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Raizing
, stylized as 8ing, is a Japanese video game developer and publisher. It was formerly known as . It is known for its shoot 'em ups and its licensed fighting games. History Raizing and Eighting were formed in part by former staff of Compile, to create arcade games. The development was done by Raizing, while sales and distribution were done by Eighting. Their first game, Mahou Daisakusen/Sorcer Striker was released in 1993. After the arcade developer Toaplan closed their doors, some of their staff went to Raizing, while others began the offshoot companies Cave, Takumi, and Gazelle, all of which were noted for their strong support of the shoot 'em up genre, and the "danmaku" (or "manic") subgenre in particular. Raizing continued to use arcade hardware based on Toaplan's units for years after Toaplan's demise. The company featured a handful of former Compile employees, mainly those who worked on ''Musha Aleste'', including Yuichi Toyama (a.k.a. "Healthy"), Kazuyuki Nakashima, a ...
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Sorcer Striker
''Sorcer Striker'' is a 1993 in video gaming, 1993 Shoot 'em up#Types, vertically scrolling shooter arcade game originally developed by Raizing (now known as Eighting) and published by Able Corporation in Japan and Europe. In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the ''Mahō Daisakusen'' trilogy, which includes ''Kingdom Grand Prix'' and ''Dimahoo'', and the first video game to be created by Raizing. ''Sorcer Striker'' served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile (company), Compile staff who previously worked on the ''Aleste'' series. Though first released in arcades, the game was later Porting#Porting in gaming, ported to other Video game#Platforms, platforms, each one featuring various changes compared to the original version a ...
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Oh! Bakyuuun
''Ghoul Panic'' is a 1999 light gun shooter arcade game developed by Eighting/Raizing and published by Namco. A version for the PlayStation was released in 2000. Players used lightguns to complete a series of minigames, done by firing at on-screen targets. In these minigames there is an objective that must be fulfilled before the time runs out to progress such as shooting a certain amount of enemies or protecting small, yellow cats from projectiles. It ran on the Namco System 12 arcade hardware. The game was produced by Raizing artist Shinsuke Yamakawa, whose previous works include ''Battle Garegga'' and '' 1944: The Loop Master'', with sound effects by Manabu Namiki. It is heavily inspired by Namco's '' Point Blank'' series of games, with a focus on thrill and adventure. Yamakawa recalls the game being in development when Raizing's development staff had dramatically increased in number. ''Ghoul Panic'' was liked by critics for its gameplay, graphics and multiplayer features, al ...
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Kingdom Grand Prix
''Kingdom Grand Prix'' is a scrolling shooter/racing hybrid arcade game developed by Raizing and published by Eighting. It was later ported to the Sega Saturn. It is the second entry in the ''Sorcer Striker, Mahou Daisakusen'' series, but the first to be a shooter/racing hybrid. Gameplay The game consists of a vertically scrolling field where the player races against seven contestants while shooting enemies and avoiding enemy bullets. Tapping the fire button fires the player's weapons; holding it down gives the player a speed boost. In addition to these speed boosts, overall speed will increase or decrease depending on screen position (the higher up the player craft is onscreen, the faster it travels). Overall speed decreases every time a life is lost or the next stage is reached. The player is also given a limited amount of bombs which destroy most on-screen enemies and slow down the opponent racers. There are four power-ups in ''Kingdom Grandprix''. All have a cumulative eff ...
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