RoboCup Simulation League
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RoboCup Simulation League
The RoboCup Simulation League is one of five soccer leagues within the RoboCup initiative. It is characterised by independently moving software players ( agents) that play soccer on a virtual field inside a computer simulation. It is divided into four subleagues: # 2D Soccer Simulation # 3D Soccer Simulation # 3D Development # Mixed Reality Soccer Simulation (formerly called Visualisation) File:RoboCup-2D-Soccer-Simulation-Field.jpg, 2D Simulation File:RoboCup-3D-Soccer-Field.jpg, 3D Simulation File:RoboCup-Mixed-Reality-Simulation-Robot.jpg, Mixed Reality Simulation Differences between 2D and 3D simulations The 2D simulation sub-league had its first release in early 1995 with version 0.1. It has been actively maintained since then with updates every few months. The ball and all players are represented as circles on the plane of the field. Their position is restricted to the two dimensions of the plane. SimSpark SimSpark is a generic simulation system for vario ...
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Soccer
Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is to score more goals than the opposition by moving the ball beyond the goal line into a rectangular framed goal defended by the opposing side. Traditionally, the game has been played over two 45 minute halves, for a total match time of 90 minutes. With an estimated 250 million players active in over 200 countries, it is considered the world's most popular sport. The game of association football is played in accordance with the Laws of the Game, a set of rules that has been in effect since 1863 with the International Football Association Board (IFAB) maintaining them since 1886. The game is played with a football that is in circumference. The two teams compete to get the ball into the other team's goal (between the posts and under t ...
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RoboCup
RoboCup is an annual international robotics competition founded in 1996 by a group of university professors (including Hiroaki Kitano, Manuela M. Veloso, and Minoru Asada). The aim of the competition is to promote robotics and AI research by offering a publicly appealing – but formidable – challenge. The name ''RoboCup'' is a contraction of the competition's full name, "Robot Soccer World Cup” (based on the FIFA World Cup), but there are many other areas of competition such as "RoboCupRescue", "RoboCup@Home" and "RoboCupJunior". Peter Stone is the current president of RoboCup, and has been since 2019. The official goal of the project: :"By the middle of the 21st century, a team of fully autonomous humanoid robot soccer players shall win a soccer game, complying with the official rules of FIFA, against the winner of the most recent World Cup." RoboCup leagues The contest currently has six major domains of competition, each with a number of leagues and sub-leagues. These inc ...
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Software Agent
In computer science, a software agent or software AI is a computer program that acts for a user or other program in a relationship of agency, which derives from the Latin ''agere'' (to do): an agreement to act on one's behalf. Such "action on behalf of" implies the authority to decide which, if any, action is appropriate. Agents are colloquially known as ''bots'', from ''robot''. They may be embodied, as when execution is paired with a robot body, or as software such as a chatbot executing on a phone (e.g. Siri) or other computing device. Software agents may be autonomous or work together with other agents or people. Software agents interacting with people (e.g. chatbots, human-robot interaction environments) may possess human-like qualities such as natural language understanding and speech, personality or embody humanoid form (see Asimo). Related and derived concepts include ''intelligent agents'' (in particular exhibiting some aspects of artificial intelligence, such as reas ...
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Computer Simulations
Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering. Simulation of a system is represented as the running of the system's model. It can be used to explore and gain new insights into new technology and to estimate the performance of systems too complex for analytical solutions. Computer simulations are realized by running computer programs that can be either small, running almost instantly on small devices, or large ...
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RoboCup 2D Soccer Simulation League
The RoboCup 2D Simulated Soccer League is the oldest of the RoboCup Soccer Simulation Leagues. It consists of a number of competitions with computer simulated soccer matches as the main event. There are no physical robots in this league but spectators can watch the action on a large screen, which looks like a giant computer game. Each simulated robot player may have its own play strategy and characteristic and every simulated team actually consists of a collection of programs. Many computers are networked together in order for this competition to take place. Rules In the 2D Simulation League, two teams of eleven autonomous software programs (called agents) each play soccer in a two-dimensional virtual soccer stadium represented by a central server, calleSoccerServer This server knows everything about the game, i.e. the current position of all players and the ball, the physics and so on. The game further relies on the communication between the server and each agent. On the one ...
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RoboCup 3D Soccer Simulation League
The RoboCup 3D Simulated Soccer League allows software agents to control humanoid robots to compete against one another in a realistic simulation of the rules and physics of a game of soccer. The platform strives to reproduce the software programming challenges faced when building real physical robots for this purpose. In doing so, it helps research towards the RoboCup Federation's goal of developing a team of fully autonomous humanoid robots that can win against the human world soccer champion team in 2050. The first version of the 3D server was released on 2003-12-30, after an initial proposal presented at the 2003 RoboCup symposium. Architecture The simulation is executed in the ''RoboCup Simulated Soccer Server 3D'' (rcssserver3d) which runs on Linux, Windows and Mac OS X. The underlying simulation engine is SimSpark. Agents are controlled by external processes. The competition's rules dictate that each agent must be a separate process, though there is no technical restr ...
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RoboCup 3D Development Soccer Simulation League
RoboCup is an annual international robotics competition founded in 1996 by a group of university professors (including Hiroaki Kitano, Manuela M. Veloso, and Minoru Asada). The aim of the competition is to promote robotics and AI research by offering a publicly appealing – but formidable – challenge. The name ''RoboCup'' is a contraction of the competition's full name, "Robot Soccer World Cup” (based on the FIFA World Cup), but there are many other areas of competition such as "RoboCupRescue", "RoboCup@Home" and "RoboCupJunior". Peter Stone is the current president of RoboCup, and has been since 2019. The official goal of the project: :"By the middle of the 21st century, a team of fully autonomous humanoid robot soccer players shall win a soccer game, complying with the official rules of FIFA, against the winner of the most recent World Cup." RoboCup leagues The contest currently has six major domains of competition, each with a number of leagues and sub-leagues. These ...
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RoboCup Mixed Reality Soccer Simulation League
RoboCup is an annual international robotics competition founded in 1996 by a group of university professors (including Hiroaki Kitano, Manuela M. Veloso, and Minoru Asada). The aim of the competition is to promote robotics and AI research by offering a publicly appealing – but formidable – challenge. The name ''RoboCup'' is a contraction of the competition's full name, "Robot Soccer World Cup” (based on the FIFA World Cup), but there are many other areas of competition such as "RoboCupRescue", "RoboCup@Home" and "RoboCupJunior". Peter Stone is the current president of RoboCup, and has been since 2019. The official goal of the project: :"By the middle of the 21st century, a team of fully autonomous humanoid robot soccer players shall win a soccer game, complying with the official rules of FIFA, against the winner of the most recent World Cup." RoboCup leagues The contest currently has six major domains of competition, each with a number of leagues and sub-leagues. These ...
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SimSpark
SimSpark is a generic simulation system for various multiagent simulations. It supports developing physical simulations for AI and robotics research with an open-source application framework. It is commonly used in academic research and education. History The SimSpark project started in 2003 and was based on the building blocks of the ''Spark'' project. It was initially developed by Marco Kögler and Oliver Obst at the University of Koblenz-Landau in Koblenz, Germany. SimSpark was registered with SourceForge in 2004 and has an established code base with development increasing year-over-year.https://www.ohloh.net/p/simspark/factoids/3252288 Architecture Agents communicate with the simulation server via UDP or TCP, and therefore can be implemented in any language that supports such sockets. Multiple software agents can participate in one simulation. Simulations are created within the server using the Ruby language and text-based RSG files. SimSpark uses the Open Dy ...
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