Rock N' Roll Racing
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Rock N' Roll Racing
''Rock n' Roll Racing'' is a vehicular combat-based racing video game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. The game was ported to the Game Boy Advance in 2003. In celebration of the company's 30th anniversary, ''Rock n' Roll Racing'' was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the ''Blizzard Arcade Collection'' in February 2021. ''Rock n' Roll Racing'' was initially developed as ''RPMII'', a sequel to the company's SNES game ''RPM Racing''. At the end of the project, Interplay marketing added licensed music and changed the name to ''Rock n' Roll Racing''. It is also similar in gameplay to ''Racing Destruction Set'' where it got its logic/AI engine and the N ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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List Of Vehicular Combat Games
Vehicular combat games (also known as just vehicular combat or car combat) are a sub-genre of vehicle simulation video games where the primary objectives of gameplay include vehicles armed with weapons attempting to destroy vehicles controlled by the CPU or by opposing players. The genre normally features a variety of different vehicles available for play, each with its own strengths, weaknesses, and special attack abilities. Players may also unlock hidden vehicles by completing certain in-game tasks. Traditionally, vehicular combat games focus on fast-paced action inside the vehicle, rarely, if ever, concerning themselves with role-playing or other elements, '' Metal Max'' series being an exception. Games may include racing themes, but they are generally secondary to the action. Gameplay Vehicular combat games normally follow a simple play pattern; the player must defeat increasing numbers of not very skilled enemies before facing off against a final, super-powerful, boss chara ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Racing Destruction Set
''Racing Destruction Set'' is a racing video game published in 1985 for the Commodore 64 by Electronic Arts. It was advertised as being Commodore 128 compatible. A version for the Atari 8-bit family, programmed by Rebecca Heineman of Interplay, was released in 1986 in the United States, United Kingdom, and Germany. The game allows players to design and race on tracks with a variety of vehicles. It is part of the ''Construction Set'' series along with ''Pinball Construction Set'', ''Music Construction Set'', and '' Adventure Construction Set''. Gameplay The game is a one or two-player game played with joysticks. The player can create different race tracks using a variety of templates. The player can create ramps and elevation changes in the layout of the track as well. The builder also has the options to change the type of terrain—laying slippery ice stretches of track, normal track, or difficult sandy sections of track. For a particular race, the player can change a vari ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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RPM Racing
''RPM Racing'' (short for ''Radical Psycho Machine Racing'') is a Super Nintendo Entertainment System racing game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions. ''RPM'' was a successful remake of the Commodore 64 video game '' Racing Destruction Set'', developed by Electronic Arts in 1985. It claims to be the first American-developed game for the Super Nintendo Entertainment System. A spiritual successor, '' Rock n' Roll Racing'', was released in 1993. Gameplay In the game, players can race in a regular season, a single race, or create their own course. The courses can be straight and oval, curvy and or hilly and unpredictable. The winner gets money and a chance to score their initials for the fastest time. Development ''RPM Racing'' was developed using the Sluggo development system created by Rebecca Heineman and her partner which allowed uploading of bin files to a device that emulated a cartridge for the SNES. ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Soundtrack
A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film, video, or television presentation; or the physical area of a film that contains the synchronised recorded sound. In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially, the dialogue, sound effects, and music in a film each has its own separate track (''dialogue track'', ''sound effects track'', and '' music track''), and these are mixed together to make what is called the ''composite track,'' which is heard in the film. A ''dubbing track'' is often later created when films are dubbed into another language. This is also known as an M&E (music and effects) track. M&E tracks contain all sound elements minus dialogue, which is then supplied by the f ...
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Rock Music
Rock music is a broad genre of popular music that originated as " rock and roll" in the United States in the late 1940s and early 1950s, developing into a range of different styles in the mid-1960s and later, particularly in the United States and United Kingdom.W. E. Studwell and D. F. Lonergan, ''The Classic Rock and Roll Reader: Rock Music from its Beginnings to the mid-1970s'' (Abingdon: Routledge, 1999), p.xi It has its roots in 1940s and 1950s rock and roll, a style that drew directly from the blues and rhythm and blues genres of African-American music and from country music. Rock also drew strongly from a number of other genres such as electric blues and folk, and incorporated influences from jazz, classical, and other musical styles. For instrumentation, rock has centered on the electric guitar, usually as part of a rock group with electric bass guitar, drums, and one or more singers. Usually, rock is song-based music with a time signature using a verse–chorus form, ...
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Heavy Metal Music
Heavy metal (or simply metal) is a genre of rock music that developed in the late 1960s and early 1970s, largely in the United Kingdom and United States. With roots in blues rock, psychedelic rock and acid rock, heavy metal bands developed a thick, monumental sound characterized by distortion (music), distorted guitars, extended guitar solos, emphatic Beat (music), beats and loudness. In 1968, three of the genre's most famous pioneers – Led Zeppelin, Black Sabbath and Deep Purple – were founded. Though they came to attract wide audiences, they were often derided by critics. Several American bands modified heavy metal into more accessible forms during the 1970s: the raw, sleazy sound and shock rock of Alice Cooper and Kiss (band), Kiss; the blues-rooted rock of Aerosmith; and the flashy guitar leads and party rock of Van Halen. During the mid-1970s, Judas Priest helped spur the genre's evolution by discarding much of its blues influence,Walser (1993), p. 6 while Motörhea ...
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