Ripple Effect (puzzle)
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Ripple Effect (puzzle)
Ripple Effect (Japanese:波及効果 ''Hakyuu Kouka'') is a logic puzzle published by Nikoli. As of 2007, two books consisting entirely of ''Ripple Effect'' puzzles have been published by Nikoli. The second was published on October 4, 2007. Rules ''Ripple Effect'' is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules: * Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive. * If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so o ...
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Japanese Language
is spoken natively by about 128 million people, primarily by Japanese people and primarily in Japan, the only country where it is the national language. Japanese belongs to the Japonic or Japanese- Ryukyuan language family. There have been many attempts to group the Japonic languages with other families such as the Ainu, Austroasiatic, Koreanic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance. Little is known of the language's prehistory, or when it first appeared in Japan. Chinese documents from the 3rd century AD recorded a few Japanese words, but substantial Old Japanese texts did not appear until the 8th century. From the Heian period (794–1185), there was a massive influx of Sino-Japanese vocabulary into the language, affecting the phonology of Early Middle Japanese. Late Middle Japanese (1185–1600) saw extensive grammatical changes and the first appearance of European loanwords. The basis of the standard dial ...
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Logic Puzzle
A logic puzzle is a puzzle deriving from the mathematical field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book '' The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as '' The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the " knights and knaves" puzzles, which involve knights, who al ...
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Nikoli (publisher)
is a Japanese publisher that specializes in games and, especially, logic puzzles. ''Nikoli'' is also the nickname of a quarterly magazine (whose full name is ''Puzzle Communication Nikoli'') issued by the company in Tokyo. ''Nikoli'' was established in 1980 and became prominent worldwide with the popularity of '' Sudoku''. The name "Nikoli" comes from the racehorse who won the Irish 2,000 Guineas in 1980; the founder of Nikoli, Maki Kaji, was fond of horseracing and betting. Nikoli's claim to fame is its vast library of "culture independent" puzzles. An example of a language/culture-dependent genre of puzzle would be the crossword, which relies on a specific language and alphabet. For this reason Nikoli's puzzles are often purely logical, and often numerical. Nikoli's Sudoku, the most popular logic problem in Japan, was popularized in the English English usually refers to: * English language * English people English may also refer to: Peoples, cu ...
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Polyomino
A polyomino is a plane geometric figure formed by joining one or more equal squares edge to edge. It is a polyform whose cells are squares. It may be regarded as a finite subset of the regular square tiling. Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in '' Fairy Chess Review'' between the years 1937 to 1957, under the name of "dissection problems." The name ''polyomino'' was invented by Solomon W. Golomb in 1953, and it was popularized by Martin Gardner in a November 1960 " Mathematical Games" column in ''Scientific American''. Related to polyominoes are polyiamonds, formed from equilateral triangles; polyhexes, formed from regular hexagons; and other plane polyforms. Polyominoes have been generalized to higher dimensions by joining cubes to form polycubes, or hypercubes to form polyhypercubes. In statistical physics, the s ...
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Integer
An integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign ( −1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the language of mathematics, the set of integers is often denoted by the boldface or blackboard bold \mathbb. The set of natural numbers \mathbb is a subset of \mathbb, which in turn is a subset of the set of all rational numbers \mathbb, itself a subset of the real numbers \mathbb. Like the natural numbers, \mathbb is countably infinite. An integer may be regarded as a real number that can be written without a fractional component. For example, 21, 4, 0, and −2048 are integers, while 9.75, , and  are not. The integers form the smallest group and the smallest ring containing the natural numbers. In algebraic number theory, the integers are sometimes qualified as rational integers to distinguish them from the more general algebraic in ...
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Puzzle Communication Nikoli
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595 ...
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List Of Nikoli Puzzle Types
is a Japanese publisher that specializes in games and, especially, logic puzzles. ''Nikoli'' is also the nickname of a quarterly magazine (whose full name is ''Puzzle Communication Nikoli'') issued by the company in Tokyo. ''Nikoli'' was established in 1980 and became prominent worldwide with the popularity of ''Sudoku''. The name "Nikoli" comes from the racehorse who won the Irish 2,000 Guineas in 1980; the founder of Nikoli, Maki Kaji, was fond of horseracing and betting. Nikoli's claim to fame is its vast library of "culture independent" puzzles. An example of a language/culture-dependent genre of puzzle would be the crossword, which relies on a specific language and alphabet. For this reason Nikoli's puzzles are often purely logical, and often numerical. Nikoli's Sudoku, the most popular logic problem in Japan, was popularized in the English-speaking world in 2005, though that game has a history stretching back hundreds of years and across the globe. The magazine has invent ...
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