Ruzzo–Tompa Algorithm
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Ruzzo–Tompa Algorithm
The Ruzzo–Tompa algorithm or the RT algorithm is a linear-time algorithm for finding all non-overlapping, contiguous, maximal scoring subsequences in a sequence of real numbers. The Ruzzo–Tompa algorithm was proposed by Walter L. Ruzzo and Martin Tompa. This algorithm is an improvement over previously known quadratic time algorithms. The maximum scoring subsequence from the set produced by the algorithm is also a solution to the maximum subarray problem. The Ruzzo–Tompa algorithm has applications in bioinformatics, web scraping, and information retrieval. Applications Bioinformatics The Ruzzo–Tompa algorithm has been used in Bioinformatics tools to study biological data. The problem of finding disjoint maximal subsequences is of practical importance in the analysis of DNA. Maximal subsequences algorithms have been used in the identification of transmembrane segments and the evaluation of sequence homology. The algorithm is used in sequence alignment which is used as a m ...
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Time Complexity
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Information Retrieval
Information retrieval (IR) in computing and information science is the process of obtaining information system resources that are relevant to an information need from a collection of those resources. Searches can be based on full-text or other content-based indexing. Information retrieval is the science of searching for information in a document, searching for documents themselves, and also searching for the metadata that describes data, and for databases of texts, images or sounds. Automated information retrieval systems are used to reduce what has been called information overload. An IR system is a software system that provides access to books, journals and other documents; stores and manages those documents. Web search engines are the most visible IR applications. Overview An information retrieval process begins when a user or searcher enters a query into the system. Queries are formal statements of information needs, for example search strings in web search engines. In inf ...
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Optimization Algorithms And Methods
Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems of sorts arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries. In the more general approach, an optimization problem consists of maximizing or minimizing a real function by systematically choosing input values from within an allowed set and computing the value of the function. The generalization of optimization theory and techniques to other formulations constitutes a large area of applied mathematics. More generally, optimization includes finding "best available" values of some objective function given a define ...
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Maximum Subarray Problem
In computer science, the maximum sum subarray problem, also known as the maximum segment sum problem, is the task of finding a contiguous subarray with the largest sum, within a given one-dimensional array A ...nof numbers. Formally, the task is to find indices i and j with 1 \leq i \leq j \leq n , such that the sum : \sum_^j A is as large as possible. (Some formulations of the problem also allow the empty subarray to be considered; by convention, the sum of all values of the empty subarray is zero.) Each number in the input array A could be positive, negative, or zero. For example, for the array of values minus;2, 1, −3, 4, −1, 2, 1, −5, 4 the contiguous subarray with the largest sum is , −1, 2, 1 with sum 6. Some properties of this problem are: # If the array contains all non-negative numbers, then the problem is trivial; a maximum subarray is the entire array. # If the array contains all non-positive numbers, then a solution is any subarray of siz ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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Dynamic Programming
Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. In both contexts it refers to simplifying a complicated problem by breaking it down into simpler sub-problems in a recursive manner. While some decision problems cannot be taken apart this way, decisions that span several points in time do often break apart recursively. Likewise, in computer science, if a problem can be solved optimally by breaking it into sub-problems and then recursively finding the optimal solutions to the sub-problems, then it is said to have ''optimal substructure''. If sub-problems can be nested recursively inside larger problems, so that dynamic programming methods are applicable, then there is a relation between the value of the larger problem and the values of the sub-problems.Cormen, T. H.; Leiserson, C. E.; Rives ...
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Animation Of Ruzzo-Tompa Algorithm
Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures. A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, ...
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Quicksort
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961, it is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a 'pivot' element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot. For this reason, it is sometimes called partition-exchange sort. The sub-arrays are then sorted recursively. This can be done in-place, requiring small additional amounts of memory to perform the sorting. Quicksort is a comparison sort, meaning that it can sort items of any type for which a "less-than" relation (formally, a total order) is defined. Most implementations of quicksort are not stable, meaning that the relative order of equal ...
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Bursting
Bursting, or burst firing, is an extremely diverse general phenomenon of the activation patterns of neurons in the central nervous system and spinal cord where periods of rapid action potential spiking are followed by quiescent periods much longer than typical inter-spike intervals. Bursting is thought to be important in the operation of robust central pattern generators, the transmission of neural codes, and some neuropathologies such as epilepsy. The study of bursting both directly and in how it takes part in other neural phenomena has been very popular since the beginnings of cellular neuroscience and is closely tied to the fields of neural synchronization, neural coding, plasticity, and attention. Observed bursts are named by the number of discrete action potentials they are composed of: a ''doublet'' is a two-spike burst, a ''triplet'' three and a ''quadruplet'' four. Neurons that are intrinsically prone to bursting behavior are referred to as ''bursters'' and this tendency t ...
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Data Fusion
Data fusion is the process of integrating multiple data sources to produce more consistent, accurate, and useful information than that provided by any individual data source. Data fusion processes are often categorized as low, intermediate, or high, depending on the processing stage at which fusion takes place. Low-level data fusion combines several sources of raw data to produce new raw data. The expectation is that fused data is more informative and synthetic than the original inputs. For example, sensor fusion is also known as (multi-sensor) data fusion and is a subset of information fusion. The concept of data fusion has origins in the evolved capacity of humans and animals to incorporate information from multiple senses to improve their ability to survive. For example, a combination of sight, touch, smell, and taste may indicate whether a substance is edible. The JDL/DFIG model In the mid-1980s, the Joint Directors of Laboratories formed the Data Fusion Subpanel (which l ...
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Lexical Analysis
In computer science, lexical analysis, lexing or tokenization is the process of converting a sequence of characters (such as in a computer program or web page) into a sequence of ''lexical tokens'' (strings with an assigned and thus identified meaning). A program that performs lexical analysis may be termed a ''lexer'', ''tokenizer'', or ''scanner'', although ''scanner'' is also a term for the first stage of a lexer. A lexer is generally combined with a parser, which together analyze the syntax of programming languages, web pages, and so forth. Applications A lexer forms the first phase of a compiler frontend in modern processing. Analysis generally occurs in one pass. In older languages such as ALGOL, the initial stage was instead line reconstruction, which performed unstropping and removed whitespace and comments (and had scannerless parsers, with no separate lexer). These steps are now done as part of the lexer. Lexers and parsers are most often used for compilers, but ...
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