HOME
*





Reign Of Fire (video Game)
''Reign of Fire'' is a 2002 action-adventure game published by BAM! Entertainment. It is based on the 2002 film Reign of Fire (film), of the same name, in which dragons have annihilated the majority of the human race, and the survivors attempt to fight back using scavenged military hardware. The plot of the game, however, differs significantly from the film. Gameplay The game allows the player to play as both a dragon and a human. As a human, the player takes the role of a survivor, in a third-person vehicle-based shooter - tanks and jeeps most notably, which can all carry rockets and machine gun turrets; if the player is touched by fire from a dragon they must find water to douse the flames or they will die. As a dragon, the player takes the role of a maturing dragon able to use fireballs to engage targets at range, napalm breath to set targets alight and using their talons to pick up items (including enemy combatants) and use them as makeshift bombs to attack ground targets. Pl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Headstrong Games
Headstrong Games was a subsidiary of Kuju Entertainment based in London that developed video games. History The studio was formed in 2000 as Kuju London. In 2008, it was rebranded as Headstrong Games. In 2013, Headstrong Games was included in the Develop 100 Studio Hot List. In 2017, Kuju Entertainment shifted focus to contract game development. Consequently, this led to Headstrong games and their resources, along with their sister studio Zoë Mode, to be amalgamated into Kuju. Games As Kuju London *'' Reign of Fire'' (2002) *''Battalion Wars'' (2005) * ''Terror Strike'' (2006) *'' Battalion Wars 2'' (2007) As Headstrong Games *'' Art Academy'' (2009) *'' The House of the Dead: Overkill'' (2009) *'' Lord of the Rings: Aragorn's Quest'' (2010) *''The Sorcerer's Apprentice'' (2010) *'' Top Gun: Hard Lock'' (2012) *'' Art Academy: Lessons for Everyone! (2012) *'' Rabbids Rumble'' (2012) *''Art Academy: SketchPad'' (2013) *'' Pokémon Art Academy'' (2014) *''Art Academy: Home St ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Large-calibre Artillery
The formal definition of large-calibre artillery used by the United Nations Register of Conventional Arms (UNROCA) is " guns, howitzers, artillery pieces, combining the characteristics of a gun, howitzer, mortar, or multiple-launch rocket system, capable of engaging surface targets by delivering primarily indirect fire, with a calibre of 75 millimetres and above". This definition, shared by the Arms Trade Treaty and the Treaty on Conventional Armed Forces in Europe, is derived from a definition in United Nations General Assembly Resolution 46/36L, which set a threshold of 100mm. Several grammatical changes were made to that latter in 1992 and the threshold was lowered in 2003 to yield the current definition, as endorsed by UN General Assembly Resolution 58/54. Historically, large-calibre weapons have included bombards and siege guns. Late Middle Ages In the context of late medieval siege warfare the term superguns applies to stone-firing bombards with a ball diameter of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Scored By James Hannigan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first prac ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Video Games Based On Films
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Video Games About Dragons
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Spa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Kuju Games
Kuju may refer to: * Kuju, Ramgarh, a town in Ramgarh district, Jharkhand, India * Kuju, Ardabil, a town in Iran * Kujū, Ōita, a town in Ōita Prefecture, Japan * Mount Kujū, a mountain in Kyushu Island, Japan * Kuju Castle, a military fortress from the Goryeo period, in Kusong, North Korea * Kuju Entertainment Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from Ei ..., a video game company People with the name * Kuju Mai, title character of ''Mai, the Psychic Girl'' {{Disambiguation, geo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

GameCube Games
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include ''Super Smash Bros. Melee'', ''Luigi's Mansion'', '' Super Mario Sunshine'', '' Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', '' Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and '' Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Boy Advance Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crawfish Interactive Games
Crayfish are freshwater crustaceans belonging to the clade Astacidea, which also contains lobsters. In some locations, they are also known as crawfish, craydids, crawdaddies, crawdads, freshwater lobsters, mountain lobsters, rock lobsters, mudbugs, baybugs or yabbies. Taxonomically, they are members of the Superfamily (zoology), superfamilies Astacoidea and Parastacoidea. They breathe through feather-like gills. Some species are found in brooks and streams, where fresh water is running, while others thrive in swamps, ditches, and paddy fields. Most crayfish cannot tolerate Water pollution, polluted water, although some species, such as ''Procambarus clarkii'', are hardier. Crayfish feed on animals and plants, either living or decomposing, and detritus. The term "crayfish" is applied to saltwater species #Other animals, in some countries. Terminology The name "crayfish" comes from the Old French language, Old French word ' (French language, Modern French '). The word has been ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]