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Rumpel
Rumpel is a card game, similar to Quodlibet (card game), Quodlibet that is native to the Danube region from Regensburg to Linz, but is played especially in the region of Hauzenberg in the German county of Landkreis Passau, Passau. Mala describes a version with 8 or 12 contracts from a menu of 29 called Großer Rumpel. History Compendium games are not new. The similar, albeit more elaborate, game of Quodlibet has been played since at least 1861, particularly in student circles as a drinking game. In a 400th anniversary magazine for the University of Tübingen that year, students from Mainz describe the rules for Quodlibet. Mala states that Rumpel is a relic of the Ottoman Wars in Europe, Ottoman Wars. In 1890, we read of a Rumpel competition taking place in a pub in Bad Griesbach, Griesbach near Passau, alongside the game of Grasobern. There were prizes: one each for apparently different games or contracts, known as ''Naturrumpeln'', ''Generalquarte'' and ''Mach-Rumpeln'', as we ...
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Quodlibet (card Game)
Quodlibet ( lat.: "what pleases") is a traditional card game and drinking game associated with central European student fraternities that is played with William Tell pattern cards and in which the dealer is known as the 'beer king'.sic">/nowiki>sic">sic.html" ;"title="/nowiki>sic">/nowiki>sic/nowiki> ''different deals that is especially popular in student circles''".''Meyers Konversations-Lexikon (1888–1889)'', 4th completely revised edition. Bibliographisches Institut, Leipzig, p. 523 Related games *Herzeln *Tafferan, Barbu/Tafferan Footnotes References Literature * _ (1862), ''Freiberger Bier-Comment'', Engelhardt, Leipzig. * Gersdorf, Dr. E.G. (1845). ''Liepziger Repertorium der deutschen und ausländischen Literatur.'' Brockhaus, Leipzig. * ''Die Rumpler von Hauzenberg. Im Bayerwald wird bis heute ein seltenes Kartenspiel gepflegt, das als Quodlibet in studentischen Zirkeln früher ein echter Renner war.'' Süddeutsche Zeitung No. 43, 21 February 2009, p. 47. * ...
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Plain-trick
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Compendium Games
A compendium (plural: compendia or compendiums) is a comprehensive collection of information and analysis pertaining to a body of knowledge. A compendium may concisely summarize a larger work. In most cases, the body of knowledge will concern a specific field of human interest or endeavour (for example: hydrogeology, logology, ichthyology, phytosociology or myrmecology), while a general encyclopedia can be referred to as a ''compendium of all human knowledge''. The word ''compendium'' arrives from the Latin word ''compendere'', meaning "to weigh together or balance". The 21st century has seen the rise of democratized, online compendia in various fields. Meaning, etymology and definitions The Latin prefix 'con-' is used in compound words to suggest, 'a being or bringing together of many objects' and also suggests striving for completeness with perfection. And ''compenso'' means balance, poise, weigh, offset. The entry on the word 'compendious' in the '' Online Etymology Dictiona ...
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William Tell Deck Card Games
William is a masculine given name of Norman French origin.Hanks, Hardcastle and Hodges, ''Oxford Dictionary of First Names'', Oxford University Press, 2nd edition, , p. 276. It became very popular in the English language after the Norman conquest of England in 1066,All Things William"Meaning & Origin of the Name"/ref> and remained so throughout the Middle Ages and into the modern era. It is sometimes abbreviated "Wm." Shortened familiar versions in English include Will, Wills, Willy, Willie, Liam, Bill, and Billy. A common Irish form is Liam. Scottish diminutives include Wull, Willie or Wullie (as in Oor Wullie or the play ''Douglas''). Female forms are Willa, Willemina, Wilma and Wilhelmina. Etymology William is related to the German given name ''Wilhelm''. Both ultimately descend from Proto-Germanic ''*Wiljahelmaz'', with a direct cognate also in the Old Norse name ''Vilhjalmr'' and a West Germanic borrowing into Medieval Latin ''Willelmus''. The Proto-Germanic name is a ...
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Commerce (card Game)
Commerce is an 18th-century gambling French card game akin to Thirty-one and perhaps ancestral to Whisky Poker and Bastard Brag. It aggregates a variety of games with the same game mechanics. Trade and Barter, the English equivalent, has the same combinations, but a different way of acquiring them. Trentuno, ''Trent-et-Uno'', applies basically to the same method of play, but also has slightly different combinations. Its rules are recorded as early as 1769. Object Like other games of the Commerce group, the aim is to finish with the best three-card combination in hand. The players can try to improve their hands by swapping one or more of their cards for a table card and this continues until one of the players is satisfied with their hand, bringing the game to a showdown. Rules Commerce is usually played by 3-10 players, although any number can play. The game is played with a complete pack of 52 cards ranking A K Q J T 9 8 7 6 5 4 3 2. After the dealer is determined and before the p ...
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Ace-Ten Game
An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value. Description Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = 11, Ten = 10, King = 4, Queen or Ober = 3, Jack or Unter = 2. Pip cards below the Ten generally have no card point value and the pack is often shortened by removing the lower pip cards or 'non-counters'. This means that, in a typical shortened pack of between 20 and 36 cards, there are 120 card points and thus a winning total is typically 61 points. Wins are doubled for scoring three-quarters of the total points and trebled for winning every trick, a scoring system known as the Skat schedule after its "most illustrious" example, the German national game of Skat. There are 3 branches of the Ace-Ten family: * Schafkopf group. The trump suit is bolstered by the promotion of all Unters (Jacks) or all Obers (Queens) or both to be permanent ...
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Court Card
A court is any person or institution, often as a government institution, with the authority to adjudicate legal disputes between parties and carry out the administration of justice in civil, criminal, and administrative matters in accordance with the rule of law. In both common law and civil law legal systems, courts are the central means for dispute resolution, and it is generally understood that all people have an ability to bring their claims before a court. Similarly, the rights of those accused of a crime include the right to present a defense before a court. The system of courts that interprets and applies the law is collectively known as the judiciary. The place where a court sits is known as a venue. The room where court proceedings occur is known as a courtroom, and the building as a courthouse; court facilities range from simple and very small facilities in rural communities to large complex facilities in urban communities. The practical authority given to the co ...
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Bierkopf
Bierkopf ("Beer-head") is a trick-taking, Ace-Ten, card game for 4 players, played in fixed partnerships. It is a simple version of the Bavarian national game of Schafkopf that is played especially in Franconia (northern Bavaria) and usually for litre-glasses of beer. The game is popular enough for regular tournaments to be held. Overview The rules of Bierkopf are similar to those of its more widely known cousin, Schafkopf, but simpler. Bierkopf is always played by four players organised into two permanent teams of two; the partners sit opposite one another. The positions taken by the players before the start are decided with the aid of the cards used for the game. The game is mainly played in the Franconian part of Bavaria and is sufficiently well known for tournaments to be held and for it to be played at games nights in sports clubs.e.g. se''20 Dez TiDaBi 2013''at www.tsv-windheim.de, an''Hahnenkampf im Geflügelzuchtverein in Erlangen''at www.nordbayern.de. Retrieved 7 Oct ...
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Grün-Ober
Grasobern, Grasoberl, Grasoberln, Graseberla, Grünobern, Lauboberl or Laubobern is a card game that was once commonly played in Old Bavaria, especially in the old counties of Bad Aibling and Rosenheim, and is still popular in eastern Bavaria, especially in Upper Palatinate. The game has relatively simple rules and thus a rather relaxing and leisurely character without the mental demands of Schafkopf or psychological stress of Watten, two other traditional Bavarian card games. The name is taken from the game's penalty card, the Ober of Leaves. The suit of Leaves is known in German variously as ''Laub'' ("leaves, foliage"), ''Gras'' ("grass") or ''Grün'' ("green"). History Grasobern originated in "Old Bavaria" – Altbayern Ober > Unter > Ten > Nine > Eight > Seven. Aim Grasobern is a pure plain-trick game. In the 'normal game' the aim is to avoid taking the first trick, the last trick and the trick containing the ''Grasober'', the Ober of Leaves. Taking these tricks resul ...
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Wild Card (cards)
A wild card in card games is one that may be used to represent any other playing card, sometimes with certain restrictions. These may be jokers, for example in Rummy games, or ordinary ranked and suited cards may be designated as wild cards such as the and in Classic Brag or the "deuces wild" in Poker.''The Language of Cards: A glossary of card-playing terms''
by David Parlett at www.parlettgames.uk. Retrieved 1 Jun 2018.
A card that is not wild may be referred to as a . Jokers, however, may also have other uses, such as being a permanent top trump.


Use

In most cases, the wild card or cards must be agreed upon by all players before t ...
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Forehand (card Player)
Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, age refers to the order of priority in which players make the first lead, bid or bet, based on their position at the table.''The Language of Cards''
at www.parlettgames.uk. Retrieved 4 August 2018
This changes constantly as the dealer rotates either clockwise or anticlockwise around the table. They are traditionally referred to as follows: ; Eldest hand (or elder hand): the player who enjoys greatest priority and e.g. is the first to receive cards in the deal. Elder is the non-dealer in two-hand games. ; Youngest hand (or younger hand): the player who has the lowest p ...
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