Ring (programming Language)
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Ring (programming Language)
Ring is a dynamic programming language, dynamically typed, general-purpose programming language. It can be embedded in C/C++ projects, extended using C/C++ code or used as a standalone language. The supported programming paradigms are Imperative programming, imperative, Procedural programming, procedural, Object-oriented programming, object-oriented, Functional programming, functional, Metaprogramming, meta, Declarative programming, declarative using nested structures, and Natural-language programming, natural programming. The language is portable (Windows, Linux, macOS, Android (operating system), Android, WebAssembly, etc.) and can be used to create Console application, console, Graphical user interface, GUI, Web application, web, PC game, game and mobile applications. History In 2009, Mahmoud Samir Fayed created a minor domain-specific language called Supernova that focuses on User interface, User interface (UI) creation and uses some ideas related to Natural-language programmi ...
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Multi-paradigm Programming Language
Programming languages can be grouped by the number and types of Programming paradigm, paradigms supported. Paradigm summaries A concise reference for the programming paradigms listed in this article. * Concurrent programming language, Concurrent programming – have language constructs for concurrency, these may involve multi-threading, support for distributed computing, message passing, shared resources (including shared memory), or Futures and promises, futures ** Actor model, Actor programming – concurrent computation with ''actors'' that make local decisions in response to the environment (capable of selfish or competitive behaviour) * Constraint programming – relations between variables are expressed as constraints (or constraint networks), directing allowable solutions (uses constraint satisfaction or simplex algorithm) * Dataflow, Dataflow programming – forced recalculation of formulas when data values change (e.g. spreadsheets) * Declarative programming – describes ...
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XBase
xBase is the generic term for all programming languages that derive from the original dBASE (Ashton-Tate) programming language and database formats. These are sometimes informally known as dBASE "clones". While there was a non-commercial predecessor to the Ashton-Tate product (Vulcan written by Wayne Ratliff), most clones are based on Ashton-Tate's 1986 dBASE III+ release — scripts written in the dBASE III+ dialect are most likely to run on all the clones. History of the X Ashton-Tate always maintained that everything relating to dBASE was proprietary, and as a result, filed lawsuits against several of the "clone" software vendors. One effect of this action was to cause the clone vendors to avoid using the term "dBASE": a trademark term held by Ashton-Tate. This gave rise to the creation of the generic term "xBase" meaning "dBASE or dBASE-like." A suggested name that narrowly failed was "*base" (pronounced "star base" and an Homage (arts), homage to Vulcan and ''Star Trek'') ...
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Natural-language Programming
Natural language programming (NLP) is an ontology-assisted way of programming in terms of natural language sentences, e.g. English. A structured document with Content, sections and subsections for explanations of sentences forms a NLP document, which is actually a computer program. Natural language programming is not to be mixed up with natural language interfacing or voice control where a program is first written and then communicated with through natural language using an interface added on. In NLP the functionality of a program is organised only for the definition of the meaning of sentences. For instance, NLP can be used to represent all the knowledge of an autonomous robot. Having done so, its tasks can be scripted by its users so that the robot can execute them autonomously while keeping to prescribed rules of behaviour as determined by the robot's user. Such robots are called ''transparent robots'' as their reasoning is transparent to users and this develops trust in r ...
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Metaprogramming
Metaprogramming is a computer programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyse, or transform other programs, and even modify itself, while running. In some cases, this allows programmers to minimize the number of lines of code to express a solution, in turn reducing development time. It also allows programs more flexibility to efficiently handle new situations with no recompiling. Metaprogramming can be used to move computations from runtime to compile time, to generate code using compile time computations, and to enable self-modifying code. The ability of a programming language to be its own metalanguage allows reflective programming, and is termed ''reflection''. Reflection is a valuable language feature to facilitate metaprogramming. Metaprogramming was popular in the 1970s and 1980s using list processing languages such as Lisp. Lisp machine hardware ...
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Functional Programming
In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarative programming paradigm in which function definitions are Tree (data structure), trees of Expression (computer science), expressions that map Value (computer science), values to other values, rather than a sequence of Imperative programming, imperative Statement (computer science), statements which update the State (computer science), running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local Identifier (computer languages), identifiers), passed as Parameter (computer programming), arguments, and Return value, returned from other functions, just as any other data type can. This allows programs to be written in a Declarative programming, d ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Procedural Programming
Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as Function (computer programming), procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures. The first major procedural programming languages appeared –1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal (programming language), Pascal and C (programming language), C were published –1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for Subroutine#Jump to subroutine, calling procedures and returning from them. Hardware support for other types of programming is possible, like Lisp machines or Java processors, but no attempt was commercially successful. Development practices Certain software development practices are often employed with ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses Statement (computer science), statements that change a program's state (computer science), state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of command (computing), commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step (with general order of the steps being determined in source code by the placement of statements one below the other), rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed s ...
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Programming Paradigm
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the execution model, such as allowing Side effect (computer science), side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are about the way code is organized, such as grouping into units that include both state and behavior. Yet others are about Syntax (programming languages), syntax and Formal grammar, grammar. Some common programming paradigms include (shown in hierarchical relationship): * imperative programming, Imperative code directly controls Control flow, execution flow and state change, explicit statements that change a program state ** procedural programming, procedural organized as function (c ...
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General-purpose Programming Language
In computer software, a general-purpose programming language (GPL) is a programming language for building software in a wide variety of application Domain (software engineering), domains. Conversely, a Domain-specific language, domain-specific programming language (DSL) is used within a specific area. For example, Python (programming language), Python is a GPL, while SQL is a DSL for Query language, querying relational databases. History Early programming languages were designed for scientific computing (numerical calculations) or commercial data processing, as was computer hardware. Scientific languages such as Fortran and ALGOL, Algol supported floating-point calculations and multidimensional arrays, while business languages such as COBOL supported fixed-field file formats and record (computer science), data records. Much less widely used were specialized languages such as IPL-V and LISP for List (abstract data type), symbolic list processing; COMIT for string manipulation; APT ...
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Dynamic Programming Language
A dynamic programming language is a type of programming language that allows various operations to be determined and executed at runtime. This is different from the compilation phase. Key decisions about variables, method calls, or data types are made when the program is running, unlike in static languages, where the structure and types are fixed during compilation. Dynamic languages provide flexibility. This allows developers to write more adaptable and concise code. For instance, in a dynamic language, a variable can start as an integer. It can later be reassigned to hold a string without explicit type declarations. This feature of dynamic typing enables more fluid and less restrictive coding. Developers can focus on the logic and functionality rather than the constraints of the language. Implementation Eval Some dynamic languages offer an '' eval'' function. This function takes a string or abstract syntax tree containing code in the language and executes it. If this code ...
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MIT License
The MIT License is a permissive software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts very few restrictions on reuse and therefore has high license compatibility. Unlike copyleft software licenses, the MIT License also permits reuse within proprietary software, provided that all copies of the software or its substantial portions include a copy of the terms of the MIT License and also a copyright notice. In 2015, the MIT License was the most popular software license on GitHub, and was still the most popular in 2025. Notable projects that use the MIT License include the X Window System, Ruby on Rails, Node.js, Lua (programming language), Lua, jQuery, .NET, Angular (web framework), Angular, and React (JavaScript library), React. License terms The MIT License has the identifier MIT in the SPDX License List. It is also known as the "#Ambiguity and variants, Expat License". It has the following terms: Co ...
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