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Return To The Keep On The Borderlands
Return to the Keep on the Borderlands is a 1999 adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It is a sequel to the original ''The Keep on the Borderlands'' module (B2) from 1979. Both modules were published by TSR, Inc. Background Although the original B2 publication was generic in terms of setting, the 1999 "Return" publication retroactively placed the Keep in the ''World of Greyhawk'' campaign setting, specifically in the southwestern Yeomanry. The events depicted in the sequel take place approximately 20 years after those in the original B2 module. It is nevertheless an introductory adventure intended for low-level characters. Plot summary ''Return to the Keep on the Borderlands'' was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos.sample Publication history ''Return to the Keep on the Borderlands'' was written by John D. Rateliff, and published by TSR in 1999. Several supplements wer ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as '' GURPS'', it has published articles on other games such as '' d20 System'', '' Talisman'', '' Nobilis'', '' Hero System'', and has featured various comic strips and sing ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged Adventure ...
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Roleplaying
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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Return To White Plume Mountain
''Return to White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the ''World of Greyhawk'' campaign setting and is a sequel to Lawrence Schick's 1979 module '' White Plume Mountain''. The 64-page book was written by Bruce R. Cordell and updates the legend of the eponymous mountain and its previous inhabitant, the sorcerer Keraptis. In the Greyhawk timeline, the events in the module are assumed to occur 20 years after the events described in the original S2 - ''White Plume Mountain'' adventure. Cover text In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium. Two decades ago, however, Keraptis reappeared in Whi ...
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Ravenloft (module)
''Ravenloft'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition ''Advanced Dungeons & Dragons'' game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of ''Ravenloft'' focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends. The Hickmans began work on ''Ravenloft'' in the late 1970s, intent on creating a frightening portrait of a vampire in a setting that combined Gothic horror with the ''D&D'' game system. They play-tested the adventure with a group of players each Halloween for five ye ...
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Dragonlance Classics
''Dragonlance Classics'' is a series of adventure modules for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary The ''Dragonlance Classics'' series reprints the original adventure modules from the 14 modules in the Dragonlance Saga series from 1984 to 1986 and updates them to AD&D 2nd Edition game rules. ''Dragonlance Saga Classics, Volume 1'' is a compilation of modules D1 through D4, revised for the 2nd edition rules. ''Dragonlance Classics Volume III'', the third and final installment, compiles the '' Dragons of Dreams'', ''Dragons of Faith'', ''Dragons of Truth'', and '' Dragons of Triumph'' entries, omitting the ''Dragons of Glory'' board game. Players assume the roles of Tanis, Raistlin, and other characters from the early Dragonlance novels, then embark on a journey that takes them from the Red Dragon Inn to the depths of the Blood Sea. Publication history DLC1 ''Dragonlance Saga Classics, Volume 1'' was written by the TSR staff and publish ...
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The Liberation Of Geoff
''Against the Giants: The Liberation of Geoff'' is an adventure module for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Against the Giants: The Liberation of Geoff'' provided a set of adventuring materials that expanded on the original three modules. The full text of G1, G2, and G3, were included, along with details of eighteen new adventure sites in Geoff, linked together as an integrated campaign. The new material in the 96-page book was written by Sean K. Reynolds. Publication history ''Against the Giants: The Liberation of Geoff'' was published by Wizards of the Coast in 1999 to commemorate the 25th anniversary of TSR. Several supplements were released in 1999 to update some of the most popular of TSR's ''Dungeons & Dragons'' adventures, including ''Against the Giants: The Liberation of Geoff'' (1999), '' Dragonlance Classics 15th Anniversary Edition'' (1999), ''Ravenloft'' (1999), ''Return to the Keep on the Borderlands' ...
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Yeomanry (Greyhawk)
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's '' Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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John D
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the '' Forgotten Realms'' setting for '' Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the '' Dungeons & Dragons'', as well others such as ''Battle ...
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