Serialization
In computing, serialization (or serialisation, also referred to as pickling in Python (programming language), Python) is the process of translating a data structure or object (computer science), object state into a format that can be stored (e.g. computer file, files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment). When the resulting series of bits is reread according to the serialization format, it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of reference (computer science), references, this process is not straightforward. Serialization of object (computer science), objects does not include any of their associated Method (computer science), methods with which they were previously linked. This process of serializing an object is also c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marshalling (computer Science)
In computer science, marshalling or marshaling ( US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission, especially between different runtimes. It is typically used when data must be moved between different parts of a computer program or from one program to another. Marshalling simplifies complex communications, because it allows using '' composite objects'' instead of being restricted to '' primitive objects''. Comparison with serialization Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object. * Marshalling is describing the overall intent or process to transfer some ''live'' object from a client to a server (with ''client'' and ''server'' taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie. sockets). The point with marshalling an object is to h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pointer Swizzling
In computer science, pointer swizzling is the conversion of references based on name or position into direct pointer references (memory addresses). It is typically performed during deserialization or loading of a relocatable object from a disk file, such as an executable file or pointer-based data structure. The reverse operation, replacing memory pointers with position-independent symbols or positions, is sometimes referred to as unswizzling, and is performed during serialization (saving). Alternatively, both operations can also be referred to as swizzling. Example It is easy to create a linked list data structure using elements like this: struct node ; But saving the list to a file and then reloading it will (on most operating systems) break every link and render the list useless because the nodes will almost never be loaded into the same memory locations. One way to usefully save and retrieve the list is to assign a unique id number to each node and then unswizzle the p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Foundation Classes
Microsoft Foundation Class Library (MFC) is a C++ Object-oriented programming, object-oriented Library (computer science), library for developing desktop applications for Windows. MFC was introduced by Microsoft in 1992 and quickly gained widespread use. While Microsoft has introduced alternative application frameworks since then, MFC remains widely used. History MFC was introduced in 1992 with Microsoft's ''C/C++ 7.0'' compiler for use with 16-bit versions of Windows as an extremely thin object-oriented C++ wrapper for the Windows API. C++ was just beginning to replace C (programming language), C for development of commercial application software at the time. In an MFC program, direct Windows API calls are rarely needed. Instead, programs create objects from Microsoft Foundation Class classes and call member functions belonging to those objects. Many of those functions share their names with corresponding API functions. One quirk of MFC is the use of "Afx" as the prefix for ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network), which is written as if it were a normal (local) procedure call, without the programmer explicitly writing the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of server interaction (caller is client, executor is server), typically implemented via a request–response message passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Component Object Model
Component Object Model (COM) is a binary-interface technology for software components from Microsoft that enables using objects in a language-neutral way between different programming languages, programming contexts, processes and machines. COM is the basis for other Microsoft domain-specific component technologies including OLE, OLE Automation, ActiveX, COM+, and DCOM as well as implementations such as DirectX, Windows shell, UMDF, Windows Runtime, and Browser Helper Object. COM enables object use with only knowing its interface; not its internal implementation. The component implementer defines interfaces that are separate from the implementation. Support for multiple programming contexts is handled by relying on the object for aspects that would be challenging to implement as a facility. Supporting multiple uses of an object is handled by requiring each object to destroy itself via reference-counting. Access to an object's interfaces (similar to Type conver ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from software component, components that are loosely-Coupling (computer programming), coupled and Reusability, reusable. This emphasizes the separation of concerns among components. To find the right level of component granularity, software architects have to continuously iterate their component designs with developers. Architects need to take into account user requirements, responsibilities and architectural characteristics. Considerations For large-scale systems developed by large teams, a disciplined culture and process is required to achieve the benefits of CBSE. Third-party software component, Third-party components are often utilized in large systems. The system can be designed visually with the Unified Modeling Language (UML). Each software component, component is shown as a rectangle, and an interface is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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CORBA
The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between systems on different operating systems, programming languages, and computing hardware. CORBA uses an object-oriented model although the systems that use the CORBA do not have to be object-oriented. CORBA is an example of the distributed object paradigm. While briefly popular in the mid to late 1990s, CORBA's complexity, inconsistency, and high licensing costs have relegated it to being a niche technology. Overview CORBA enables communication between software written in different languages and running on different computers. Implementation details from specific operating systems, programming languages, and hardware platforms are all removed from the responsibility of developers who use CORBA. CORBA normalizes the method-call semantics betwee ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Byte Ordering
'' Jonathan_Swift.html" ;"title="Gulliver's Travels'' by Jonathan Swift">Gulliver's Travels'' by Jonathan Swift, the novel from which the term was coined In computing, endianness is the order in which bytes within a word (data type), word of digital data are transmitted over a data communication medium or Memory_address, addressed (by rising addresses) in computer memory, counting only byte significance compared to earliness. Endianness is primarily expressed as big-endian (BE) or little-endian (LE), terms introduced by Danny Cohen into computer science for data ordering in an Internet Experiment Note published in 1980. Also published at The adjective ''endian'' has its origin in the writings of 18th century Anglo-Irish writer Jonathan Swift. In the 1726 novel ''Gulliver's Travels'', he portrays the conflict between sects of Lilliputians divided into those breaking the shell of a boiled egg from the big end or from the little end. By analogy, a CPU may read a digital word big ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hardware Architecture
In engineering, hardware architecture refers to the identification of a system's physical components and their interrelationships. This description, often called a hardware design model, allows hardware designers to understand how their components fit into a system architecture and provides to software component designers important information needed for software development and integration. Clear definition of a hardware architecture allows the various traditional engineering disciplines (e.g., electrical and mechanical engineering) to work more effectively together to develop and manufacture new machines, devices and components. ''Hardware'' is also an expression used within the computer engineering industry to explicitly distinguish the (electronic computer) hardware from the ''software'' that runs on it. But ''hardware,'' within the automation and software engineering disciplines, need not simply be a computer of some sort. A modern automobile runs vastly more ''software' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |