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Ron Spencer
Ron Spencer is an American illustrator whose most famous work has been for the collectible card game ''Magic: The Gathering''.Felt, Kevin (December 17, 2007). "Painter of 'Magic' cards inspiring random acts of kindness", ''San Gabriel Valley Tribune''Convenience link Early life Ron Spencer grew up on a farm in Aurora, Nebraska. As a child, his reading material included such Marvel Comics as ''Conan the Barbarian''. Artwork Spencer is primarily self-taught though he did attend a two-year college in Idaho. He uses various elements of mixed media, including colored pencils, ballpoint pens, watercolors, and acrylic paint. His trademark on a vast majority of his earlier trading cards is a hidden name somewhere in the artwork. For example, the name DALE can be clearly seen in the Alliance expansion card Misfortune. He lists his inspirations as Richard Corben and ''Swamp Thing'' illustrator Bernie Wrightson. He has also created artwork for several books of the World of Darkness ser ...
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Aurora, Nebraska
Aurora is a city in Hamilton County, Nebraska, United States. The population was 4,479 at the 2010 census. It is the county seat of Hamilton County. History In 1861, David Millspaw became the first permanent settler in the area of what was to become Aurora. Hamilton County was formed in 1870. Aurora was laid out as a town in 1871 by David Stone who named it after his former hometown of Aurora, Illinois. The county seat was transferred from Orville City (an extinct town) to Aurora in 1876. Geography Aurora is located at (40.866716, −98.003537). According to the United States Census Bureau, the city has a total area of , of which is land and is water. The average precipitation per year in Hamilton County during the years 1971 to 2000 was between . Demographics 2010 census At the 2010 census, there were 4,479 people, 1,781 households and 1,199 families in the city. The population density was . There were 1,939 housing units at an average density of . The racial makeup of ...
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World Of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apocalypse'', ''Mage: The Ascension'', '' Wraith: The Oblivion'', and '' Changeling: The Dreaming'', along with off-shoots based on these. The series ended in 2004, and the reboot ''Chronicles of Darkness'' was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently. The games in the series have a shared setting, also named the World of Darkness, which is a dark, gothic-punk interpretation of the real world, where supernatural beings such as vampires and werewolves exist in secrecy. The original series' setting has a large focus on lore and overarching narrative, whereas ''Chronicles of Darkness'' setting has no such narrative and presents the details of ...
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Magic 2010
Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrelated events are causally connected, particularly as a result of supernatural effects * Magic (illusion), the art of appearing to perform supernatural feats Magic(k) may also refer to: Art and entertainment Film and television * ''Magic'' (1917 film), a silent Hungarian drama * ''Magic'' (1978 film), an American horror film * ''Magic'' (soap opera), 2013 Indonesian soap opera * Magic (TV channel), a British music television station Literature * Magic in fiction, the genre of fiction that uses supernatural elements as a theme * ''Magic'' (Chesterton play), 1913 * ''Magic'' (short story collection), 1996 short story collection by Isaac Asimov * ''Magic'' (novel), 1976 novel by William Goldman * ''The Magic Comic'', a 1939–1 ...
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Urza's Destiny
The Artifacts Cycle is a tetralogy of ''Magic: The Gathering'' expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions ''Antiquities'' (March 1993, anvil), ''Urza's Saga'' (October 1998, pair of gears), ''Urza's Legacy'' (February 1999, hammer) and ''Urza's Destiny'' (June 1999, Erlenmeyer Flask). The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in ''Antiquities''. Antiquities ''Antiquities'' is the second ''Magic: The Gathering'' expansion set. It was the first set to have a backstory unique to ''Magic'' that explores the mythos of the ''Mag ...
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Urza's Legacy
The Artifacts Cycle is a tetralogy of '' Magic: The Gathering'' expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions ''Antiquities'' (March 1993, anvil), ''Urza's Saga'' (October 1998, pair of gears), ''Urza's Legacy'' (February 1999, hammer) and ''Urza's Destiny'' (June 1999, Erlenmeyer Flask). The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in ''Antiquities''. Antiquities ''Antiquities'' is the second ''Magic: The Gathering'' expansion set. It was the first set to have a backstory unique to ''Magic'' that explores the mythos of the ''M ...
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Urza's Saga
The Artifacts Cycle is a tetralogy of ''Magic: The Gathering'' expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions ''Antiquities'' (March 1993, anvil), ''Urza's Saga'' (October 1998, pair of gears), ''Urza's Legacy'' (February 1999, hammer) and ''Urza's Destiny'' (June 1999, Erlenmeyer Flask). The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in ''Antiquities''. Antiquities ''Antiquities'' is the second ''Magic: The Gathering'' expansion set. It was the first set to have a backstory unique to ''Magic'' that explores the mythos of the ''Mag ...
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The Gathering)
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Mark Poole
Mark Poole (born August 31, 1963) is an American fantasy artist, best known for working on the first set of Magic: the Gathering cards. Biography Poole was born on August 31, 1963, in Goldsboro, North Carolina. He graduated from University of South Carolina in 1986 with a BFA in fine arts and design. Poole works mostly in acrylic, oil and digital media. He has also worked for companies such as White Wolf Publishing, Warcraft, Sony Online Entertainment, Upper Deck and Ziggurat Games. His work was featured at FantasyCon in July 2014. His artwork featured on the Magic: the Gathering basic Island card from the ''Summer Magic 1994'' set fetches about $600. Collectible card game credits * Anachronism * Battlelords * BattleTech * Deadlands: Doomtown * Dragon Storm (not a CCG, but a collectible common-deck card game) * Dune * Fantasy Adventures * Galactic Empires * Guardians * Legend of the Five Rings * Magic: the Gathering * Middle-earth * Mortal Kombat * Mystical Empir ...
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Necronomicon
The ', also referred to as the ''Book of the Dead'', or under a purported original Arabic title of ', is a fictional grimoire (textbook of magic) appearing in stories by the horror writer H. P. Lovecraft and his followers. It was first mentioned in Lovecraft's 1924 short story "The Hound", written in 1922, though its purported author, the "Mad Arab" Abdul Alhazred, had been quoted a year earlier in Lovecraft's "The Nameless City". Among other things, the work contains an account of the Old Ones, their history, and the means for summoning them. Other authors such as August Derleth and Clark Ashton Smith also cited the ' in their works. Lovecraft approved of other writers building on his work, believing such common allusions built up "a background of evil verisimilitude." Many readers have believed it to be a real work, with booksellers and librarians receiving many requests for it; pranksters have listed it in rare book catalogues, and a student smuggled a card for it into t ...
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Cthulhu
Cthulhu is a fictional cosmic entity created by writer H. P. Lovecraft. It was first introduced in his short story "The Call of Cthulhu", published by the American pulp magazine ''Weird Tales'' in 1928. Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, this creature has since been featured in numerous popular culture references. Lovecraft depicts it as a gigantic entity worshipped by cultists, in the shape of a green octopus, dragon, and a caricature of human form. The Lovecraft-inspired universe, the Cthulhu Mythos, where it exists with its fellow entities, is named after it. Etymology, spelling, and pronunciation Invented by Lovecraft in 1928, the name Cthulhu was probably chosen to echo the word ''chthonic'' (Ancient Greek "of the earth"), as apparently suggested by Lovecraft himself at the end of his 1923 tale "The Rats in the Walls". The chthonic, or earth-dwelling, spirit has precedents in numerous ancient and medieval mythologies, often guard ...
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Toy Vault, Inc
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include Toy block, toy blocks, Board game, board games, and Doll, dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with t ...
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