Redshift (renderer)
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Redshift (renderer)
Redshift is a GPU-accelerated 3D rendering software developed by Redshift Rendering Technologies Inc., a subsidiary of Maxon. Overview According to the developer's claim, Redshift is the first 3D renderer with full GPU acceleration on the market. It was initially released in 2014 by Redshift Rendering Technologies Inc. In 2017 Redshift experimented with virtual reality input user interface, initially tailored for architects. In 2019 the Redshift Rendering Technologies Inc. was acquired along with all rights on its software product by the German 3D software company Maxon, the developer of Cinema 4D. On 13 April 2021 the software received its first version for macOS, natively supporting both Apple M1 GPU and AMD Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactur ... GPUs on Intel-ba ...
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Maxon Computer GmbH
Maxon Computer GmbH is a German software acquisition company that produces the 3D software Cinema 4D. History Maxon was founded in 1985 by three college students, Harald Egel, Uwe Bärtels and Harald Schneider. They had purchased their first computer, an Atari ST, and agreed to write a book about the basic programming language that ran on the ATARI ST, the GFA-BASIC Buch. The first issue of ST-Computer was released in January 1986. In 1991, after two years of development, the first version of Cinema 4D was launched in December 1993. This was followed in May 1994 with an upgrade to Cinema 4D V1.5, with improvements in rendering quality. Cinema 4D became Maxon Computer's flagship product. In January 2000, Nemetschek, a leader in architectural CAD Software, bought a 70% stake in Maxon in order to acquire a high-quality renderer for their CAD models, as well as to enter the multimedia market and later introduced version 6 of Cinema 4D XL Cinema 4D Release 10 was presented in 200 ...
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3D Rendering
3D rendering is the 3D computer graphics process of converting 3D modeling, 3D models into 2D computer graphics, 2D images on a computer. 3D renders may include photorealistic rendering, photorealistic effects or non-photorealistic rendering, non-photorealistic styles. Rendering methods Rendering (computer graphics), Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic Wire frame model, wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, Ray tracing (graphics), ray tracing, or Radiosity (computer graphics), radiosity. Rendering may take from fractions of a second to days for a single image/frame. In general, different methods are better suited for e ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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MacOS
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems (iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promi ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Cinema 4D
Cinema 4D is a 3D software suite developed by the German company Maxon. Overview As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing. 2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. "Lite" acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe. Initially, Cinema 4D was developed for Amiga compu ...
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Apple M1
Apple M1 is a series of ARM architecture, ARM-based system-on-a-chip, systems-on-a-chip (SoCs) Apple silicon, designed by Apple Inc. as a central processing unit (CPU) and graphics processing unit (GPU) for its Mac (computer), Mac desktop computer, desktops and Laptop, notebooks, and the iPad Pro and iPad Air (5th generation), iPad Air Tablet computer, tablets. The M1 chip initiated Apple's third Mac transition to Apple silicon, change to the instruction set architecture used by Macintosh computers, switching from Intel to Apple silicon 14 years after they were Mac transition to Intel processors, switched from PowerPC to Intel, and 26 years after the transition from the original Motorola 68000 series to PowerPC. At the time of introduction in 2020, Apple said that the M1 had the world's fastest CPU core "in low power silicon" and the world's best CPU performance per watt. Its successor, Apple M2, was announced on June 6, 2022 at WWDC. The M1 was introduced in November 2020, and ...
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Metal API
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. It debuted in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL '' etal Shading Language' is a single, unified language that allows tighter integration between the graphics and compute programs. Since MSL is C++-based, you will find it familiar and easy to use." Features Metal aims to provide low-overhead access to the GPU. Commands are encoded beforehand and then submitted to the GPU for asynchronous ex ...
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