Reality Ends Here
   HOME
*



picture info

Reality Ends Here
Reality Ends Here is a pervasive game developed and run by students and faculty at the USC School of Cinematic Arts incorporating elements of environmental games, card games, and alternate reality games. Taking place over the course of the fall semester, it aims to foster creativity and collaboration amongst incoming students to the School of Cinematic Arts.Maton, Nathan; Thomas, Rebecca"USC Film Students Practice Artistic Craft Through Games" ''Wired (magazine)'', Los Angeles, 30 December 2011. Retrieved on 16 March 2013. Overview Reality Ends Here incorporates elements of alternate reality games for use in an educational context and uses game mechanics to foster collaboration within first-semester Freshmen at the School of Cinematic Arts. Players are drawn in during the pre-semester welcome week by a series of mysterious communications from the Reality Committee, a Committee made up of various students, faculty, and notable alumni. After solving a series of environmental puzzles ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Pervasive Game
A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "games that surround you", while Montola, Stenros and Waern's book, ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially." The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play. The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming. Definitions The first definition of a pervasive game was as "a LARP (Live action role-playing game) game that is augmented with computing and communication technology in a way that combines the physical and digital space together". Since then the term has become ambiguous, taking on th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

USC School Of Cinematic Arts
The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Screen & Television; Interactive Media & Games; Media Arts + Practice; Peter Stark Producing Program. The USC School of Cinematic Arts is led by dean Elizabeth Monk Daley, who holds the Steven J. Ross/Time Warner Chair and is the longest-serving dean at the University of Southern California, having led the cinema school since 1991. History When Douglas Fairbanks became the first president of the nascent Academy of Motion Picture Arts and Sciences in 1927, one of the more innovative items on his agenda was that the academy should have a “training school”. As Fairbanks and his enablers reasoned that training in the cinematic arts should be seen as a legitimate academic discipline at major universities, given the same degree consideratio ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Wired (magazine)
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Francisco, California, and has been in publication since March/April 1993. Several spin-offs have been launched, including '' Wired UK'', ''Wired Italia'', ''Wired Japan'', and ''Wired Germany''. From its beginning, the strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto. With founding creative director John Plunkett, Rossetto in 1991 assembled a 12-page prototype, nearly all of whose ideas were realized in the magazine's first several issues. In its earliest colophons, ''Wired'' credited Canadian media theorist Marshall McLuhan as its "patron saint". ''Wired'' went on to chronicle the evolution of digital technology and its impact on society. ''Wired'' quickly became recognized ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Reh Cards
Reh or REH may refer to: People * Alina Reh (born 1997), German long-distance runner * Claudia Reh (born 1970), German light artist * Emma Reh (1896–1982), American journalist * Francis Frederick Reh (1911–1994), American Catholic bishop * Reh Jones (born 1984), American YouTube personality * Robert E. Howard (1906–1936), pulp fiction author * Spiron Reh (born 2004), American Chick-fil-A worker * Thomas Reh, American biochemist * Virginia Reh, American actress and theatre director Other uses * Rare Earth hypothesis that extraterrestrial life rarely happens * Royal Edinburgh Hospital The Royal Edinburgh Hospital is a psychiatric hospital in Morningside Place, Edinburgh, Scotland. It is managed by NHS Lothian. History The "foundational myth" has it that the hospital was founded by Dr Andrew Duncan, the elder, Andrew Duncan ..., Scotland * Reh Inscription, a Brahmi inscription at the Reh archaeological site, Uttar Pradesh, India {{disambiguation, surname Surna ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Alternate Reality Games
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. It is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by an AI as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones and mail, but rely on the Internet as the central binding medium. ARGs tend to be free to play, with costs absorbed either through supporting products (e.g., collectible puzzle cards fund Perplex City) or through promotional relati ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Reality Ends Here (2012) Justification
Reality Ends Here is a pervasive game developed and run by students and faculty at the USC School of Cinematic Arts incorporating elements of environmental games, card games, and alternate reality games. Taking place over the course of the fall semester, it aims to foster creativity and collaboration amongst incoming students to the School of Cinematic Arts.Maton, Nathan; Thomas, Rebecca"USC Film Students Practice Artistic Craft Through Games" ''Wired (magazine)'', Los Angeles, 30 December 2011. Retrieved on 16 March 2013. It also aims to develop a sense in students "that there is a secret society of media makers — the Reality Committee — watching their every move." Overview Reality Ends Here incorporates elements of alternate reality games for use in an educational context and uses game mechanics to foster collaboration within first-semester Freshmen at the School of Cinematic Arts. Players are drawn in by cryptic clues in the environment, and being secretly monitored, during ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Jeff Watson (designer)
Jeff Watson (March 26, 1973 – November 8, 2020) was a Canadian game designer, writer, and educator. His principal topics of interest were pervasive and environmental game design, creative process design, and participatory media. He served as aassistant professor of interactive media and gamesat the USC School of Cinematic Arts, was an associate faculty member with the USC Game Innovation Lab, and directed (with Stuart Candy) thSituation Lab Biography Watson was born in Calgary, Alberta. He attended McGill University in Montreal, York University and the Canadian Film Centre in Toronto, and the University of Southern California in Los Angeles, where he received his PhD (2011) in media arts and practice. His dissertation project, Reality Ends Here, won the 2012 Impact Award at the IndieCade International Festival of Independent Games. From 2013 to 2014, Watson was an assistant professor in the Digital Futures program at OCAD University in Toronto, where he founded the Situati ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Simon Wiscombe
Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus authority ''Simon'' * Tribe of Simeon, one of the twelve tribes of Israel Places * Şimon ( hu, links=no, Simon), a village in Bran Commune, Braşov County, Romania * Șimon, a right tributary of the river Turcu in Romania Arts, entertainment, and media Films * ''Simon'' (1980 film), starring Alan Arkin * ''Simon'' (2004 film), Dutch drama directed by Eddy Terstall Games * ''Simon'' (game), a popular computer game * Simon Says, children's game Literature * ''Simon'' (Sutcliff novel), a children's historical novel written by Rosemary Sutcliff * Simon (Sand novel), an 1835 novel by George Sand * ''Simon Necronomicon'' (1977), a purported grimoire written by an unknown author, with an introduction by a man identified only as "Simon" ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Tracy Fullerton
Tracy Fullerton (born June 21, 1965) is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 she was named Director of the USC Games Program, an interdisciplinary collaboration between the School of Cinematic Arts and the Viterbi School of Engineering at USC. From 2010 to 2017, she served as Chair of the USC Interactive Media & Games Division. Biography In December 2008, she was installed as the holder of the Electronic Arts Endowed Chair of Interactive Entertainment at USC. Fullerton is the author of ''Game Design Workshop'', a textbook advocating a playcentric design process. She was also faculty advisor for the award-winning student games Cloud (computer game), ''Cloud'' and ''flOw'', and game designer for The Night Journey, a game/art project in production with media artist Bill Viola, and Participation Nation, a game to ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Holly Willis
Holly Willis is a Professor and Chair of the Media Arts and Practice division in the USC School of Cinematic Arts. Previously, she served as Associate Dean of Research and Founding Chair of Media Arts and Practice, as well as Director of Academic Programs at USC's Institute for Multimedia Literacy. She is former editor of the magazines '' RES'' and ''Filmmaker'', of which she is a co-founder. Willis was also the co-curator of the international digital media festival RESFest RESFEST (1996–2006) is a defunct American film festival. It was by the 2000s the most prominent digital film festival in North America. History RESFest was a leading global showcase of new digital filmmakers alongside England's Onedotzero .... Willis is author of the books ''Fast Forward: The Future(s) of the Cinematic Arts'' and ''New Digital Cinema'', both published by Wallflower Press, and editor of the collected volumes ''Björk Digital'', ''The New Ecology of Things'' and ''David O. Russell: In ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Elizabeth Daley
Elizabeth or Elisabeth may refer to: People * Elizabeth (given name), a female given name (including people with that name) * Elizabeth (biblical figure), mother of John the Baptist Ships * HMS ''Elizabeth'', several ships * ''Elisabeth'' (schooner), several ships * ''Elizabeth'' (freighter), an American freighter that was wrecked off New York harbor in 1850; see Places Australia * City of Elizabeth ** Elizabeth, South Australia * Elizabeth Reef, a coral reef in the Tasman Sea United States * Elizabeth, Arkansas * Elizabeth, Colorado * Elizabeth, Georgia * Elizabeth, Illinois * Elizabeth, Indiana * Hopkinsville, Kentucky, originally known as Elizabeth * Elizabeth, Louisiana * Elizabeth Islands, Massachusetts * Elizabeth, Minnesota * Elizabeth, New Jersey, largest city with the name in the U.S. * Elizabeth City, North Carolina * Elizabeth (Charlotte neighborhood), North Carolina * Elizabeth, Pennsylvania * Elizabeth Township, Pennsylvania (other) * Elizabeth, West Vi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




IndieCade
IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. At IndieCade, independent video game developers are selected to screen and promote their work at the annual IndieCade festival and showcase events.Leigh AlexandeIndieCade Announces Call For Submissions March 7, 2008 Gamasutra/ref> In 2009, IndieCade launched a conference track featuring classes, panels, workshops, and keynotes. The conference has since become a major attraction for indie developers and others in the industry. Background IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. IndieCade's board of advisors includes (among others) Seamus Blackley, Tracy Fullerton, Megan Gaiser, Andy Gavin, Carl Goodman, John Hight, Robin Hunicke, Henry Jenkins, Richard Le ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]