Reapers (Mass Effect)
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Reapers (Mass Effect)
The Reapers are a fictional fleet of sentient starships that serve as the main antagonists of the ''Mass Effect'' trilogy. The design of the Reapers was inspired by H. P. Lovecraft's Cthulhu Mythos deities. Within the series, the Reapers cause galactic-level mass extinctions every fifty-thousand years. The Reapers and their technology are capable of brainwashing organic life through a mind control process called indoctrination. The Reapers employ servants who are often altered into synthetic-organic life forms. Notable Reapers include Sovereign, first mentioned in the 2007 novel '' Mass Effect: Revelation'', and Harbinger, a major antagonist of ''Mass Effect 2'', and leader of the Reaper invasion on Earth in ''Mass Effect 3''. Sovereign and Harbinger are voiced by Peter Jessop and Keith Szarabajka, respectively. The Reapers were generally well received by critics, and regularly feature on lists of the greatest video game antagonists. Background The Reapers are colossal entiti ...
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Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations. The franchise originated in a series of video games developed by BioWare and published by Electronic Arts. Each installment is a third-person shooter with role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers. The inaugural video game in the series, ''Mass Effect'' (2007), follows Shepard's investigation of Saren Arterius, one of the Reapers' agents. ''Mass Effect 2'' (2010) begins two years later and sees Shepard's forces battling the Collectors, an alien race abducting human colonies to facilitate the Reapers' ...
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Lovecraftian Horror
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthur ...
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Turian (Mass Effect)
The turians are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. Turians are the first alien species to have come into contact with humanity within series lore, which inadvertently sparked a brief but vicious period of conflict which is eventually de-escalated due to the intervention of the Citadel Council, a multispecies governing body based on the Citadel space station. The aftermath of the so-called First Contact War as well as the underlying tensions between humanity and the turians form a recurring narrative theme in the ''Mass Effect'' series, which began with the franchise's debut work, the 2007 novel '' Mass Effect: Revelation''. Turians are conceived as an avian humanoid species with an exoskeleton, whose biology is radically different from that of humanity and several other species, and are culturally rooted in a stratocratic society. Turian characters have appeared i ...
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Krogan
The krogan are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. A member of the species is first introduced in the 2007 novel '' Mass Effect: Revelation''. The krogan are typically depicted as large reptilian bipedal humanoids who are physically tenacious, favor mercenary work, and thrive on conflict and violence. The krogan are native to the planet Tuchanka, which is presented as a post-apocalyptic wasteland as a result of the krogan's global thermonuclear civil war in the distant past. The krogan are presented as having a complicated relationship with the rest of the Milky Way galactic civilizations, especially the salarians; a past conflict led to the other interstellar species unleashing a genetically engineered biological weapon called the genophage on the krogan, drastically reducing their population and potentially driving the species to a slow and inevitable extinction. Fr ...
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Asari (Mass Effect)
The asari are a fictional extraterrestrial humanoid species in the ''Mass Effect'' multimedia franchise developed by BioWare and published by Electronic Arts. First introduced in the 2007 novel '' Mass Effect: Revelation'', the asari are a sapient homeotherm species who are naturally inclined towards biotics, the ability to manipulate dark energy and alter the mass of objects through the use of electrical impulses from the brain, which produce various psychic abilities such as telekinesis. The asari are depicted as beings with a feminine appearance by non-asari standards, a pansexual- panromantic orientation, and the capability of reproducing with any species. Asari can live for over a thousand years and go through three stages of life, which is analogous to the Triple Goddess archetype in Neopagan religious and spiritual traditions. Asari culture is depicted as being egalitarian, xenophilic, pro-diversification, pro-multiculturalism and anti-eugenics. The asari appear in m ...
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Boss (video Game)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again i ...
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Leaf Insect Newly Hatched Nymph (Phyllium Bioculatum) (34716432593)
A leaf ( : leaves) is any of the principal appendages of a vascular plant stem, usually borne laterally aboveground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", while the leaves, stem, flower, and fruit collectively form the shoot system. In most leaves, the primary photosynthetic tissue is the palisade mesophyll and is located on the upper side of the blade or lamina of the leaf but in some species, including the mature foliage of ''Eucalyptus'', palisade mesophyll is present on both sides and the leaves are said to be isobilateral. Most leaves are flattened and have distinct upper (adaxial) and lower (abaxial) surfaces that differ in color, hairiness, the number of stomata (pores that intake and output gases), the amount and structure of epicuticular wax and other features. Leaves are mostly green in color due to the presence of a compound called chlorophyll that is essential for photosynthesis as it absorbs light en ...
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