Robertson–Webb Query Model
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Robertson–Webb Query Model
In computer science, the Robertson–Webb (RW) query model is a model of computation used by algorithms for the problem of fair cake-cutting. In this problem, there is a resource called a "cake", and several agents with different value measures on the cake. The goal is to divide the cake among the agents such that each agent will consider his/her piece as "fair" by his/her personal value measure. Since the agents' valuations can be very complex, they cannot - in general - be given as inputs to a fair division algorithm. The RW model specifies two kinds of ''queries'' that a fair division algorithm may ask the agents: Eval and Cut. Informally, an Eval query asks an agent to specify his/her value to a given piece of the cake, and a Cut query (also called a Mark query) asks an agent to specify a piece of cake with a given value. Despite the simplicity of the model, many classic cake-cutting algorithms can be described only by these two queries. On the other hand, there are fair cake-cut ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories o ...
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Equitable Cake-cutting
Equitable (EQ) cake-cutting is a kind of a fair cake-cutting problem, in which the fairness criterion is equitability. It is a cake-allocation in which the subjective value of all partners is the same, i.e., each partner is equally happy with his/her share. Mathematically, that means that for all partners and : :V_i(X_i) = V_j(X_j) Where: *X_i is the piece of cake allocated to partner ; *V_i is the value measure of partner . It is a real-valued function that, for every piece of cake, returns a number that represents the utility of partner from that piece. Usually these functions are normalized such that V_i(\emptyset)=0 and V_i(EntireCake)=1 for every . See the page on equitability for examples and comparison to other fairness criteria. Finding an equitable cake-cutting for two partners One cut - full revelation When there are 2 partners, it is possible to get an EQ division with a single cut, but it requires full knowledge of the partners' valuations. Assume that the cake i ...
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Demand Oracle
In algorithmic game theory, a branch of both computer science and economics, a demand oracle is a function that, given a price-vector, returns the demand of an agent. It is used by many algorithms related to pricing and optimization in online market. It is usually contrasted with a value oracle, which is a function that, given a set of items, returns the value assigned to them by an agent. Demand The demand of an agent is the bundle of items that the agent most prefers, given some fixed prices of the items. As an example, consider a market with three objects and one agent, with the following values and prices. Suppose the agent's utility function is additive (= the value of a bundle is the sum of values of the items in the bundle), and quasilinear (= the utility of a bundle is the value of the bundle minus its price). Then, the demand of the agent, given the prices, is the set , which gives a utility of (4+6)-(3+1) = 6. Every other set gives the agent a smaller utility. For exa ...
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Envy-free Cake-cutting
An envy-free cake-cutting is a kind of fair cake-cutting. It is a division of a heterogeneous resource ("cake") that satisfies the envy-free criterion, namely, that every partner feels that their allocated share is at least as good as any other share, according to their own subjective valuation. When there are only two partners, the problem is easy and was solved in antiquity by the divide and choose protocol. When there are three or more partners, the problem becomes much more challenging. Two major variants of the problem have been studied: * Connected pieces, e.g. if the cake is a 1-dimensional interval then each partner must receive a single sub-interval. If there are n partners, only n-1 cuts are needed. * General pieces, e.g. if the cake is a 1-dimensional interval then each partner can receive a union of disjoint sub-intervals. Short history Modern research into the fair cake-cutting problem started in the 1940s. The first fairness criterion studied was proportional divi ...
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Proportional Cake-cutting
A proportional cake-cutting is a kind of fair cake-cutting. It is a division of a heterogeneous resource ("cake") that satisfies the proportionality criterion, namely, that every partner feels that his allocated share is worth at least 1/''n'' of the total. Two assumptions are usually made when proportionality is discussed: * The valuations of the partners are ''non-atomic'', i.e., there are no indivisible elements with positive value. * The valuations of the partners are ''additive'', i.e., when a piece is divided, the value of the piece is equal to the sum of its parts. Formal definitions The cake is denoted by C. There are n people. Each person i has a value function V_i. A partition of the cake, X_1\sqcup \cdots \sqcup X_n = C, is called ''proportional'' if:V_i(X_i) \ge V_i(C)/n for every person i \in \. Procedures For two people, divide and choose is the classic solution. One person divides the resource into what they believe are equal halves, and the other person ch ...
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Moving-knife Procedure
In the mathematics of social science, and especially game theory, a moving-knife procedure is a type of solution to the fair division problem. The canonical example is the division of a cake using a knife. The simplest example is a moving-knife equivalent of the I cut, you choose scheme, first described by A.K.Austin as a prelude to his own procedure: * One player moves the knife across the cake, conventionally from left to right. * The cake is cut when ''either'' player calls "stop". * If each player calls stop when he or she perceives the knife to be at the 50-50 point, then the first player to call stop will produce an envy-free division if the caller gets the left piece and the other player gets the right piece. (This procedure is not necessarily efficient.) Generalizing this scheme to more than two players cannot be done by a discrete procedure without sacrificing envy-freeness. Examples of moving-knife procedures include * The Stromquist moving-knives procedur ...
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Truthful Cake-cutting
Truthful cake-cutting is the study of algorithms for fair cake-cutting that are also truthful mechanisms, i.e., they incentivize the participants to reveal their true valuations to the various parts of the cake. The classic divide and choose procedure for cake-cutting is not truthful: if the cutter knows the chooser's preferences, he can get much more than 1/2 by acting strategically. For example, suppose the cutter values a piece by its size while the chooser values a piece by the amount of chocolate in it. So the cutter can cut the cake into two pieces with almost the same amount of chocolate, such that the smaller piece has slightly more chocolate. Then, the chooser will take the smaller piece and the cutter will win the larger piece, which may be worth much more than 1/2 (depending on how the chocolate is distributed). Randomized mechanisms There is a trivial randomized truthful mechanism for fair cake-cutting: select a single agent uniformly at random, and give him/her the en ...
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Fair Pie-cutting
The fair pie-cutting problem is a variation of the fair cake-cutting problem, in which the resource to be divided is circular. As an example, consider a birthday cake shaped as a disk. The cake should be divided among several children such that no child envies another child (as in a standard cake-cutting problem), with the additional constraint that the cuts must be radial, so that each child receives a circular sector. A possible application of the pie model might be for dividing an island’s shoreline into connected lots. Another possible application is in division of periodic time, such as dividing a daily cycle into "on-call" periods. Model A pie is usually modeled as the 1-dimensional interval ,2π(or ,1, in which the two endpoints are identified. This model was introduced in 1985 and later in 1993. Every procedure for fair cake-cutting can also be applied to cutting a pie by just ignoring the fact that the two endpoints are identified. For example, if the cake-cuttin ...
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Maximin Share
Maximin share (MMS) is a criterion of fair item allocation. Given a set of items with different values, the ''1-out-of-n maximin-share'' is the maximum value that can be gained by partitioning the items into ''n'' parts and taking the part with the minimum value. An allocation of items among ''n'' agents with different valuations is called MMS-fair if each agent gets a bundle that is at least as good as his/her 1-out-of-''n'' maximin-share. MMS fairness was invented by Eric Budish as a relaxation of the criterion of proportionality - each agent gets a bundle that is at least as good as the equal split (1/''n'' of every resource). Proportionality can be guaranteed when the items are divisible, but not when they are indivisible, even if all agents have identical valuations. In contrast, MMS fairness can always be guaranteed to identical agents, so it is a natural alternative to proportionality even when the agents are different. Motivation and examples Identical items. Suppose fi ...
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Exact Cake-cutting
Exact division, also called consensus division, is a partition of a continuous resource (" cake") into some ''k'' pieces, such that each of ''n'' people with different tastes agree on the value of each of the pieces. For example, consider a cake which is half chocolate and half vanilla. Alice values only the chocolate and George values only the vanilla. The cake is divided into three pieces: one piece contains 20% of the chocolate and 20% of the vanilla, the second contains 50% of the chocolate and 50% of the vanilla, and the third contains the rest of the cake. This is an exact division (with ''k''=3 and ''n''=2), as both Alice and George value the three pieces as 20%, 50% and 30% respectively. Several common variants and special cases are known by different terms: * Consensus halving – the cake should be partitioned into two pieces (''k''=2), and all agents agree that the pieces have equal values. *Consensus 1/''k''-division, for any constant ''k''>1 - the cake should be partition ...
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Envy-free Cake-cutting
An envy-free cake-cutting is a kind of fair cake-cutting. It is a division of a heterogeneous resource ("cake") that satisfies the envy-free criterion, namely, that every partner feels that their allocated share is at least as good as any other share, according to their own subjective valuation. When there are only two partners, the problem is easy and was solved in antiquity by the divide and choose protocol. When there are three or more partners, the problem becomes much more challenging. Two major variants of the problem have been studied: * Connected pieces, e.g. if the cake is a 1-dimensional interval then each partner must receive a single sub-interval. If there are n partners, only n-1 cuts are needed. * General pieces, e.g. if the cake is a 1-dimensional interval then each partner can receive a union of disjoint sub-intervals. Short history Modern research into the fair cake-cutting problem started in the 1940s. The first fairness criterion studied was proportional divi ...
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Model Of Computation
In computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology. Models Models of computation can be classified into three categories: sequential models, functional models, and concurrent models. Sequential models Sequential models include: * Finite state machines * Post machines ( Post–Turing machines and tag machines). * Pushdown automata * Register machines ** Random-access machines * Turing machines * Decision tree model Functional models Functional models include: * Abstra ...
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