Scorched Earth (video Game)
   HOME
*





Scorched Earth (video Game)
''Scorched Earth'' is a shareware artillery video game. It was released for MS-DOS in 1991, originally written by Wendell Hicken using Borland C++ and Turbo Assembler. Players control tanks to do turn-based battle in two-dimensional terrain, adjusting the angle and power of each tank turret before each shot. Gameplay ''Scorched Earth'' is one of many games in the genre of "turn-based artillery games". Such games are among the earliest computer games, with versions existing for mainframes with only teletype output. ''Scorched Earth'', with a plethora of weapon types and power-ups, is considered the modern archetype of its format. The game has a wide variety of customization options from gravity, wind, money, meteorite showers, and a similarly large pool of different payloads, allowing for a large amount of entirely different situations. The AI players can display text messages before firing, such as "I shall smash your ugly tank!" and before dying, such as "Join the army, see ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Artillery Game
Artillery games are two or three-player (usually turn-based) video games involving tanks (or simply cannons) trying to destroy each other. The core mechanics of the gameplay is almost always to aim at the opponent(s) following a ballistic trajectory (in its simplest form, a parabolic curve). Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game. Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. One of the earliest known games in the genre is ''War 3'' for two or three players, written in FOCAL Mod V by Mike Forman (date unknown). The game was then ported to TSS/8 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Napalm
Napalm is an incendiary mixture of a gelling agent and a volatile petrochemical (usually gasoline (petrol) or diesel fuel). The name is a portmanteau of two of the constituents of the original thickening and gelling agents: coprecipitated aluminium salts of naphthenic acid and palmitic acid. Napalm B is the more modern version of napalm (utilizing polystyrene derivatives) and, although distinctly different in its chemical composition, is often referred to simply as "napalm". A team led by chemist Louis Fieser originally developed napalm for the US Chemical Warfare Service in 1942 in a secret laboratory at Harvard University. Of immediate first interest was its viability as an incendiary device to be used in fire bombing campaigns during World War II; its potential to be coherently projected into a solid stream that would carry for distance (instead of the bloomy fireball of pure gasoline) resulted in widespread adoption in infantry flamethrowers as well. Napalm burns at temp ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Artillery Video Games
Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility generally providing the largest share of an army's total firepower. Originally, the word "artillery" referred to any group of soldiers primarily armed with some form of manufactured weapon or armor. Since the introduction of gunpowder and cannon, "artillery" has largely meant cannons, and in contemporary usage, usually refers to shell-firing guns, howitzers, and mortars (collectively called ''barrel artillery'', ''cannon artillery'', ''gun artillery'', or - a layman term - ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

1991 Video Games
File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, 1991 Russian presidential election, elected as Russia's first President of Russia, president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet Union, Soviet hardliners; Mount Pinatubo 1991 eruption of Mount Pinatubo, erupts in the Philippines, making it the List of large historical volcanic eruptions, second-largest Types of volcanic eruptions, volcanic eruption of the 20th century; MTS Oceanos sinks off the coast of South Africa, but the crew notoriously abandons the vessel before the passengers are rescued; Dissolution of the Soviet Union: The Flag of the Soviet Union, Soviet flag is lowered from the Kremlin for the last time and replaced with the flag of the Russian Federation; The United States and soon-to-be dissolved Soviet Union sign the START I Treaty; A tropical cyclone 1991 Bangladesh cyclone, strikes Bangladesh, killing nearly 140,000 people; Lauda Air Flight ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Scorched 3D
''Scorched 3D'' is a free and open source artillery game modeled after the MS-DOS game ''Scorched Earth (video game), Scorched Earth''. ''Scorched 3D'' is licensed under the GNU General Public License, GNU GPL-2.0-or-later, and supports numerous platforms: Windows (operating system), Windows, Unix-like systems (Linux, FreeBSD, OS X, and Solaris (operating system), Solaris). It makes use of both the Simple DirectMedia Library and wxWidgets. Gameplay and mechanics ''Scorched 3D'' tasks players with destroying enemy tanks using different weapon systems, defense systems, gadgets, and maneuvers. At the beginning of each round, AI and player controlled tanks are randomly situated on a 3D landscape. Players then launch weapons at enemy tanks by gradually adjusting their tank's angle, rotation, and power. They may also equip shields and use defensive gadgets or countermeasures based on their current landscape position. To win, a player must kill a majority of the enemy tanks by the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Super VGA
Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's Video Graphics Array, VGA specification. When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800×600. History In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities. As these cards grew in popularity they began to be referred to as "Super VGA." This term was not an official standard, but a shorthand for enhanced VGA cards which had become common by 1988. One card that explicitly used the term was Genoa's SuperVGA HiRes. Super VGA cards broke compatibility with the IBM VGA standard, requiring software developers to provide specific Display driver, display drivers and implementations for each card their software could operate on. Initially, the heavy restrictions this placed on software developers slowed the uptake of Super ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Feature-rich
In software, the term feature has several definitions. The Institute of Electrical and Electronics Engineers defines the term ''feature'' in IEEE 829 as " distinguishing characteristic of a software item (e.g., performance, portability, or functionality)."IEEE Std. 829-1998 Feature-rich A piece of software is said to be "feature-rich" when it has many options and functional capabilities available to the user. Progressive disclosure is a technique applied to reduce the potential confusion caused by displaying a wealth of features at once. Sometimes if a piece of software is very feature-rich, that can be seen as a bad thing. The terms feature creep and software bloat can be used to refer to software that is overly feature-rich. See also * Feature-oriented programming * Product family engineering * Software design * Software testing * Application lifecycle management Application lifecycle management (ALM) is the product lifecycle management (governance, development, and main ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

1995 In Video Gaming
1995 saw many sequels and prequels in video games, such as '' Dragon Quest VI'', '' Mario's Picross'', ''Mega Man 7'', '' Super Mario World 2: Yoshi's Island'', and ''Tekken 2'', along with new titles such as '' Battle Arena Toshinden'', ''Chrono Trigger'', '' Rayman'', '' Soul Edge'', '' Twisted Metal'', '' Star Wars: Dark Forces'', '' Destruction Derby'', '' Wipeout'' and '' Jumping Flash!'' The year's highest-grossing arcade game in Japan was '' Virtua Fighter 2'', while the best-selling arcade video games in the United States were ''Daytona USA'' (for the second year in a row) and '' Mortal Kombat 3''. The home video game with the highest known sales in 1995 was ''Dragon Quest VI'', despite only releasing in Japan. The Super Famicom was the best-selling game console in Japan, while the Sega Genesis was the best-selling console in North America. Hardware releases * Nintendo releases: **March 20 – Game Boy Play It Loud! series, color/clear versions of the Game Boy. **A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Scorched Earth Title Screen
Scorched may refer to: * ''Scorched'' (album), a 2004 album by Mark-Anthony Turnage and John Scofield * ''Scorched'' (2003 film), a film starring John Cleese and Alicia Silverstone * Scorched (play) ''Incendies'' is a 2003 play by Wajdi Mouawad. The play was translated into English as ''Scorched'' by Linda Gaboriau and was published in 2005 by Playwrights Canada Press. The play was based on parts of the life of the Lebanese communist milit ..., a play by Wajdi Mouawad * ''Scorched'' (2008 film), an Australian made-for-TV movie * '' Scorched: South Africa's Changing Climate'', a 2007 book about the effects of climate change on South Africa * "Scorched" (''Numbers''), a 2005 episode of ''Numbers'' See also * Scorched Earth (other) * Scorch (other) * Scorcher (other) {{disambiguation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Zero-player Game
A zero-player game or no-player game is a simulation game that has no sentient players. Types There are various different types of games that can be considered "zero-player". Determined by initial state A game that evolves as determined by its initial state, requiring no further input from humans is considered a zero-player game. Cellular automaton games that are determined by initial conditions including Conway's Game of Life are examples of this.' ''Progress Quest'' is another example, in the game the player sets up a artificial character, and afterwards the game plays itself with no further input from the player. '' Godville'' is a similar game that took inspiration from ''Progress Quest'', in the game the player is a god that can communicate with a non-player character hero, however the game can progress with no interaction from the player. Incremental games, sometimes called idle games, are games which do require some player intervention near the beginning however ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]