Routing Software
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Routing Software
Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one network interface to another. Intermediate nodes are typically network hardware devices such as routers, gateways, firewalls, or switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task. The routing process usually directs forwarding on the basis of routing tables. Routing tables maintain a record of the routes to ...
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Packet Switching
In telecommunications, packet switching is a method of grouping Data (computing), data into ''network packet, packets'' that are transmitted over a digital Telecommunications network, network. Packets are made of a header (computing), header and a payload (computing), payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or protocol suite, higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide. In the early 1960s, American computer scientist Paul Baran developed the concept that he called "distributed adaptive message block switching", with the goal of providing a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His ideas contradicted then-established principles ...
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Routing Protocol
A routing protocol specifies how routers communicate with each other to distribute information that enables them to select routes between nodes on a computer network. Routers perform the traffic directing functions on the Internet; data packets are forwarded through the networks of the internet from router to router until they reach their destination computer. Routing algorithms determine the specific choice of route. Each router has a prior knowledge only of networks attached to it directly. A routing protocol shares this information first among immediate neighbors, and then throughout the network. This way, routers gain knowledge of the topology of the network. The ability of routing protocols to dynamically adjust to changing conditions such as disabled connections and components and route data around obstructions is what gives the Internet its fault tolerance and high availability. The specific characteristics of routing protocols include the manner in which they avoid rou ...
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Graph (discrete Mathematics)
In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a Set (mathematics), set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. Graphs are one of the objects of study in discrete mathematics. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' m ...
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Bellman–Ford Algorithm
The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. The algorithm was first proposed by , but is instead named after Richard Bellman and Lester Ford Jr., who published it in 1958 and 1956, respectively. Edward F. Moore also published a variation of the algorithm in 1959, and for this reason it is also sometimes called the Bellman–Ford–Moore algorithm. Negative edge weights are found in various applications of graphs, hence the usefulness of this algorithm. If a graph contains a "negative cycle" (i.e. a cycle whose edges sum to a negative value) that is reachable from the source, then there is no ''cheapest'' path: any path that has a point on the negative cycle can be made cheaper by one more walk ...
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Enhanced Interior Gateway Routing Protocol
Enhanced Interior Gateway Routing Protocol (EIGRP) is an advanced distance-vector routing protocol that is used on a computer network for automating routing decisions and configuration. The protocol was designed by Cisco Systems as a proprietary protocol, available only on Cisco routers. In 2013 Cisco decided to allow other vendors freely implement limited version of EIGRP with some of its associated features such as High Availability (HA), while withholding other EIGRP features such as EIGRP stub, needed for DMVPN and large-scale campus deployment, exclusively for themselves. Information needed for implementation was published with informational status as in 2016, which did not make it into an Internet Standards Track specification and allowed Cisco to retain control of the EIGRP protocol. EIGRP is used on a router to share routes with other routers within the same autonomous system. Unlike other well known routing protocols, such as RIP, EIGRP only sends incremental updates, r ...
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Open Shortest Path First
Open Shortest Path First (OSPF) is a routing protocol for Internet Protocol (IP) networks. It uses a link state routing (LSR) algorithm and falls into the group of interior gateway protocols (IGPs), operating within a single autonomous system (AS). OSPF gathers link state information from available routers and constructs a topology map of the network. The topology is presented as a routing table to the Internet Layer for routing packets by their destination IP address. OSPF supports Internet Protocol Version 4 (IPv4) and Internet Protocol Version 6 (IPv6) networks and supports the Classless Inter-Domain Routing (CIDR) addressing model. OSPF is widely used in large enterprise networks. IS-IS, another LSR-based protocol, is more common in large service provider networks. Originally designed in the 1980s, OSPF is defined for IPv4 in protocol version 2 by RFC 2328 (1998)., Updated by RFC 5709, RFC 6549, RFC 6845, RFC 6860, RFC 7474, RFC 8042. The updates for IPv6 are specifi ...
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Routing Information Protocol
The Routing Information Protocol (RIP) is one of the oldest distance-vector routing protocols which employs the hop count as a routing metric. RIP prevents routing loops by implementing a limit on the number of hops allowed in a path from source to destination. The largest number of hops allowed for RIP is 15, which limits the size of networks that RIP can support. RIP implements the split horizon, route poisoning, and holddown mechanisms to prevent incorrect routing information from being propagated. In RIPv1 routers broadcast updates with their routing table every 30 seconds. In the early deployments, routing tables were small enough that the traffic was not significant. As networks grew in size, however, it became evident there could be a massive traffic burst every 30 seconds, even if the routers had been initialized at random times. In most networking environments, RIP is not the preferred choice of routing protocol, as its time to converge and scalability are poor compa ...
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Dynamic Routing
Dynamic routing, also called adaptive routing, is a process where a router can forward data via a different route for a given destination based on the current conditions of the communication circuits within a system. The term is most commonly associated with data networking to describe the capability of a network to 'route around' damage, such as loss of a node or a connection between nodes, so long as other path choices are available. Dynamic routing allows as many routes as possible to remain valid in response to the change. Systems that do not implement dynamic routing are described as using static routing, where routes through a network are described by fixed paths. A change, such as the loss of a node, or loss of a connection between nodes, is not compensated for. This means that anything that wishes to take an affected path will either have to wait for the failure to be repaired before restarting its journey, or will have to fail to reach its destination and give up the journ ...
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Routing In The PSTN
Routing in the PSTN is the process of forwarding telephone calls between the constituent telephone networks that comprise the public switched telephone network (PSTN). Telephone calls are routed across a network of potentially many switching systems, often owned by different telephone carriers. Switching systems are connected with trunks. Each switch may have many neighbors. Neighboring switches owned by different operators are connected at interconnect points. The PSTN is a network that uses destination routing to direct calls from origin to the recipient. It is not a full mesh network with the nodes of every operator directly connected to those of every other, which would be impractical and inefficient. Therefore, calls may be routed through intermediate operator networks before they reach their final destination. Efficient least-cost routing is an important procedure in PSTN routing. Call routing Each time a call is placed for routing, the destination number (a ...
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Network Topology
Network topology is the arrangement of the elements ( links, nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks. Network topology is the topological structure of a network and may be depicted physically or logically. It is an application of graph theory wherein communicating devices are modeled as nodes and the connections between the devices are modeled as links or lines between the nodes. Physical topology is the placement of the various components of a network (e.g., device location and cable installation), while logical topology illustrates how data flows within a network. Distances between nodes, physical interconnections, transmission rates, or signal types may differ between two different networks, yet their logical topologies may be identical. A network’s physical topology is ...
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Static Routing
Static routing is a form of routing that occurs when a router uses a manually-configured routing entry, rather than information from dynamic routing traffic. In many cases, static routes are manually configured by a network administrator by adding in entries into a routing table, though this may not always be the case. Unlike dynamic routing, static routes are fixed and do not change if the network is changed or reconfigured. Static routing and dynamic routing are not mutually exclusive. Both dynamic routing and static routing are usually used on a router to maximise routing efficiency and to provide backups in case dynamic routing information fails to be exchanged. Static routing can also be used in stub networks, or to provide a gateway of last resort. Uses Static routing may have the following uses: * Static routing can be used to define an exit point from a router when no other routes are available or necessary. This is called a default route. * Static routing can be used for ...
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Local Area Network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger geographic distance, but also generally involves leased telecommunication circuits. Ethernet and Wi-Fi are the two most common technologies in use for local area networks. Historical network technologies include ARCNET, Token Ring and AppleTalk. History The increasing demand and usage of computers in universities and research labs in the late 1960s generated the need to provide high-speed interconnections between computer systems. A 1970 report from the Lawrence Radiation Laboratory detailing the growth of their "Octopus" network gave a good indication of the situation. A number of experimental and early commercial LAN technologies were developed in the 1970s. Cambridge Ring was developed at Cambridge University starting in 1974. Ethe ...
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