world of Ravenloft. A notable aspect of the story is the well-developed non-player characters, including Captain Garvyn of the ship ''Endurance''. Galloway states that the setting's mood is excellent as well: "Sights, sounds, smells, and creepy feelings are described in such a way as to make you look over your shoulder". He also highlighted the artwork of Clyde Caldwell and Stephen Fabian as noteworthy. Publication history ''Ship of Horror'' was published by TSR, Inc. in 1991. Reception Gene Alloway reviewed the module in the May/June 1992 issue of ''White Wolf Magazine ''White Wolf'' is a game magazine that was published by White Wolf Publishing fr ...
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RA2 TSR9321 Ship Of Horror
Ra (; egy, rꜥ; also transliterated ; cuneiform: ''ri-a'' or ''ri-ia''; Phoenician: 𐤓𐤏,CIS I 3778 romanized: rʿ) or Re (; cop, ⲣⲏ, translit=Rē) was the ancient Egyptian deity of the sun. By the Fifth Dynasty, in the 25th and 24th centuries BC, he had become one of the most important gods in ancient Egyptian religion, identified primarily with the noon-day sun. Ra ruled in all parts of the created world: the sky, the earth, and the underworld. He was the god of the sun, order, kings and the sky. Ra was portrayed as a falcon and shared characteristics with the sky-god Horus. At times the two deities were merged as Ra-Horakhty, "''Ra, who is Horus of the Two Horizons''". In the New Kingdom, when the god Amun rose to prominence he was fused with Ra as Amun-Ra. The cult of the Mnevis bull, an embodiment of Ra, had its center in Heliopolis and there was a formal burial ground for the sacrificed bulls north of the city. All forms of life were belie ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Anne Brown (game Designer)
Anne K. Brown is a writer and editor in the role-playing game industry. Career Brown began working as an Assistant editor for ''Dragon'' magazine in 1989, on issues #147 to #151 (July–November 1989). She was later transferred to TSR's Games Division. She worked mostly as an editor, although she did design a number of modules and supplements including '' Falcon's Revenge'', '' Falconmaster'', and ''Flames of the Falcon'' (Greyhawk, 1990, with Richard W. Brown), '' Ship of Horror'' (Ravenloft, 1991), ''Unsung Heroes'' (Dragonlance, 1992), '' Aurora's Whole Realms Catalog'' (Forgotten Realms, 1992), and ''Children of the Night: Ghosts'' (Ravenloft, 1997). Brown was a vocal advocate within TSR of the Greyhawk setting, and designed the ''Player's Guide to Greyhawk'' (1998). Brown's ''Player's Guide to Greyhawk'' and Roger E. Moore's ''Return of the Eight'' and ''The Adventure Begins'' returned TSR to Greyhawk, and according to Shannon Appelcline "moved the setting's metaplot well b ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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Clyde Caldwell
Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artists contributing to fantasy art's "golden age". Early life Born on February 20, 1948 in Gastonia, North Carolina, Caldwell was interested in becoming an artist from an early age, "I became an artist sort of by default ... I couldn't do anything else! I was into music for awhile. I played the guitar for a local band. I also enjoyed writing both stories and songs. But drawing and painting were the easiest for me." Caldwell took up an interest in painting fantasy and science-fiction art while in junior high school. "My biggest influences back then were the covers of the Edgar Rice Burroughs books. I wanted to paint pictures like those covers. My parents had always encouraged me in my artwork, but they didn’t understand why I was painting sc ...
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Stephen Fabian
Stephen Emil Fabian Sr. is an American artist. Career Fabian specializes in science fiction and fantasy illustration and cover art for books and magazines. Fabian also produced artwork for TSR's ''Dungeons & Dragons'' game from 1986 to 1995, particularly on the Ravenloft line. He was self-taught, two of his primary influences being Virgil Finlay and Hannes Bok. His work is usually signed Stephen Fabian or Stephen E. Fabian. Fabian was a recipient of the World Fantasy Award for Life Achievement in 2006. He has also been a two-time nominee for the Hugo Award for Best Fan Artist (1970 and 1971), and a seven-time nominee for the Hugo Award for Best Professional Artist (1975–1981). Collections of his work include ''Ladies & Legends'' (1993) and ''Stephen E. Fabian's Women & Wonders'' (1995). Works Roleplaying games *''Van Richten's Guide to Ghosts ''Van Richten's Guide to Ghosts'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing ...
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White Wolf Magazine
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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