Railway Rivals
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Railway Rivals
''Railway Rivals'' is a train game, railroad-themed board game that was originally published by Rostherne Games in 1973. A German language edition was released by Bütehorn in 1979, and a mass-market edition in the UK by Games Workshop in 1985. The game involves railway building and operations. Description ''Railway Rivals'' is a boardgame for 2–6 players, in which each is a railway owner, and is striving to build track in order to join up cities and deliver profitable loads. Gameplay The game is in two stages; in the first part players draw tracks on the card using washable finetip pens (allowing the board to be cleaned for reuse). Players have a building allowance each turn; building through difficult terrain costs more moves. Players earn money for connecting cities to their railway network, and pay other players for connecting to or building alongside their track. Once all cities are joined by railway tracks, the second part of the game starts. Players race their tra ...
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David G
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Schmidt Spiele
Schmidt Spiele is a German games publisher for a wide variety of games, especially German-style board games. Founder Josef Friedrich Schmidt developed Mensch ärgere dich nicht in 1907/1908, based on antique forerunners. Five years later his new publishing firm began the game's serial production. The firm expanded their range of products to include a very wide range of games of all kinds. In the 1980s, Schmidt Spiele published the highly successful German role-playing game ''Das Schwarze Auge'' (The Dark Eye). Josef Friedrich Schmidt's son Franz founded his own independent enterprise named Schmidt Spiele in Nuremberg prior to the Second World War (seated in Munich after the war). The two enterprises maintained a shared channel of distribution, and merged in 1970. The firm's complete archives were lost in a fire in the 1970s. Schmidt Spiele went bankrupt in 1997 and were bought up by the Blatz-Gruppe who subsequently maintained the vastly better known brand name ''Schmidt Spiele'' ...
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Railroad Board Games
Rail transport (also known as train transport) is a means of transport that transfers passengers and goods on wheeled vehicles running on rails, which are incorporated in tracks. In contrast to road transport, where the vehicles run on a prepared flat surface, rail vehicles (rolling stock) are directionally guided by the tracks on which they run. Tracks usually consist of steel rails, installed on sleepers (ties) set in ballast, on which the rolling stock, usually fitted with metal wheels, moves. Other variations are also possible, such as "slab track", in which the rails are fastened to a concrete foundation resting on a prepared subsurface. Rolling stock in a rail transport system generally encounters lower frictional resistance than rubber-tyred road vehicles, so passenger and freight cars (carriages and wagons) can be coupled into longer trains. The operation is carried out by a railway company, providing transport between train stations or freight customer facili ...
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Board Games Introduced In 1973
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Ticket To Ride (board Game)
''Ticket to Ride'' is a railway-themed German-style board game designed by Alan R. Moon. It was illustrated by Julien Delval and Cyrille Daujean and published in 2004 by Days of Wonder. The game is also known as ''Zug um Zug'' (German), ''Les Aventuriers du Rail'' ( French), ''Aventureros al Tren'' (Spanish), ''Wsiąść do pociągu'' (Polish), and ''Menolippu'' (Finnish). The game's original version is played on a board depicting a railway map of the United States and southern Canada. Localized editions have subsequently been published depicting maps of other countries, cities and regions. Players collect and play train car cards to claim train routes across the map. Points are earned based on the length of the claimed routes, whoever completes the longest continuous railway, and whether the player can connect distant cities that are determined by drawing ticket cards. The game won the 2004 Spiel des Jahres, the Origins Award for ''Best Board Game of 2004'', the 2005 Diana Jon ...
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Train Game
A train game or railway game is a board game that represents the construction and operation of railways. Train games often are highly involved hobby games that take several hours to play. Like wargames, train games represent a relatively small niche in the games market. A very popular example of a Train Game would be '' Ticket to ride.'' Not every game with a train in it is a "train game". For example, the domino game ''Mexican Train'' and ''Monopoly'' are not usually considered train games because they do not represent railway operations. Empire Builder and 1830 are examples of train games. Varieties Classic train games generally fall into two broad categories: 18XX games and "crayon rail" games: 18XX games originated in 1974 with the publication of Francis Tresham's ''1829'' and continued with such titles as ''1830'', ''1856'', and ''1870''. These games involve buying and selling stock in railway companies, laying track, and running locomotives to generate a profit. Most are he ...
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Casus Belli (magazine)
''Casus Belli'' is a French magazine about role-playing games, published in different formats since 1980. It contains news, reviews, interviews, features, and role-playing game materials. The magazine was published by Excelsior Publications until 1999, by Arkana Press in 2000–2006, and by Casus Belli Presse in 2010–2011, and has been published by Black Book Éditions since 2011. Since 2020, it also has the online video companion ''Casus TV'', which is produced in collaboration with ''Tric Trac''. History ''Casus Belli'' has been released in different forms since 1980, originally under editor-in-chief François Marcela-Froideval and published by Excelsior Publications; for its first few issues, it was a short, black-and-white publication, before changing to a larger format printed in color. In this incarnation, it became the leading role-playing game magazine on the French market. The artists working on this edition included the cartoonist Tignous. The magazine ended publicat ...
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Sid Sackson
Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Acquire''. Other games he designed include '' Can't Stop'' and ''Focus'' (''Domination''), which won the prestigious German Spiel des Jahres game design award in 1981. Other notable works include his books, especially ''A Gamut of Games'' and '' Card Games Around the World''; both titles include a large array of rules for games both new and old, and Sackson himself invented a number of the games covered by these works. For several years in the mid-1970s, Sid Sackson wrote a monthly column for ''Strategy & Tactics'' magazine called “Sackson on Games” in which he reviewed games (other than wargames). Sackson's book collection was arranged in groups of five books so he would know if a book was missing and which one it was. Sackson collec ...
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Games (magazine)
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Im ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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