Scheduling Analysis Real-time Systems
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Scheduling Analysis Real-time Systems
The term scheduling analysis in real-time computing includes the analysis and testing of the scheduler system and the algorithms used in real-time applications. In computer science, real-time scheduling analysis is the evaluation, testing and verification of the scheduling system and the algorithms used in real-time operations. For critical operations, a real-time system must be tested and verified for performance. A real-time scheduling system is composed of the scheduler, clock and the processing hardware elements. In a real-time system, a process or task has schedulability; tasks are accepted by a real-time system and completed as specified by the task deadline depending on the characteristic of the scheduling algorithm. Modeling and evaluation of a real-time scheduling system concern is on the analysis of the algorithm capability to meet a process deadline. A deadline is defined as the time required for a task to be processed. For example, in a real-time scheduling algorithm a ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Scheduler
A schedule or a timetable, as a basic time-management tool, consists of a list of times at which possible task (project management), tasks, events, or actions are intended to take place, or of a sequence of events in the chronological order in which such things are intended to take place. The process of creating a schedule — deciding how to order these tasks and how to commit resources between the variety of possible tasks — is called scheduling,Ofer Zwikael, John Smyrk, ''Project Management for the Creation of Organisational Value'' (2011), p. 196: "The process is called scheduling, the output from which is a timetable of some form". and a person responsible for making a particular schedule may be called a scheduler. Making and following schedules is an ancient human activity. Some scenarios associate this kind of planning with learning life skills. Schedules are necessary, or at least useful, in situations where individuals need to know what time they must be at a spec ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Real-time Operating System
A real-time operating system (RTOS) is an operating system (OS) for real-time applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix, which manages the sharing of system resources with a scheduler, data buffers, or fixed task prioritization in a multitasking or multiprogramming environment. Processing time requirements need to be fully understood and bound rather than just kept as a minimum. All processing must occur within the defined constraints. Real-time operating systems are event-driven and preemptive, meaning the OS is capable of monitoring the relevant priority of competing tasks, and make changes to the task priority. Event-driven systems switch between tasks based on their priorities, while time-sharing systems switch the task based on clock interrupts. Characteristics A key characteristic of an RTOS is the level of its consistency concerning the amount of time it ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Pre-emptive Multitasking
In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time. This interrupt is done by an external scheduler with no assistance or cooperation from the task. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and resuming are considered highly secure actions. Such a change in the currently executing task of a processor is known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, which det ...
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Nonpreemptive Multitasking
Cooperative multitasking, also known as non-preemptive multitasking, is a style of computer multitasking in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically blocked. This type of multitasking is called ''cooperative'' because all programs must cooperate for the scheduling scheme to work. In this scheme, the process scheduler of an operating system is known as a cooperative scheduler whose role is limited to starting the processes and letting them return control back to it voluntarily. Usage Although it is rarely used as the primary scheduling mechanism in modern operating systems, it is widely used in memory-constrained embedded systems and also, in specific applications such as CICS or the JES2 subsystem. Cooperative multitasking was the primary scheduling scheme for 16-bit applications ...
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Worst-case Execution Time
The worst-case execution time (WCET) of a computational task is the maximum length of time the task could take to execute on a specific hardware platform. What it is used for Worst case execution time is typically used in reliable real-time systems, where understanding the worst case timing behaviour of software is important for reliability or correct functional behaviour. As an example, a computer system that controls the behaviour of an engine in a vehicle might need to respond to inputs within a specific amount of time. One component that makes up the response time is the time spent executing the software – hence if the software worst case execution time can be determined, then the designer of the system can use this with other techniques such as schedulability analysis to ensure that the system responds fast enough. While WCET is potentially applicable to many real-time systems, in practice an assurance of WCET is mainly used by real-time systems that are related to hig ...
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Pinwheel Scheduling
In mathematics and computer science, the pinwheel scheduling problem is a problem in real-time scheduling with repeating tasks of unit length and hard constraints on the time between repetitions. Definition The input to pinwheel scheduling consists of a list of tasks, each of which is assumed to take unit time per instantiation. Each task has an associated positive integer value, its minimum repeat time (the minimum time from the start of one instantiation of the task to the next). Only one task can be performed at any given time. The desired output is an infinite sequence specifying which task to perform in each unit of time. Each input task should appear infinitely often in the sequence, with the largest gap between two consecutive instantiations of a task at most equal to the repeat time of the task. For example, the infinitely repeating sequence ''...'' would be a valid pinwheel schedule for three tasks ''a'', ''b'', and ''c'' with repeat times that are at least 2, 4, and 4 r ...
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Preemptive Scheduling
In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time. This interrupt is done by an external scheduler with no assistance or cooperation from the task. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and resuming are considered highly secure actions. Such a change in the currently executing task of a processor is known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, which det ...
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