Rendering APIs
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Rendering APIs
Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/ command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were important for compatibility and adoption before graphics accelerators became widespread. Some have been extended to include support for compute shaders. Low level rendering APIs typically leave more responsibility with the user for resource memory management, and require more verbose control, but have significantly lower CPU overhead, ''and'' allow greater utilisation of multicore processors. 2D rendering APIs * OpenVG * Direct2D * Quartz 2D * Anti-Grain Geometry (AGG) * Simple DirectMedia Layer (SDL) * Simple and Fast Multimedia Library (SFML) * X11 * Cairo * Skia * Qt GUI primitive ren ...
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Graphics Accelerator
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. History 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scanned out o ...
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Cairo (graphics)
Cairo (stylized as cairo) is an Open-source software, open-source graphics library that provides a vector graphics-based, device-independent Application programming interface, API for software developers. It provides primitives for Plane (mathematics), two-dimensional drawing across a number of different front and back ends, backends. Cairo uses hardware acceleration when available. Software architecture Language bindings A library written in one programming language may be used in another language if language binding, bindings are written; Cairo has a range of bindings for various languages including C++, C Sharp (programming language), C# and other Common Language Infrastructure, CLI languages, Delphi (programming language), Delphi, Eiffel (programming language), Eiffel, Fortran, Factor (programming language), Factor, Harbour (programming language), Harbour, Haskell (programming language), Haskell, Julia (programming language), Julia, Lua (programming language), Lua, Perl, ...
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OpenGL SC
OpenGL for Safety Critical applications (OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the needs of the Safety Critical market for avionics, industrial, military, medical and automotive applications including FAA DO-178C/ED-12C Level A certification. OpenGL SC is managed by the not-for-profit technology consortium A consortium () is an association of two or more individuals, companies, organizations, or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for achieving a ..., the Khronos Group, Inc. OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0. OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3. Equivalence is not strictly maintained, and features not in the original API specification were added, such as display lists. References External links * OpenGL SC Reg ...
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OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform. The GLU library and the original GLUT are not available for OpenGL ES; freeglut however, supports it. OpenGL ES is managed by the non-profit technology consortium Khronos Group. Vulkan, a next-generation API from Khronos, is made for simpler high performance drivers for mobile and desktop devices. Versions Several versions of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specifi ...
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OpenGL Shading Language
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages. Background With advances in graphics cards, new features have been added to allow for increased flexibility in the rendering pipeline at the vertex and fragment level. Programmability at this level is achieved with the use of fragment and vertex shaders. Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history. Originally introduced as an extension to OpenGL 1.4, GLSL w ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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Video Games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Computer-aided Design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as ''electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics to depict t ...
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Argonaut Software
Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game '' Star Fox'' and its supporting Super FX chip, and for '' Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024. History Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of '' Jason and the Argonauts''. Its head offices were in Colindale, London,Company Summary


. Argonaut Games. 29 October 1996. Retrieved on 21 May 2016. "Argonaut ...
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BRender
Argonaut Games is a British video game developer founded in 1982. It was known for the Super Nintendo Entertainment System, Super NES video game ''Star Fox (1993 video game), Star Fox'' and its supporting Super FX chip, and for ''Croc: Legend of the Gobbos'' and the ''Starglider'' series. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024. History Founded as Argonaut Software by teenager Jez San in 1982, the company name is a play on his name (J. San) and the mythological story of ''Jason and the Argonauts (1963 film), Jason and the Argonauts''. Its head offices were in Colindale, London,Company Summary


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RenderMan Interface Specification
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification for a standard communications protocol (or interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to PostScript but for describing 3D scenes rather than 2D page layouts. Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what rendering algorithms are utilized by the latter. The interface was first published in 1988 (version 3.0) and was designed to be sufficiently future proof Future-proofing (also futureproofing) is the process of anticipating the future and developing methods of risk mitigation, mi ...
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Canvas Element
The HTML canvas element allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Introduced in HTML5, it is a low level, procedural model that updates a bitmap. The element also helps in making 2D games. While the element offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES. History Canvas was initially introduced by Apple for use in their own Mac OS X WebKit component in 2004, powering applications like Dashboard widgets and the Safari browser. Later, in 2005, it was adopted in version 1.8 of Gecko browsers, and Opera in 2006, and standardized by the Web Hypertext Application Technology Working Group (WHATWG) on new proposed specifications for next generation web technologies. Usage A canvas consists of a drawable region defined in HTML code with ''height'' and ''width'' attributes. JavaScript code may access the area through a full set of drawing functions similar to those of other common 2D APIs, thus ...
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