Richard Anderson (artist)
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Richard Anderson (artist)
Richard Anderson is an American concept artist, illustrator, and painter. He won the Gold Spectrum Award in 2011, the Art Directors Guild Award for Excellence in Production Design for a Fantasy Film in 2015, and he was the final person to win the Gemmell Award for Best Fantasy Cover Art. He has created artwork used on dozens of book covers, concept art used in the production of several films, and has worked both freelance and for specific companies in his career. Biography Richard Anderson is a native of Montana, where he lived in a trailer house. He began drawing when he was young, and had difficulty in school. After graduating high school, he began attending The Art Institute of Seattle, where he graduated after focusing on his drawing. In 2003, he began working as an artist at NCSoft (specifically at ArenaNet), where he worked on the ''Guild Wars'' games. After working at NCSoft for eight-and-a-half years, he moved to MPC, where he worked through 2011. He won the 2011 Gol ...
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Concept Art
Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials. History The term "concept art" was used by the Walt Disney Animation Studios as early as the 1930s. A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, a ...
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World Fantasy Award
The World Fantasy Awards are a set of awards given each year for the best fantasy literature, fantasy fiction published during the previous calendar year. Organized and overseen by the World Fantasy Convention, the awards are given each year at the eponymous annual convention as the central focus of the event. They were first given in 1975, at the first World Fantasy Convention, and have been awarded annually since. Over the years that the award has been given, the categories presented have changed; currently World Fantasy Awards are given in five written categories, one category for artists, and four special categories for individuals to honor their general work in the field of fantasy. The awards have been described by book critics such as ''The Guardian'' as a "prestigious fantasy prize", and one of the three most prestigious speculative fiction awards, along with the Hugo Award, Hugo and Nebula Awards (which cover both fantasy and science fiction). World Fantasy Award nomin ...
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Michael F
Michael may refer to: People * Michael (given name), a given name * Michael (surname), including a list of people with the surname Michael Given name "Michael" * Michael (archangel), ''first'' of God's archangels in the Jewish, Christian and Islamic religions * Michael (bishop elect), English 13th-century Bishop of Hereford elect * Michael (Khoroshy) (1885–1977), cleric of the Ukrainian Orthodox Church of Canada * Michael Donnellan (1915–1985), Irish-born London fashion designer, often referred to simply as "Michael" * Michael (footballer, born 1982), Brazilian footballer * Michael (footballer, born 1983), Brazilian footballer * Michael (footballer, born 1993), Brazilian footballer * Michael (footballer, born February 1996), Brazilian footballer * Michael (footballer, born March 1996), Brazilian footballer * Michael (footballer, born 1999), Brazilian footballer Rulers =Byzantine emperors= *Michael I Rangabe (d. 844), married the daughter of Emperor Nikephoros I *Mic ...
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Pocket Star Books
Gallery Publishing Group is a general interest publisher and a division of Simon & Schuster which houses the imprints Gallery Books, Pocket Books, Scout Press, Gallery 13, and Saga Press. Jen Bergstrom is the Senior Vice President and Publisher. History Simon & Schuster created the Gallery Books imprint in 2009 to unite the editorial teams of Pocket Books and Simon Spotlight Entertainment (or SSE), and Gallery Books launched its first list in 2010. Louise Burke was named executive vice-president and publisher while Jennifer Bergstrom, who had been publisher of SSE, would be editor-in-chief. Gallery’s initial mission was to focus on women's fiction, pop culture and entertainment.  Simon & Schuster announced a reorganization in October 2012 that created four divisions, with the Gallery Publishing Group as one. When the reorganization was complete, Gallery Publishing Group consisted of Gallery Books, Pocket Books, Pocket Star, and Karen Hunter Books. In the years since, Pocke ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Matt Forbeck
Matt Forbeck (born August 4, 1968) is an American author and game designer from Beloit, Wisconsin. Biography Forbeck first became interested in role-playing games at age 13 when he started playing ''Dungeons & Dragons''. He earned a degree in creative writing from the Residential College at the University of Michigan and graduated in 1989. Forbeck began working full-time on games and fiction after graduating. He was the editor on an adventure by Gary Gygax for New Infinites Productions, New Infinities called ''Epic of Yarth: Necropolis''. He wrote ''Outlaw'' (1991) and ''Western Hero'' (1991) for the Iron Crown Enterprises and Hero Games. Forbeck and Shane Hensley formed Pinnacle Entertainment Group to publish ''Deadlands''. Forbeck spent four years as the president of Pinnacle and was the director of the adventure games division at Human Head Studios for two years. Forbeck left Pinnacle to move to Alderac Entertainment Group just before the two companies ended their relationship, a ...
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Tor Books
Tor Books is the primary imprint of Tor Publishing Group (previously Tom Doherty Associates), a publishing company based in New York City. It primarily publishes science fiction and fantasy titles, and is the largest publisher of Chinese science fiction novels in North America. History Tor was founded by Tom Doherty, Harriet McDougal, and Jim Baen in 1980 (Baen would found his own imprint three years later). They were soon joined by Barbara Doherty and Katherine Pendill, who then composed the original startup team. ''Tor'' is a word meaning a rocky pinnacle, as depicted in Tor's logo. Tor Books was sold to St. Martin's Press in 1987. Along with St. Martin's Press; Henry Holt; and Farrar, Straus and Giroux, it became part of the Holtzbrinck group, now part of Macmillan in the US. In June 2019, Tor and other Macmillan imprints moved from the Flatiron Building, to larger offices in the Equitable Building. Imprints Tor is the primary imprint of Tor Publishing Group. There ...
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Modo (software)
Modo (stylized as MODO, and originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry. The program incorporates features such as n-gons and edge weighting, and runs on Microsoft Windows, Linux and macOS platforms. History Modo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D, originally developed on the Amiga platform and bundled with the Amiga-based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s. They are based in Mountain View, California. In 2001, senior management at NewTek (makers of LightWave) and their key LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave's work-flow and technology. NewTek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Lu ...
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Autodesk 3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. History The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D Stu ...
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Autodesk Maya
Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects. History Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and ''Alias Sketch!''. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of ''Dinosaur''. Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popul ...
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SketchUp
SketchUp is a suite of subscription products that include SketchUp Pro Desktop, a 3D modeling Computer-Aided Design (CAD) program for a broad range of drawing and design applications — including architectural, interior design, industrial and product design, landscape architecture, civil and mechanical engineering, theater, film and video game development. Owned by Trimble Inc., the program is currently available as a web-based application, ''SketchUp Free'', and three paid subscriptions, ''SketchUp Shop, SketchUp'' ''Pro, and SketchUp Studio,'' each with increasing functionality. The program includes drawing layout functionality, surface rendering in different "styles", and enables placement of its models within Google Earth. History @Last Software SketchUp was developed by startup company @Last Software of Boulder, Colorado, co-founded in 1999 by Brad Schell and Joe Esch.n SketchUp was created in August 2000 as a 3D content creation tool and was envisioned as a soft ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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