Retrode
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Retrode
The Retrode is a USB adapter for legacy video games that enabled the use of game cartridges and controllers with emulators. Technically, the Retrode could be considered a ROM dumper in that it could create a copy of the cartridge content. Unlike most such devices, the Retrode could be operated without drivers or special software under the most popular operating systems. It further allowed the emulator to directly access the game data through the file system, eliminating the need to create a ROM image as a separate step. By default, the Retrode was equipped with cartridge slots and controller ports for the SNES and Sega Genesis (also known as Mega Drive outside North America) game consoles; support for cartridges and controllers for other systems could be added via so-called plug-in adapters that users can buy online or make themselves. History The device was originally conceived by Matthias Hullin in 2009 during a discussion on USB accessories in a user forum for the Pandor ...
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Game Backup Device
A game backup device, informally called a copier, is a device for backing up ROM data from a video game cartridge to a computer file called a ROM image and playing them back on the official hardware. Recently flash cartridges, especially on the Game Boy Advance and Nintendo DS platforms, only support the latter function; they cannot be used for backing up ROM data. Game backup devices also make it possible to develop homebrew software on video game systems. Game backup devices differ from modchips in that modchips are used in conjunction with systems that use generally available media such as CDs and DVDs, whereas game backup devices are used with systems that use cartridges. Video game companies consider these devices as a tool for reverse engineering to facilitate copyright infringement. Most of the devices are made in China, but they are available globally. Recently, legal action has been taken by companies such as Nintendo to remove these devices from the marketplace, but the ...
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Video Game Console Emulator
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass the limitations of the original hardware, such as broader controller compatibility, timescale control, greater performance, clearer quality, easier access to memory modifications (like GameShark), one-click cheat codes, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles. The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media), which are created by either specialized tools for game cartridges, or regular optical drives reading the data. Most games retain their copyright despite the increasing time-sp ...
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ROM Image
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on a different device than which they were designed for. ROM burners are used to copy ROM images to hardware, such as ROM cartridges, or ROM chips, for debugging and QA testing. Creation ROMs can be copied from the read-only memory chips found in cartridge-based games and many arcade machines using a dedicated device in a process known as ''dumping''. For most common home video game systems, these devices are widely available, examples being the Doctor V64, or the Retrode. Dumping ROMs from arcade machines, which are highly customized PCBs, often requires ind ...
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Gesellschaft Mit Beschränkter Haftung
A ''Gesellschaft mit beschränkter Haftung'' (, abbreviated GmbH and also GesmbH in Austria; ) is a type of legal entity common in Germany, Austria, Switzerland (where it is equivalent to a ''société à responsabilité limitée''), and Liechtenstein. It is an entity broadly equivalent to the private limited company in the United Kingdom and many Commonwealth countries, and the limited liability company (LLC) in the United States. The name of the GmbH form emphasizes the fact that the owners (''Gesellschafter'', also known as members) of the entity are not personally liable or credible for the company's debts. GmbHs are considered legal persons under German, Swiss, and Austrian law. Other variations include mbH (used when the term ''Gesellschaft'' is part of the company name itself), and gGmbH (''gemeinnützige'' GmbH) for non-profit companies. The GmbH has become the most common corporation form in Germany because the AG (''Aktiengesellschaft''), the other major company form ...
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Gizmodo
''Gizmodo'' ( ) is a design, technology, science and science fiction website. It was originally launched as part of the Gawker Media network run by Nick Denton, and runs on the Kinja platform. ''Gizmodo'' also includes the subsite ''io9'', which focuses on science fiction and futurism. ''Gizmodo'' is now part of G/O Media, owned by private equity firm Great Hill Partners. History The blog, launched in 2002, was originally edited by Peter Rojas, who was later recruited by Weblogs, Inc. to launch their similar technology blog, ''Engadget''. By mid-2004, ''Gizmodo'' and ''Gawker'' together were bringing in revenue of approximately $6,500 per month. Gizmodo then launched in other locations: *In 2005, VNU and Gawker Media formed an alliance to republish ''Gizmodo'' across Europe, with VNU translating the content into French, German, Dutch, Spanish, Italian and Portuguese, and adding local European-interest material. *In 2006, ''Gizmodo Japan'' was launched by Mediagene, with add ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Game Controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available to ...
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USB Mass Storage
The USB mass storage device class (also known as USB MSC or UMS) is a set of computing communications protocols, specifically a USB Device Class, defined by the USB Implementers Forum that makes a USB device accessible to a host computing device and enables file transfers between the host and the USB device. To a host, the USB device acts as an external hard drive; the protocol set interfaces with a number of storage devices. Uses Devices connected to computers via this standard include: * External magnetic hard drives * External optical drives, including CD and DVD reader and writer drives * USB flash drives * Solid-state drives * Adapters between standard flash memory cards and USB connections * Digital cameras * Portable media players * Card readers * PDAs * Mobile phones Devices supporting this standard are known as MSC (Mass Storage Class) devices. While MSC is the original abbreviation, UMS (Universal Mass Storage) has also come into common use. Operating system sup ...
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Firmware
In computing, firmware is a specific class of computer software that provides the low-level control for a device's specific hardware. Firmware, such as the BIOS of a personal computer, may contain basic functions of a device, and may provide hardware abstraction services to higher-level software such as operating systems. For less complex devices, firmware may act as the device's complete operating system, performing all control, monitoring and data manipulation functions. Typical examples of devices containing firmware are embedded systems (running embedded software), home and personal-use appliances, computers, and computer peripherals. Firmware is held in non-volatile memory devices such as ROM, EPROM, EEPROM, and flash memory. Updating firmware requires ROM integrated circuits to be physically replaced, or EPROM or flash memory to be reprogrammed through a special procedure. Some firmware memory devices are permanently installed and cannot be changed after manufacture. C ...
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Hack A Day
''Hackaday'' is a hardware hacking website. It was founded in 2004 as a web magazine. Since 2014, Hackaday also hosts a community database of open-source hardware designs. History Hackaday was founded in 2004 by Phillip Torrone as a web magazine for Engadget, devoted to publishing and archiving "the best hacks, mods and DIY projects from around web". Hackaday was since split from Engadget and its former parent company Weblogs, Inc. by its at the time owner Jason Calacanis. In 2007 ''Computerworld'' magazine ranked Hackaday #10 on their list of the top 15 geek blog sites. Hackaday.io started as a project hosting site in 2014 under the name of Hackaday Projects. It allows users to upload open-source hardware designs. As of 2015, it had grown into a social network of 100,000 members. In 2015, Hackaday's owner, Supplyframe, acquired the hardware marketplace Tindie. In 2021, Hackaday's owner, Supplyframe, was acquired by Siemens. See also * Instructables * Thingiverse * Torr ...
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GPIO
A general-purpose input/output (GPIO) is an uncommitted digital signal pin on an integrated circuit or electronic circuit (e.g. MCUs/ MPUs ) board which may be used as an input or output, or both, and is controllable by software. GPIOs have no predefined purpose and are unused by default. If used, the purpose and behavior of a GPIO is defined and implemented by the designer of higher assembly-level circuitry: the circuit board designer in the case of integrated circuit GPIOs, or system integrator in the case of board-level GPIOs. Integrated circuit GPIOs Integrated circuit (IC) GPIOs are implemented in a variety of ways. Some ICs provide GPIOs as a primary function whereas others include GPIOs as a convenient "accessory" to some other primary function. Examples of the former include the Intel 8255, which interfaces 24 GPIOs to a parallel communication bus, and various GPIO ''expander'' ICs, which interface GPIOs to serial communication buses such as I²C and SMBus. An example o ...
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