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Rush 2049
''San Francisco Rush 2049'' is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the ''Rush'' series and the sequel to '' San Francisco Rush: Extreme Racing'' and '' Rush 2: Extreme Racing USA''. It is the last game in the ''Rush'' series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later rereleased as part of '' Midway Arcade Treasures 3'' for the PlayStation 2, Xbox, and GameCube and later for Windows as part of '' Midway Arcade Treasures Deluxe Edition''. Gameplay The game features an arcade-style physics engine. Tracks are based around a f ...
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Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered by Warner Communications to a joint venture with Namco. It was one of several successor companies to use the name Atari. The company developed and published games for arcades and across consumer gaming consoles such as the Commodore 16, Commodore 64, Game Boy, Nintendo Entertainment System (NES) and other platforms using the Tengen (company), Tengen label. Some of the games Atari had developed include ''Tetris (Atari), Tetris, Road Runner (video game), Road Runner, RoadBlasters'' and ''Primal Rage.'' After Time Warner reassumed full ownership in 1994, the company was sold to WMS Industries in 1996, and became part of Midway Games when that company was spun-off by WMS in 1998. It ceased operations in 2003 and its former assets were sold bac ...
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Extreme Racing USA
Extreme may refer to: Science and mathematics Mathematics * Extreme point, a point in a convex set which does not lie in any open line segment joining two points in the set * Maxima and minima, extremes on a mathematical function Science * Extremophile, an organism which thrives in or requires "extreme" * Extremes on Earth *List of extrasolar planet extremes Politics * Extremism, political ideologies or actions deemed outside the acceptable range *The Extreme (Italy) or Historical Far Left, a left-wing parliamentary group in Italy 1867–1904 Business * Extreme Networks, a California-based networking hardware company * Extreme Records, an Australia-based record label * Extreme Associates, a California-based adult film studio Computer science *Xtreme Mod, a peer-to-peer file sharing client for Windows Sports and entertainment Sport * Extreme sport * Extreme Sports Channel A global sports and lifestyle brand dedicated to extreme sports and youth culture * Los Angeles Xtreme, ...
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3dfx
3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s until 2000. The company's original product was the Voodoo Graphics, an add-in card that implemented hardware acceleration of 3D graphics. The hardware accelerated only 3D rendering, relying on the PC's current video card for 2D support. Despite this limitation, the Voodoo Graphics product and its follow-up, Voodoo2, were popular. It became standard for 3D games to offer support for the company's Glide API. The success of the company's products led to renewed interest in 3D gaming, and by the second half of the 1990s, products combining a 2D output with reasonable 3D performance were appearing. This was accelerated by the introduction of Microsoft's Direct3D, which provided a single high-performance API that could be implemente ...
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Personal Identification Number
A personal identification number (PIN), or sometimes redundantly a PIN number or PIN code, is a numeric (sometimes alpha-numeric) passcode used in the process of authenticating a user accessing a system. The PIN has been the key to facilitating the private data exchange between different data-processing centers in computer networks for financial institutions, governments, and enterprises. PINs may be used to authenticate banking systems with cardholders, governments with citizens, enterprises with employees, and computers with users, among other uses. In common usage, PINs are used in ATM or POS transactions, secure access control (e.g. computer access, door access, car access), internet transactions, or to log into a restricted website. History The PIN originated with the introduction of the automated teller machine (ATM) in 1967, as an efficient way for banks to dispense cash to their customers. The first ATM system was that of Barclays in London, in 1967; it accepted ch ...
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Drum And Bass
Drum and bass (also written as drum & bass or drum'n'bass and commonly abbreviated as D&B, DnB, or D'n'B) is a genre of electronic dance music characterized by fast breakbeats (typically 165–185 beats per minute) with heavy bass and sub-bass lines, samples, and synthesizers. The genre grew out of the UK's rave scene in the 1990s. The popularity of drum and bass at its commercial peak ran parallel to several other UK dance styles. A major influence was the original Jamaican dub and reggae sound that influenced jungle's bass-heavy sound. Another feature of the style is the complex syncopation of the drum tracks' breakbeat. Drum and bass subgenres include breakcore, ragga jungle, hardstep, darkstep, techstep, neurofunk, ambient drum and bass, liquid funk (a.k.a. liquid drum and bass), jump up, drumfunk, sambass, and drill 'n' bass. Drum and bass has influenced many other genres like hip hop, big beat, dubstep, house, trip hop, ambient music, techno, jazz, rock and pop. ...
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Breakbeat
Breakbeat is a broad type of electronic music that tends to use drum breaks sampled from early recordings of funk, jazz, and R&B. Breakbeats have been used in styles such as hip hop, jungle, drum and bass, big beat, breakbeat hardcore, and UK garage styles (including 2-step, breakstep and dubstep). Etymology The origin of the word "breakbeat" is the fact that the drum loops that were sampled occurred during a "break" in the music - for example the '' Amen break'' (a drum solo from " Amen, Brother" by The Winstons) or the '' Think Break'' (from "Think (About It)" by Lyn Collins). History 1970s—1980s: Classic breaks and hip hop production Beginning in 1973 and continuing through the late 1970s and early 1980s, hip hop turntablists, such as DJ Kool Herc began using several funk breaks in a row, using drum breaks from jazz-funk tracks such as James Brown's "Funky Drummer" and The Winstons' "Amen Brother", to form the rhythmic base for hip hop songs. DJ Kool Herc's breaks st ...
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Big Beat
Big beat is an electronic music genre that usually uses heavy breakbeats and synthesizer-generated loops and patterns – common to acid house/techno. The term has been used by the British music industry to describe music by artists such as the Prodigy, the Chemical Brothers, Fatboy Slim, the Crystal Method, Propellerheads, Basement Jaxx and Groove Armada. Big beat achieved mainstream success during the 1990s, and achieved its critical and commercial peak between 1995 and 1999, with releases such The Chemical Brothers’ Dig Your Own Hole, Prodigy’s Fat of the Land, and Fatboy Slim’s You've Come a Long Way, Baby, before quickly declining from 2000 onwards. Style Big beat features heavy and distorted drum beats at tempos between 100 and 140 beats per minute, Roland TB-303 synthesizer lines resembling those of acid house, and heavy loops from 1960s and 1970s funk, soul, jazz, and rock songs. They are often punctuated with punk-style vocals or rappers and driven by in ...
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Cheat Code
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge. History Cheating in video games has existed for almost their entire history. The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in ''Manic Miner'', where typing "6031769" (based on Matthew Smith's driving license) enables the cheat mode. Within months of '' Wizardry: Proving Grounds of the Mad Ov ...
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Deathmatch (gaming)
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including FPS game, first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or Glossary of video game terms#frag, "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive Multiplayer video game, multiplayer modes found in game genres such as fighting games and racing video game, racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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