Serpent In The Staglands
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Serpent In The Staglands
''Serpent in the Staglands'' is an old-school isometric computer role-playing game developed by independent game developer Whalenought Studios for Microsoft Windows, OS X and Linux. Using the tagline “a 90s CRPG in every way but the release date”, The game resembles several classic games such as ''Fallout'', ''Baldur's Gate'', and '' Darklands''. The game is notable for being "brutally old-school", lacking several features seen in modern RPGs such as introductory or tutorial levels, automatically updated journals and quest-markers. It also has a distinct pixelated graphics style. The game uses the Unity Technologies' Unity engine. In ''Serpent of the Staglands'', you assume the role of Necholai, a lesser God who has descended to earth to take part in a festival in his honor. However, once the festivities are over, some unseen force prevents you from leaving your mortal form and returning to your home. Therefore, you disguise yourself as a spice merchant, trying to move unno ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Astral Plane
The astral plane, also called the astral realm or the astral world, is a plane of existence postulated by classical, medieval, oriental, and esoteric philosophies and mystery religions.G.R.S.Mead, ''The Doctrine of the Subtle Body in Western Tradition'', Watkins 1919. It is the world of the celestial spheres, crossed by the soul in its astral body on the way to being born and after death, and is generally believed to be populated by angels, spirits or other immaterial beings. In the late 19th and early 20th century the term was popularised by Theosophy and neo- Rosicrucianism. Another view holds that the astral plane or world, rather than being some kind of boundary area crossed by the soul, is the entirety of spirit existence or spirit worlds to which those who die on Earth go, and where they live out their non-physical lives. It is understood that all consciousness resides in the astral plane. Some writers conflate this realm with heaven or paradise or union with God itself, a ...
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Infinity Engine
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: ''Baldur's Gate'', ''Neverwinter Nights'', and '' Star Wars: Knights of the Old Republic''. They proceeded to make several other successful games based on original intellectual property: ''Jade Empire'', the ''Mass Effect'' series, and the ''Dragon Age'' series. In 2011, BioWare launched their first massively multiplayer online role-playing game, '' Star Wars: The Old Republic''. History Foundation BioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and Augustine Yip. Of ...
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Real-time With Pause
In video games and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-t ...
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Sandbox Game
A sandbox game is a video game with a gameplay element that provides players a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the players set for themselves. Such games may lack any objective, and are sometimes referred to as non-games or software toys. More often, sandbox games result from these creative elements being incorporated into other genres and allowing for emergent gameplay. Sandbox games are often associated with an open world concept which gives the players freedom of movement and progression in the game's world. The term "sandbox" derives from the nature of a sandbox that lets children create nearly anything they want within it. Early sandbox games came out of space trading and combat games like ''Elite'' (1984) and city-building simulations and tycoon games like ''SimCity'' (1989). The releases of ''The Sims'' and '' Grand Theft Auto III'' in 2000 and 2001, respectively, demonstrated that ...
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SPECIAL System
''Fallout'' is a series of post-apocalyptic role-playing video games—and later action role-playing games—created by Interplay Entertainment. The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of ''Fallout'' is ''Wasteland'', a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor. The series' first title, ''Fallout'', was developed by Black Isle Studios and released in 1997, and its sequel, ''Fallout 2,'' the following year. With the tactical role-playing game '' Fallout Tactics: Brotherhood of Steel'', development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios, and continued to produce '' Fallout: Brotherhood of Steel'', an action gam ...
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Character Creation Screen
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in a ...
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Game Banshee
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Obsidian Entertainment
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones. Although they have created original intellectual property, many of their games are sequels based on licensed properties. Early projects included '' Star Wars: Knights of the Old Republic II: The Sith Lords'' and ''Neverwinter Nights 2'', both sequels to BioWare-developed games. The team then developed their first original game, '' Alpha Protocol'', in 2010. Other notable works from Obsidian include '' Fallout: New Vegas'', ''Dungeon Siege III'', and '' South Park: The Stick of Truth'', all of which are also licensed properties. Throughout the studio's history, many projects—including ''Futureblight'', ''Dwarfs'', ''Aliens: Crucible'', and ''Stormlands''—were canceled. Due to having so many projec ...
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Feargus Urquhart
Feargus Urquhart is a Scottish-American video game designer and CEO of Obsidian Entertainment. Career Urquhart is best known for his work at Interplay Entertainment, particularly as leader of Black Isle Studios, Interplay's internal role-playing video game division which Urquhart established in 1997. With them, Urquhart worked on the first two ''Fallout'' games. When Interplay ran into financial difficulties and Black Isle's future became uncertain, Urquhart and several other industry veterans departed to found Obsidian Entertainment, in 2003. Personal life Urquhart lives in West Irvine, California. He and his wife Margo have two children: Katie and Aidan. Awards In 1999, IGN's RPG Vault gave him the award for an Unsung Hero of the Year, stating that "since he is always quick to deflect credit away from himself, the great majority of fans remain unaware of Feargus' actual contributions to Black Isle's titles. We won't give away his secrets other than to say we consider ...
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Josh Sawyer
Joshua Eric Sawyer (born October 18, 1975), known commonly as Josh Sawyer, J.E. Sawyer, or JSawyer, is an American video game designer, known for his work on role-playing video games. Early life and education Sawyer grew up in Fort Atkinson, Wisconsin, and is the son of Linda Sawyer and sculptor Gerald P. Sawyer. He is of German ancestry. He earned a BA degree from Lawrence University in Appleton, Wisconsin. In addition to being a history major, Sawyer participated in the theater (including mounting a production of ''Assassins''). After Lawrence, Sawyer moved to California. Career Starting as a web designer at Black Isle Studios in 1999, Sawyer quickly worked his way up the ladder to an associate designer position and then lead designer on ''Icewind Dale II''. While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system. In November 2003 Sawyer announced his departure from Black Isle, where he had been serving as lead designer of ''Fallout 3'', to ...
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