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Self-organizing List
A self-organizing list is a list that reorders its elements based on some self-organizing heuristic to improve average access time. The aim of a self-organizing list is to improve efficiency of linear search by moving more frequently accessed items towards the head of the list. A self-organizing list achieves near constant time for element access in the best case. A self-organizing list uses a reorganizing algorithm to adapt to various query distributions at runtime. History The concept of self-organizing lists has its roots in the idea of activity organization of records in files stored on disks or tapes. One frequently cited discussion of self-organizing files and lists is that of Knuth. John McCabe gave the first algorithmic complexity analyses of the Move-to-Front (MTF) strategy where an item is moved to the front of the list after it is accessed. He analyzed the average time needed for randomly ordered list to get in optimal order. The optimal ordering of a list is the one in ...
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List (computing)
In computer science, a list or sequence is a collection of items that are finite in number and in a particular order. An instance of a list is a computer representation of the mathematical concept of a tuple or finite sequence. A list may contain the same value more than once, and each occurrence is considered a distinct item. The term ''list'' is also used for several concrete data structures that can be used to implement abstract lists, especially linked lists and arrays. In some contexts, such as in Lisp programming, the term ''list'' may refer specifically to a linked list rather than an array. In class-based programming, lists are usually provided as instances of subclasses of a generic "list" class, and traversed via separate iterators. Many programming languages provide support for list data types, and have special syntax and semantics for lists and list operations. A list can often be constructed by writing the items in sequence, separated by commas, sem ...
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Average
In colloquial, ordinary language, an average is a single number or value that best represents a set of data. The type of average taken as most typically representative of a list of numbers is the arithmetic mean the sum of the numbers divided by how many numbers are in the list. For example, the mean or average of the numbers 2, 3, 4, 7, and 9 (summing to 25) is 5. Depending on the context, the most representative statistics, statistic to be taken as the average might be another measure of central tendency, such as the mid-range, median, Mode (statistics), mode or geometric mean. For example, the average income, personal income is often given as the median the number below which are 50% of personal incomes and above which are 50% of personal incomes because the mean would be higher by including personal incomes from a few billionaires. General properties If all numbers in a list are the same number, then their average is also equal to this number. This property is shared by each o ...
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Access Time
Access time is the time delay or latency between a request to an electronic system, and the access being initiated or the requested data returned. In computer and software systems, it is the time interval between the point where an instruction control unit initiates a call to retrieve data or a request to store data, and the point at which delivery of the data is completed or the storage is started. Note that in distributed software systems or other systems with stochastic processes, access time or latency should be measured at the ''99th percentile''.'' See also * Memory latency * Mechanical latency * Rotational latency Higher performance in hard disk drives comes from devices which have better performance characteristics. These performance characteristics can be grouped into two categories: #Access time, access time and #Data transfer rate, data transfer time (o ... * Seek time References Network access Engineering concepts {{compu-network-stub ...
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The Art Of Computer Programming
''The Art of Computer Programming'' (''TAOCP'') is a comprehensive multi-volume monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. it consists of published volumes 1, 2, 3, 4A, and 4B, with more expected to be released in the future. The Volumes 1–5 are intended to represent the central core of computer programming for sequential machines; the subjects of Volumes 6 and 7 are important but more specialized. When Knuth began the project in 1962, he originally conceived of it as a single book with twelve chapters. The first three volumes of what was then expected to be a seven-volume set were published in 1968, 1969, and 1973. Work began in earnest on Volume 4 in 1973, but was suspended in 1977 for work on typesetting prompted by the second edition of Volume 2. Writing of the final copy of Volume 4A began in longhand in 2001, and the first online pre-fascicle, 2A, appeared later in 2001. The first published installment ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ...
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Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ...
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Linked List
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that data access time is linear in respect to the number of nodes in the list. Because nodes are serially linked, accessing any node requires that the prior node be accessed beforehand (which introduces difficulties in pipelining). Faster access, such as random access, is not feasible. Arrays have better cache ...
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Move-to-front Transform
The move-to-front (MTF) transform is an encoding of data (typically a stream of bytes) designed to improve the performance of entropy encoding techniques of compression. When efficiently implemented, it is fast enough that its benefits usually justify including it as an extra step in data compression algorithm. This algorithm was first published by Boris Ryabko under the name of "book stack" in 1980. Subsequently, it was rediscovered by J.K. Bentley et al. in 1986, as attested in the explanatory note. The transform The main idea is that each symbol in the data is replaced by its index in the stack of “recently used symbols”. For example, long sequences of identical symbols are replaced by as many zeroes, whereas when a symbol that has not been used in a long time appears, it is replaced with a large number. Thus at the end the data is transformed into a sequence of integers; if the data exhibits a lot of local correlations, then these integers tend to be small. Let us gi ...
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Frequency List
A word list is a list of words in a lexicon, generally sorted by frequency of occurrence (either by graded levels, or as a ranked list). A word list is compiled by lexical frequency analysis within a given text corpus, and is used in corpus linguistics to investigate genealogies and evolution of languages and texts. A word which appears only once in the corpus is called a hapax legomena. In pedagogy, word lists are used in curriculum design for vocabulary acquisition. A lexicon sorted by frequency "provides a rational basis for making sure that learners get the best return for their vocabulary learning effort" (), but is mainly intended for course writers, not directly for learners. Frequency lists are also made for lexicographical purposes, serving as a sort of checklist to ensure that common words are not left out. Some major pitfalls are the corpus content, the corpus register, and the definition of "word". While word counting is a thousand years old, with still gigantic a ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Queue (data Structure)
In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services. The operation of adding an element to the rear of the queue is known as ''enqueue'', and the operation of removing an element from the front is known as ''dequeue''. Other operations may also be allowed, often including a '' peek'' or ''front'' operation that returns the value of the next element to be dequeued without dequeuing it. The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will ...
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Linked Lists
In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which together represent a sequence. In its most basic form, each node contains data, and a reference (in other words, a ''link'') to the next node in the sequence. This structure allows for efficient insertion or removal of elements from any position in the sequence during iteration. More complex variants add additional links, allowing more efficient insertion or removal of nodes at arbitrary positions. A drawback of linked lists is that data access time is linear in respect to the number of nodes in the list. Because nodes are serially linked, accessing any node requires that the prior node be accessed beforehand (which introduces difficulties in pipelining). Faster access, such as random access, is not feasible. Arrays have better cache ...
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