Rune Factory Frontier
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Rune Factory Frontier
is a simulation action role-playing video game developed by Neverland and published by Marvelous Entertainment in Japan, Xseed Games in North America, and Rising Star Games in Europe for the Wii. It is the third game in the ''Rune Factory'' series. Plot ''Frontier'' begins with Raguna searching for a missing girl, Mist, who has moved to a new town because someone is calling to her in her dreams. Raguna moves into the town as well, living in the house next to her with a field. Then Raguna finds out that the whale island in the sky is in danger of falling on the town. Somehow Mist and another girl named Iris's fates are tied with the whale's. He then starts to fight monsters in the dungeons and slowly make a living in Trampoli. After going through the dungeons, he soon finds something peculiar is happening. Gameplay The player can own a farm. There are 4 distinct seasons, 3 of which you can grow different types of crops. Examples include: Strawberries and turnips in the spri ...
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Neverland (company)
was a Japanese video game developer founded on May 7, 1993. It has developed games for Super NES, Dreamcast, GameCube, PlayStation 2, Game Boy Color, Nintendo DS, Nintendo 3DS, PlayStation Portable, PlayStation 3 and the Wii. The most notable games this company developed were part of the ''Lufia'' and '' Rune Factory'' series of video games. In November 2013, the company announced that it would cease operations and file for bankruptcy. The following year, many former members of the studio were hired by Marvelous, who had published many of their previous games. Softography Super NES * ''Lufia & the Fortress of Doom'' * '' Hat Trick Hero 2'' * '' Lufia II: Rise of the Sinistrals'' * ''Chaos Seed: Fūsui Kairoki'' (Japan) * ''Energy Breaker'' (Japan) Game Boy Color *'' Lufia: The Legend Returns'' Saturn *''Senkutsu Katsuryu Taisen: Chaos Seed'' Dreamcast *''Record of Lodoss War'' *''Fushigi no Dungeon: Fuurai no Shiren Gaiden: Jokenji Asuka Kenzan!'' Game Boy Advance *'' CIMA: ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two m ...
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Social Simulation Video Games
Social organisms, including human(s), live collectively in interacting populations. This interaction is considered social whether they are aware of it or not, and whether the exchange is voluntary or not. Etymology The word "social" derives from the Latin word ''socii'' ("allies"). It is particularly derived from the Italian ''Socii'' states, historical allies of the Roman Republic (although they rebelled against Rome in the Social War of 91–87 BC). Social theorists In the view of Karl MarxMorrison, Ken. ''Marx, Durkheim, Weber. Formations of modern social thought'', human beings are intrinsically, necessarily and by definition social beings who, beyond being "gregarious creatures", cannot survive and meet their needs other than through social co-operation and association. Their social characteristics are therefore to a large extent an objectively given fact, stamped on them from birth and affirmed by socialization processes; and, according to Marx, in producing and reproducin ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spac ...
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Romance Video Games
Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, a subgroup of the Italic languages ** Romance studies, an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Film * Romance film, a genre of film of which the central plot focuses on the romantic relationships of the protagonists ** Romantic comedy ** Romantic thriller * ''Romance'' (1920 film), silent film, directed by Chester Withey * ''Romance'' (1930 film), starring Greta Garbo * ''Romance'' (1936 film), an Austrian film starring Carl Esmond * ''Romance'' (1983 film), a Bollywood film produced and directed by Ramanand Sagar * ...
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Neverland (company) Games
Neverland is a fictional island featured in the works of J. M. Barrie and those based on them. It is an imaginary faraway place where Peter Pan, Tinker Bell, Captain Hook, the Lost Boys (Peter Pan), Lost Boys, and some other imaginary beings and creatures live. Although not all people who come to Neverland cease to age, its best-known resident famously refused to grow up. Thus, the term is often used as a metaphor for Peter Pan syndrome, eternal childhood (and childishness), as well as immortality and escapism. The concept was first introduced as "the Never Never Land" in Barrie's theatre play ''Peter Pan, or The Boy Who Wouldn't Grow Up'', first staged in 1904. In the earliest drafts of the play, the island was called "Peter's Never Never Never Land", a name possibly influenced by the 'Never Never (Australian outback), Never Never', a contemporary term for outback Australia. In the 1928 published version of the play's script, the name was shortened to "the Never Land". Although ...
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