Radeon HD 8000 Series
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Radeon HD 8000 Series
The Radeon HD 8000 series is a family of computer Graphics processing unit, GPUs developed by Advanced Micro Devices, AMD. AMD was initially rumored to release the family in the second quarter of 2013, with the cards manufactured on a 28 nm process and making use of the improved Graphics Core Next architecture. However the 8000 series turned out to be an OEM rebadge of the Radeon HD 7000 series, 7000 series (although Bonaire is a GCN 2.0 based chip, thus being of newer development). Architecture The Radeon HD 7000 series was launched in 2011 and it marked AMD's shift from VLIW (TeraScale (microarchitecture), TeraScale) to RISC/SIMD architecture (Graphics Core Next). The highend-mainstream cards were equipped with GCN-based chips while some of the mid-low end ones were just rebranded TeraScale-based cards. All of the GCN-based chips were made using the 28 nm process, becoming the first chips ever to be based on that technology. The GCN-based chips for desktop cards wer ...
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AMD Radeon Graphics Logo 2014
Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactured its own processors, the company later outsourced its manufacturing, a practice known as going fabless, after GlobalFoundries was spun off in 2009. AMD's main products include microprocessors, motherboard chipsets, embedded processors, graphics processors, and FPGAs for servers, workstations, personal computers, and embedded system applications. History First twelve years Advanced Micro Devices was formally incorporated by Jerry Sanders, along with seven of his colleagues from Fairchild Semiconductor, on May 1, 1969. Sanders, an electrical engineer who was the director of marketing at Fairchild, had, like many Fairchild executives, grown frustrated with the increasing lack of support, opportunity, and flexibility within the com ...
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TeraScale (microarchitecture)
TeraScale is the codename for a family of graphics processing unit microarchitectures developed by ATI Technologies/Advanced Micro Devices, AMD and their second microarchitecture implementing the unified shader model following ''Xenos (graphics chip), Xenos''. TeraScale replaced the old Pipeline (computing), fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture named Tesla (microarchitecture), Tesla. TeraScale was used in Radeon HD 2000 series, HD 2000 manufactured in 80 nm and 65 nm process, 65 nm, Radeon HD 3000 series, HD 3000 manufactured in 65 nm and 55 nm, Radeon HD 4000 series, HD 4000 manufactured in 55 nm and 40 nm, Radeon HD 5000 series, HD 5000 and Radeon HD 6000 series, HD 6000 manufactured in 40 nm. TeraScale was also used in the AMD Accelerated Processing Units code-named "Brazos", "Llano", "Trinity" and "Richland". TeraScale is even found in some of the succeeding graphics card ...
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Semiconductor Device Fabrication
Semiconductor device fabrication is the process used to manufacture semiconductor devices, typically integrated circuit (IC) chips such as modern computer processors, microcontrollers, and memory chips such as NAND flash and DRAM that are present in everyday electrical and electronics, electronic devices. It is a multiple-step sequence of Photolithography, photolithographic and chemical processing steps (such as surface passivation, thermal oxidation, planar process, planar diffusion and p–n junction isolation, junction isolation) during which electronic circuits are gradually created on a wafer (electronics), wafer made of pure semiconducting material. Silicon is almost always used, but various compound semiconductors are used for specialized applications. The entire manufacturing process takes time, from start to packaged chips ready for shipment, at least six to eight weeks (tape-out only, not including the circuit design) and is performed in highly specialized semiconduct ...
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Microarchitecture
In computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular processor. A given ISA may be implemented with different microarchitectures; implementations may vary due to different goals of a given design or due to shifts in technology. Computer architecture is the combination of microarchitecture and instruction set architecture. Relation to instruction set architecture The ISA is roughly the same as the programming model of a processor as seen by an assembly language programmer or compiler writer. The ISA includes the instructions, execution model, processor registers, address and data formats among other things. The microarchitecture includes the constituent parts of the processor and how these interconnect and interoperate to implement the ISA. The microarchitecture of a machine is usually represented as (more or less detai ...
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Codename
A code name, call sign or cryptonym is a Code word (figure of speech), code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in industrial espionage, industrial counter-espionage to protect secret projects and the like from business rivals, or to give names to projects whose marketing name has not yet been determined. Another reason for the use of names and phrases in the military is that they transmit with a lower level of cumulative errors over a walkie-talkie or radio link than actual names. Military origins During First World War, World War I, names common to the Allies of World War I, Allies referring to nations, cities, geographical features, military units, military operations, diplomatic meetings, places, and individual persons were agreed upon, adapting pre-war naming procedures in use by the governments concerned. In the British case n ...
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Mantle (API)
Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity. Overview The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics pipeline by eliminating certain aspects of hardware abstraction inherent to both current prevailing grap ...
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Free And Open-source Graphics Device Driver
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware. Drivers without freely (and legally) -available source code are commonly known as ''binary drivers''. Binary drivers used in the context of operating systems that are prone to ongoing development and change (such as Linux) create problems for end users an ...
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AMD Catalyst
AMD Radeon Software is a device driver and utility software package for AMD's graphics cards and APUs. Its graphical user interface is built with Electron and is compatible with 64-bit Windows and Linux distributions. Software bundle Functionality Radeon Software includes the following feature set: * Game profile management * Overclocking and undervolting * Performance monitoring * Recording and streaming * Captured video and screenshot management * Software update notifications * Upgrade advisor History The software was previously known as AMD Radeon Settings, AMD Catalyst, and ATI Catalyst. AMD ceased providing 32-bit versions in October 2018. Supported hardware AMD Radeon Software is targeted to support all function blocks present on a GPU's or an APU's die. Besides instruction code targeted at rendering, this includes display controllers as well as their SIP blocks for video decoding (Unified Video Decoder (UVD)) and video encoding (Video Coding Engine (VCE)) ...
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Video Coding Engine
Video Code Engine (VCE, was earlier referred to as Video Coding Engine, Video Compression Engine or Video Codec Engine in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland. VCE was introduced with the Radeon HD 7000 Series on 22 December 2011. VCE occupies a considerable amount of the die surface at the time of its introduction and is not to be confused with AMD's Unified Video Decoder (UVD). As of AMD Raven Ridge (released January 2018), UVD and VCE were succeeded by Video Core Next (VCN). Overview The handling of video data involves computation of data compression algorithms and possibly of video processing algorithms. As the template compression methods shows, lossy video compression algorithms involve the steps: motion estimation (ME), discrete cosine transform (DCT), and entropy encoding (EC). AMD Video Cod ...
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Unified Video Decoder
Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1. UVD was introduced with the Radeon HD 2000 Series and is integrated into some of AMD's GPUs and APUs. UVD occupies a considerable amount of the die surface at the time of its introduction and is not to be confused with AMD's Video Coding Engine (VCE). As of AMD Raven Ridge (released January 2018), UVD and VCE were succeeded by Video Core Next (VCN). Overview The UVD is based on an ATI Xilleon video processor, which is incorporated onto the same die as the GPU and is part of the ATI Avivo HD for hardware video decoding, along with the Advanced Video Processor (AVP). UVD, as stated by AMD, handles decoding of H.264/AVC, and VC-1 video codecs entirely in hardware. The UVD technology is based on the Cadence Tensilica Xtensa processor, which was originally licens ...
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Radeon HD 5000 Series
The Evergreen series is a family of GPUs developed by Advanced Micro Devices for its Radeon line under the ATI brand name. It was employed in Radeon HD 5000 graphics card series and competed directly with Nvidia's GeForce 400 Series. Release The existence was spotted on a presentation slide from AMD Technology Analyst Day July 2007 as "R8xx". AMD held a press event in the USS Hornet Museum on September 10, 2009 and announced ATI Eyefinity multi-display technology and specifications of the Radeon HD 5800 series' variants. The first variants of the Radeon HD 5800 series were launched September 23, 2009, with the HD 5700 series launching October 12 and HD 5970 launching on November 18 The HD 5670, was launched on January 14, 2010, and the HD 5500 and 5400 series were launched in February 2010, completing what has appeared to be most of AMD's Evergreen GPU lineup. Demand so greatly outweighed supply that more than two months after launch, many online retailers were still having tro ...
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Display Controller
A video display controller or VDC (also called a display engine or display interface) is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing or game system. Some VDCs also generate an audio signal, but that is not their main function. VDCs were used in the home computers of the 1980s and also in some early video picture systems. The VDC is the main component of the video signal generator logic, responsible for generating the timing of video signals such as the horizontal and vertical synchronization signals and the blanking interval signal. Sometimes other supporting chips were necessary to build a complete system, such as RAM to hold pixel data, ROM to hold character fonts, or some discrete logic such as shift registers. Most often the VDC chip is completely integrated in the logic of the main computer system, (its video RAM appears in the memory map of the main CPU), ...
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