Russian Game Developers Conference
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Russian Game Developers Conference
The Russian Game Developers' Conference (russian: Конференция Разработчиков Игр), or KRI (russian: КРИ, KRI), was an annual event for industry professionals devoted to game development, publishing and distribution in Russia and surrounding territories. The show also featured the presentation of the annual KRI awards, a professional game awards. Attendance at ''KRI'' was relatively compared with some of the better-known game developer conferences abroad. However, this was mainly attributed to the population densities in the enormous geographic range that the conference covered and the difficulties in transportation. Back then Russian distribution video game networks were often plagued by software pirates. Due to the spread of digital distribution and the adoption Russian anti-piracy legislation, ''KRI'' grew each year, having been able to provide accommodation for attendants from afar. ''KRI'' also helped to establish and entrench various anti-piracy me ...
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Trade Show
A trade fair, also known as trade show, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and customers, study activities of rivals, and examine recent market trends and opportunities. In contrast to consumer fairs, only some trade fairs are open to the public, while others can only be attended by company representatives (members of the trade, e.g. professionals) and members of the press, therefore trade shows are classified as either "public" or "trade only". A few fairs are hybrids of the two; one example is the Frankfurt Book Fair, which is trade only for its first three days and open to the general public on its final two days. They are held on a continuing basis in virtually all markets and normally attract companies from around the globe. For example, in the U.S., there are currently over 10,000 trade shows held every year, an ...
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Game Development
Video game development (or gamedev) is the software development, process of developing a video game. The effort is undertaken by a video game developer, developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC games, PC and console games is normally funded by a video game publisher, publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible Game development tool, game development software such as Unity (game engine), Unity platform and Unreal Engine and new online distribution systems such as Steam (service), Steam and Uplay, as well as the mobile game market for Android (operating system), Android and iOS devices. The first video games, developed in the 1960s, were not usually Commercialization, commercialised. ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Post-Soviet States
The post-Soviet states, also known as the former Soviet Union (FSU), the former Soviet Republics and in Russia as the near abroad (russian: links=no, ближнее зарубежье, blizhneye zarubezhye), are the 15 sovereign states that were union republics of the Soviet Union, which emerged and re-emerged from the Soviet Union following its dissolution in 1991. Russia is the primary ''de facto'' internationally recognized successor state to the Soviet Union after the Cold War; while Ukraine has, by law, proclaimed that it is a state-successor of both the Ukrainian SSR and the Soviet Union which remained under dispute over formerly Soviet-owned properties. The three Baltic states – Estonia, Latvia, and Lithuania – were the first to declare their independence from the USSR, between March and May 1990, claiming continuity from the original states that existed prior to their annexation by the Soviet Union in 1940. The remaining 12 republics all subsequently seceded, ...
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IgroMir
IgroMir (russian: ИгроМир, ''Gaming World'') is the first large-scale annual exhibition of computer and video games in Russia, organized in Moscow by the committee of the Russian Game Developers Conference (KRI) since 2006. The exhibition quickly grew to a four-day event (Thursday to Sunday), with the first day reserved for industry members, the press, and VIPs. It was held on the first weekend of November at VDNKh Exhibition Center for its first five years, then from 2011 moved to Crocus Expo and was held on the first weekend of October. Since 2014, Comic-Con Russia has been held as part of IgroMir and attendance has averaged 160,000 people, the capacity of the venue. History 2006 The exhibition was first held 4–5 November 2006, at the VDNKh Exhibition Center. According to the organizers, attendance exceeded 25,000 people. About 45 domestic and foreign companies were present, showing more than 100 games for different platforms. 2007 In 2007, IgroMir returned to the V ...
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2003 Establishments In Russia
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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Recurring Events Established In 2003
Recurring means occurring repeatedly and can refer to several different things: Mathematics and finance *Recurring expense, an ongoing (continual) expenditure *Repeating decimal, or recurring decimal, a real number in the decimal numeral system in which a sequence of digits repeats infinitely *Curiously recurring template pattern (CRTP), a software design pattern Processes *Recursion, the process of repeating items in a self-similar way *Recurring dream, a dream that someone repeatedly experiences over an extended period Television *Recurring character, a character, usually on a television series, that appears from time to time and may grow into a larger role *Recurring status Recurring status is a class of actors that perform on U.S. soap operas. Recurring status performers consistently act in less than three episodes out of a five-day work week, and receive a certain sum for each episode in which they appear. This is ..., condition whereby a soap opera actor may be us ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Video Game Trade Shows
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Gaming In Russia
Russia has the largest video games market in Europe, with an estimated 65.2 million players nationwide as of 2018. Even though piracy has been a great issue in the Russian gaming industry, the games market more than doubled in the past five years to over $2 billion in 2019. In 2001, Russia became the first country in the world to officially recognize competitive video gaming (eSports) as a sport. History The history of mass videogaming in Russia (back then in the Soviet Union) takes its roots in the early 1980s when personal computers of different models (Atari 400/800, Commodore 64, ZX Spectrum 48/128) were brought to the country from United States, Europe, Japan and China. At the same time, a local company, Electronika, released a series of portable game consoles which were mostly clones of Nintendo products. By the middle of the 80s Soviet programmers and enthusiasts began to try to develop their own games. The most famous Russian game designer of that era is Alexey Pajitnov, ...
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Defunct Gaming Conventions
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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