Rewrite (video Game)
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Rewrite (video Game)
''Rewrite'' is a Japanese visual novel developed by Key, a brand of VisualArt's. It was released on June 24, 2011 for Windows PCs and is rated for all ages. ''Rewrite'' is Key's ninth game, along with other titles such as '' Kanon'', ''Air'', and ''Clannad''. Key released a fan disc expanding on the game's story titled ''Rewrite Harvest festa!'' on July 27, 2012 for Windows. ''Rewrite'' was ported to the PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4, while ''Harvest festa!'' was ported to the PlayStation Vita. An English version of ''Rewrite'' for Windows was released by Sekai Project in 2021; they will also release ''Harvest festa!'' in English. The story follows the life of Kotarou Tennouji, a high school student with superhuman abilities who investigates supernatural mysteries with five girls from his school in the fictional city of Kazamatsuri. This ultimately leads him into the middle of a conflict between familiar summoners and superhumans with the f ...
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts, and is located in Kita, Osaka. Key's debut visual novel '' Kanon'' (1999) combined an elaborate storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as adult games, but this trend was broken with Key's third title ''Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype for the consumer port releases of the brand's games. Key has collaborated with P.A. Works and Aniplex to produce three original anime series: ''Angel Beats!'' (2010), ''Charlotte'' (2015), and ''The Day I Be ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Interactive Fiction
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Familiar Spirit
In European folklore of the medieval and early modern periods, familiars (sometimes referred to as familiar spirits) were believed to be supernatural entities that would assist witches and cunning folk in their practice of magic. According to records of the time, those alleging to have had contact with familiar spirits reported that they could manifest as numerous forms, usually as an animal, but sometimes as a human or humanoid figure, and were described as "clearly defined, three-dimensional... forms, vivid with colour and animated with movement and sound", as opposed to descriptions of ghosts with their "smoky, undefined form . When they served witches, they were often thought to be malevolent, but when working for cunning folk they were often considered benevolent (although there was some ambiguity in both cases). The former were often categorized as demons, while the latter were more commonly thought of and described as fairies. The main purpose of familiars was to serve th ...
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Superhuman
The term superhuman refers to humans or human-like beings with enhanced qualities and abilities that exceed those naturally found in humans. These qualities may be acquired through natural ability, self-actualization or technological aids. The related concept of a super race refers to an entire category of beings with the same or varying superhuman characteristics, created from present-day human beings by deploying various means such as eugenics, euthenics, genetic engineering, nanotechnology, and/or brain–computer interface, brain–computer interfacing to accelerate the process of human evolution. Throughout history, the discussion of superhuman traits and the idea of the ideal human in physical, mental, or spiritual form has influenced politics, policy, philosophy, science and various social movements, as well as featuring prominently in culture. Groups advocating the deliberate pursuit of superhuman qualities for philosophical, political, or moral reasons are sometimes ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Fan Disc
A fan disc (sometimes called fandisk or simply abbreviated as FD) is a package of additional content, usually released by a game company after the successful launch of one of its titles. The contents of fan discs varies, but often includes new images, music, minigames and miscellaneous information related to the original game. Eroge visual novels, such as ''Popotan'', frequently receive fan discs. Since most visual novels depict standalone stories, rarely warranting sequels, this particular genre notoriously employs fan discs as a medium to explore pre-established settings and profit from the original game's popularity. Sometimes, a fan disc is made as a compilation of the two separate, but similar games, aiming to serve as a link between them (the ''Come See Me Tonight'' series being an example). ''Tsukihime''s PLUS-disc translation by mirror moon, MangaGamer's first official English translation of the ''Edelweiss'' fan disc, ''Edelweiss Eiden Fantasia'', and Jutsuki Sen & Co.' ...
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Clannad (visual Novel)
''Clannad'' is a Japanese visual novel developed by Key and released on April 28, 2004 for Windows. While both of Key's first two previous works, '' Kanon'' and ''Air'', had been released first as adult games and then censored for the younger market, ''Clannad'' was specifically made for all ages. It was later ported to the PlayStation 2, PlayStation Portable, Xbox 360, PlayStation 3, PlayStation Vita, PlayStation 4 and Nintendo Switch consoles. An English version for Windows was released on Steam by Sekai Project in 2015. The story follows the life of Tomoya Okazaki, from adolescence to adulthood. As an average high school student, he meets many people in his last year at school, including five girls whose individual problems he helps resolve, and his life is further detailed after graduating from high school. The gameplay of ''Clannad'' follows a plot that branches into different scenarios based on various courses of interaction by the player character. The game was ranked as ...
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