Reactor (software)
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Reactor (software)
Reactor is a physics engine developed by the Irish software company Havok for use in Autodesk 3ds Max. Reactor was fully integrated with 3ds Max from versions 5 to 2011. In 3ds Max 2012, Reactor was replaced by a PhysX-based engine called MassFX. Reactor was often used for realistic physics simulation that would be difficult or time-consuming to animate by hand. Dynamics types Reactor is capable of computing rigid body, soft body, cloth, and rope collisions. Reactor can also simulate dynamics of any supported type interacting with a water volume, with adjustable viscosity and depth. Forces and constraints Reactor includes a large number of forces that can be used in simulation, apart from the default gravity In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force b ...: springs, dashpots, m ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, typically classical dynamics, including rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics. It is of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer-animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accura ...
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Havok (company)
Telekinesys Research Limited (TR), doing business as Havok Group, is an Irish software company founded on 9 July 1998 by Hugh Reynolds and Steven Collins, based in Dublin, Ireland, and owned by Microsoft's Ireland Research subsidiary. They have partnerships with Activision, Electronic Arts, Nintendo, Xbox Game Studios, Sony Interactive Entertainment, Bethesda Softworks and Ubisoft. Its cross-platform technology is available for PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Portable, Xbox, Xbox 360, Xbox One, Xbox Series X and Series S, Wii, Wii U, GameCube, Nintendo Switch, MacOS, IOS and PCs. Havok's technology has been used in more than 150 game titles, including '' World of Tanks'', '' Half-Life 2'', ''Halo 2'', '' Dark Souls'', '' The Elder Scrolls IV: Oblivion'', '' Age of Empires III'', '' Super Smash Bros. Brawl, Starfield (video game), The Legend of Zelda: Tears of the Kingdom, the Assassin's Creed series, the Call of Duty series, and Final ...
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Autodesk
Autodesk, Inc. is an American multinational software corporation that provides software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, and has offices worldwide. Its U.S. offices are located in the states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and Massachusetts. Its Canadian offices are located in the provinces of Ontario, Quebec, and Alberta. The company was founded in 1982 by John Walker, who was a co-author of the first versions of AutoCAD. AutoCAD is the company's flagship computer-aided design (CAD) software and, along with its 3D design software Revit, is primarily used by architects, engineers, and structural designers to design, draft, and model buildings and other structures. Autodesk software has been used in many fields, and on projects from the One World Trade Center to Tesla electric cars. Aut ...
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Autodesk 3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. History The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. ...
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PhysX
PhysX is an Open-source software, open-source Real-time computer graphics, realtime physics engine middleware Software development kit, SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be Hardware acceleration, accelerated by Physics processing unit#AGEIA PhysX, PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce Graphics processing unit, GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the Central processing unit, CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in many video games today because they allow game development, game developers to save development time by not having to write their own code that implements classical mechanics (Newtonian physics). To do, ...
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Rigid Body
In physics, a rigid body, also known as a rigid object, is a solid body in which deformation is zero or negligible, when a deforming pressure or deforming force is applied on it. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass. Mechanics of rigid bodies is a field within mechanics where motions and forces of objects are studied without considering effects that can cause deformation (as opposed to mechanics of materials, where deformable objects are considered). In the study of special relativity, a perfectly rigid body does not exist; and objects can only be assumed to be rigid if they are not moving near the speed of light, where the mass is infinitely large. In quantum mechanics, a rigid body is usually thought of as a collection of point masses. For instance, molecules (consisting of the point masses: electr ...
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Soft-body Dynamics
Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or ''soft bodies''). The applications are mostly in video games and films. Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree (unlike a fluid). The scope of soft body dynamics is quite broad, including simulation of soft organic materials such as muscle, fat, hair and vegetation, as well as other deformable materials such as clothing and fabric. Generally, these methods only provide visually plausible emulations rather than accurate scientific/engineering simulations, though there is some crossover with scientific methods, particularly in the case of finite element simulations. Several physics engines currently provide ...
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Viscosity
Viscosity is a measure of a fluid's rate-dependent drag (physics), resistance to a change in shape or to movement of its neighboring portions relative to one another. For liquids, it corresponds to the informal concept of ''thickness''; for example, syrup has a higher viscosity than water. Viscosity is defined scientifically as a force multiplied by a time divided by an area. Thus its SI units are newton-seconds per metre squared, or pascal-seconds. Viscosity quantifies the internal friction, frictional force between adjacent layers of fluid that are in relative motion. For instance, when a viscous fluid is forced through a tube, it flows more quickly near the tube's center line than near its walls. Experiments show that some stress (physics), stress (such as a pressure difference between the two ends of the tube) is needed to sustain the flow. This is because a force is required to overcome the friction between the layers of the fluid which are in relative motion. For a tube ...
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Gravity
In physics, gravity (), also known as gravitation or a gravitational interaction, is a fundamental interaction, a mutual attraction between all massive particles. On Earth, gravity takes a slightly different meaning: the observed force between objects and the Earth. This force is dominated by the combined gravitational interactions of particles but also includes effect of the Earth's rotation. Gravity gives weight to physical objects and is essential to understanding the mechanisms responsible for surface water waves and lunar tides. Gravity also has many important biological functions, helping to guide the growth of plants through the process of gravitropism and influencing the circulation of fluids in multicellular organisms. The gravitational attraction between primordial hydrogen and clumps of dark matter in the early universe caused the hydrogen gas to coalesce, eventually condensing and fusing to form stars. At larger scales this results in galaxies and clust ...
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Dashpot
A dashpot, also known as a damper, is a mechanical device that resists motion via viscous damping. The resulting force is proportional to the velocity, but acts in the opposite direction, slowing the motion and absorbing energy. It is commonly used in conjunction with a Spring (device), spring. Types The two most common types of dashpots are linear and rotary. Linear dashpot Linear dashpots — or linear dampers — are used to exert a force opposite to a translation movement. They are generally specified by stroke (amount of linear displacement) and damping coefficient (force per velocity). Rotary dashpot Similarly, rotary dashpots will tend to oppose any torque applied to them, in an amount proportional to their rotational speed. Their damping coefficients will usually be specified by torque per angular velocity. One can distinguish two kinds of viscous rotary dashpots: * Vane dashpots which have a limited angular range but provide a significant damping torque. The damp ...
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3D Graphics Software
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-fram ...
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Software Companies Of Ireland
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of cloud ...
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