Return To Krondor
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Return To Krondor
''Return to Krondor'' is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's ''Betrayal at Krondor'', it was released for Microsoft Windows on the PC in time for the 1998 Thanksgiving and Christmas season. It was re-released on GOG.com in 2010 and again for Steam in 2016. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game. Feist later wrote a novelization of this game, entitled '' Krondor: Tear of the Gods''. It is the third part of his '' Riftwar Legacy'' trilogy; the first part of which was a novelization of ''Betrayal at Krondor'' entitled '' Krondor: The Betrayal''. Gameplay Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the g ...
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7th Level
7th Level was a video game development company based in Dallas, Texas and founded in 1993. Notable game titles by the company include: the three Monty Python games (with the aid of Python member Eric Idle); '' G-Nome'' (1997), a '' MechWarrior''-style game; '' Helicops'' (1997), an anime-inspired game that featured arcade-style aerial combat; and '' Tracer,'' a game where the player hacked computer systems distributed for cash by using a virtual avatar in the design of ''Neuromancer'', ''Shadowrun'', or '' Snowcrash-''styled virtual worlds. On November 17, 1997, 7th Level announced their intention to merge with Pulse Entertainment, in order to create P7 Solutions, an integrated solutions company. The following day, the distribution rights for the three Monty Python games were acquired by Panasonic Interactive Media, which ended 7th Level's involvement with the game's development and publishing. The merger announced between 7th Level and Pulse Entertainment was later cancelled in ...
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Tear Of The Gods
''Krondor: Tear of the Gods'' is a fantasy novel by American author Raymond E. Feist, the third book in his ''The Riftwar Legacy'' series. It is a novelization of the computer game ''Return to Krondor''. Plot The story opens with a closer look at the person behind the plots to force the Kingdom of the Isles into war with its neighbors. The sorcerer Sidi uses a pirate named Bear to create chaos in the Kingdom. Squire James of Krondor is sent by Arutha, Prince of Krondor, to escort the newly appointed court magician, Jazhara, to the palace. In doing so, they discover a silk maker using child labor Child labour refers to the exploitation of children through any form of work that deprives children of their childhood, interferes with their ability to attend regular school, and is mentally, physically, socially and morally harmful. Such e ... to make profits. Jazhara discovers that the trader is actually a spy for her great-uncle, Hazara-Kahn, Ambassador of the Empire of ...
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Alchemy
Alchemy (from Arabic: ''al-kīmiyā''; from Ancient Greek: χυμεία, ''khumeía'') is an ancient branch of natural philosophy, a philosophical and protoscientific tradition that was historically practiced in China, India, the Muslim world, and Europe. In its Western form, alchemy is first attested in a number of pseudepigraphical texts written in Greco-Roman Egypt during the first few centuries AD.Principe, Lawrence M. The secrets of alchemy'. University of Chicago Press, 2012, pp. 9–14. Alchemists attempted to purify, mature, and perfect certain materials. Common aims were chrysopoeia, the transmutation of "base metals" (e.g., lead) into "noble metals" (particularly gold); the creation of an elixir of immortality; and the creation of panaceas able to cure any disease. The perfection of the human body and soul was thought to result from the alchemical ''magnum opus'' ("Great Work"). The concept of creating the philosophers' stone was variously connected with all of the ...
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Warrior (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Middle-Eastern
The Middle East ( ar, الشرق الأوسط, ISO 233: ) is a geopolitical region commonly encompassing Arabia (including the Arabian Peninsula and Bahrain), Asia Minor (Asian part of Turkey except Hatay Province), East Thrace (European part of Turkey), Egypt, Iran, the Levant (including Ash-Shām and Cyprus), Mesopotamia (modern-day Iraq), and the Socotra Archipelago (a part of Yemen). The term came into widespread usage as a replacement of the term Near East (as opposed to the Far East) beginning in the early 20th century. The term "Middle East" has led to some confusion over its changing definitions, and has been viewed by some to be discriminatory or too Eurocentric. The region includes the vast majority of the territories included in the closely associated definition of Western Asia (including Iran), but without the South Caucasus, and additionally includes all of Egypt (not just the Sinai Region) and all of Turkey (not just the part barring East Thrace). Most Mid ...
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Magus
Magi (; singular magus ; from Latin ''magus'', cf. fa, مغ ) were priests in Zoroastrianism and the earlier religions of the western Iranians. The earliest known use of the word ''magi'' is in the trilingual inscription written by Darius the Great, known as the Behistun Inscription. Old Persian texts, predating the Hellenistic period, refer to a magus as a Zurvanic, and presumably Zoroastrian, priest. Pervasive throughout the Eastern Mediterranean and Western Asia until late antiquity and beyond, ''mágos'' (μάγος) was influenced by (and eventually displaced) Greek '' goēs'' (γόης), the older word for a practitioner of magic, to include astronomy/astrology, alchemy, and other forms of esoteric knowledge. This association was in turn the product of the Hellenistic fascination for Pseudo-Zoroaster, who was perceived by the Greeks to be the Chaldean founder of the Magi and inventor of both astrology and magic, a meaning that still survives in the modern-day words "ma ...
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Squire
In the Middle Ages, a squire was the shield- or armour-bearer of a knight. Use of the term evolved over time. Initially, a squire served as a knight's apprentice. Later, a village leader or a lord of the manor might come to be known as a "squire", and still later, the term was applied to members of the landed gentry. In contemporary American usage, "squire" is the title given to justices of the peace or similar local dignitaries. ''Squire'' is a shortened version of the word ''esquire'', from the Old French (modern French ), itself derived from the Late Latin ("shield bearer"), in medieval or Old English a ''scutifer''. The Classical Latin equivalent was ("arms bearer"). Knights in training The most common definition of ''squire'' refers to the Middle Ages. A squire was typically a young boy, training to become a knight. A boy became a page at the age of 7 then a squire at age 14. Squires were the second step to becoming a knight, after having served as a page. Boys s ...
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Thief (character Class)
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Lockpicking
Lock picking is the practice of unlocking a lock by manipulating the components of the lock device without the original key. Although lock-picking can be associated with criminal intent, it is an essential skill for the legitimate profession of locksmithing, and is also pursued by law-abiding citizens as a useful skill to learn, or simply as a hobby (locksport). In some countries, such as Japan, lock-picking tools are illegal for most people to possess, but in many others, they are available and legal to own as long as there is no intent to use them for criminal purposes. History Locks by definition secure or fasten something with the intention that access is possible only with the matching key. Despite this, criminal lock picking likely started with the first locks. Famed locksmith Alfred Charles Hobbs said in the mid-1800s: Professional and recreational lock picking also has a long history. King Louis XVI of France (1754–1793) was a keen designer, picker, and man ...
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Potion
A potion () is a liquid "that contains medicine, poison, or something that is supposed to have magic powers.” It derives from the Latin word ''potus'' which referred to a drink or drinking. The term philtre is also used, often specifically for a love potion, a potion that is supposed to create feelings of love or attraction in the one who drinks it. Throughout history there have been several types of potions for a range of purposes. Reasons for taking potions ranged from curing an illness, to securing immortality to trying to induce love. These potions, while often ineffective or poisonous, occasionally had some degree of medicinal success depending on what they sought to fix and the type and amount of ingredients used. Some popular ingredients used in potions across history include Spanish fly, nightshade plants, cannabis and opium. During the 17th to 19th century, it was common in Europe to see peddlers offering potions for ailments ranging from heartbreak to the plague ...
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Dark Alliance II
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complementary ...
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