RTX (operating System)
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RTX (operating System)
RTX is a line of real-time operating system (RTOS) extensions by the firm IntervalZero. They are a software extension or abstraction layer that converts Microsoft Windows operating system into a RTOS. It was the first Windows real-time solution on the market. Overview RTX real-time software extensions to Windows combines the familiar user experience of Microsoft Windows (rich GUI, extant drivers and software, ...) and the direct control of embedded hardware by providing hard real-time determinism and symmetric multiprocessing (SMP) abilities. The RTX extensions have followed the Windows architecture since Windows NT 3.5. Generally, RTX supports 32-bit Windows; RTX64 supports 64-bit Windows. As of 2015, RTX2016 supports 32-bits, RTX64 4.x supports 64-bits. The systems are used in different markets such as industrial automation, testbed and simulation, digital audio, digital video, aerospace military, medical devices, electrical grid, electricity generation, and other uses. Tech ...
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IntervalZero
IntervalZero, Inc. develops hard real-time software and its symmetric multiprocessing (SMP) enabled RTX and RTX64 software transform the Microsoft Windows general-purpose operating system (GPOS) into a real-time operating system (RTOS). IntervalZero and its engineering group regularly release new software (cf its history). Its most recent product, RTX64, focuses on 64-bit and symmetric multiprocessing (SMP) to replace dedicated hardware based systems such as digital signal processors (DSPs) or field-programmable gate arrays (FPGAs) with multicore PCs. For instance, an audio mixing surface manufacturer which largely deployed DSP based systems, switched to personal computer (PC) based systems, dedicating multi-core processors for the real time audio processing. Founded in July 2008 by a group of former Ardence executives, IntervalZero is headed by CEO Jeffrey D. Hibbard. The firm has offices in Waltham, MA; Nice, France; Munich, Germany, and Taiwan, ROC. This global presence is ...
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Military
A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. It is typically authorized and maintained by a sovereign state, with its members identifiable by their distinct military uniform. It may consist of one or more military branches such as an army, navy, air force, space force, marines, or coast guard. The main task of the military is usually defined as defence of the state and its interests against external armed threats. In broad usage, the terms ''armed forces'' and ''military'' are often treated as synonymous, although in technical usage a distinction is sometimes made in which a country's armed forces may include both its military and other paramilitary forces. There are various forms of irregular military forces, not belonging to a recognized state; though they share many attributes with regular military forces, they are less often referred to as simply ''military''. A nation's military may ...
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Inter-process Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Priority Inversion
In computer science, priority inversion is a scenario in scheduling in which a high priority task is indirectly superseded by a lower priority task effectively inverting the assigned priorities of the tasks. This violates the priority model that high-priority tasks can only be prevented from running by higher-priority tasks. Inversion occurs when there is a resource contention with a low-priority task that is then preempted by a medium-priority task. Formulation Consider two tasks H and L, of high and low priority respectively, either of which can acquire exclusive use of a shared resource R. If H attempts to acquire R after L has acquired it, then H becomes blocked until L relinquishes the resource. Sharing an exclusive-use resource (R in this case) in a well-designed system typically involves L relinquishing R promptly so that H (a higher priority task) does not stay blocked for excessive periods of time. Despite good design, however, it is possible that a third task M of medi ...
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Context Switch
In computing, a context switch is the process of storing the state of a process or thread, so that it can be restored and resume execution at a later point, and then restoring a different, previously saved, state. This allows multiple processes to share a single central processing unit (CPU), and is an essential feature of a multitasking operating system. The precise meaning of the phrase "context switch" varies. In a multitasking context, it refers to the process of storing the system state for one task, so that task can be paused and another task resumed. A context switch can also occur as the result of an interrupt, such as when a task needs to access disk storage, freeing up CPU time for other tasks. Some operating systems also require a context switch to move between user mode and kernel mode tasks. The process of context switching can have a negative impact on system performance. Cost Context switches are usually computationally intensive, and much of the design of opera ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Message Signaled Interrupts
Message Signalled Interrupts (MSI) are an alternative in-band method of signalling an interrupt, using special in-band messages to replace traditional out-of-band assertion of dedicated interrupt lines. While more complex to implement in a device, message signalled interrupts have some significant advantages over pin-based out-of-band interrupt signalling. Message signalled interrupts are supported in PCI bus since its version 2.2, and in later available PCI Express bus. Some non-PCI architectures also use message signalled interrupts. Overview Traditionally, a device has an interrupt line (pin) which it asserts when it wants to signal an interrupt to the host processing environment. This traditional form of interrupt signalling is an out-of-band form of control signalling since it uses a dedicated path to send such control information, separately from the main data path. MSI replaces those dedicated interrupt lines with in-band signalling, by exchanging special messages that ...
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Interrupt Request (PC Architecture)
In a computer, an interrupt request (or IRQ) is a hardware signal sent to the processor that temporarily stops a running program and allows a special program, an interrupt handler, to run instead. Hardware interrupts are used to handle events such as receiving data from a modem or network card, key presses, or mouse movements. Interrupt lines are often identified by an index with the format of ''IRQ'' followed by a number. For example, on the Intel 8259 family of programmable interrupt controllers (PICs) there are eight interrupt inputs commonly referred to as ''IRQ0'' through ''IRQ7''. In x86 based computer systems that use two of these PICs, the combined set of lines are referred to as ''IRQ0'' through ''IRQ15''. Technically these lines are named ''IR0'' through ''IR7'', and the lines on the ISA bus to which they were historically attached are named ''IRQ0'' through ''IRQ15'' (although historically as the number of hardware devices increased, the total possible number of in ...
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Symmetric Multiprocessing
Symmetric multiprocessing or shared-memory multiprocessing (SMP) involves a multiprocessor computer hardware and software architecture where two or more identical processors are connected to a single, shared main memory, have full access to all input and output devices, and are controlled by a single operating system instance that treats all processors equally, reserving none for special purposes. Most multiprocessor systems today use an SMP architecture. In the case of multi-core processors, the SMP architecture applies to the cores, treating them as separate processors. Professor John D. Kubiatowicz considers traditionally SMP systems to contain processors without caches. Culler and Pal-Singh in their 1998 book "Parallel Computer Architecture: A Hardware/Software Approach" mention: "The term SMP is widely used but causes a bit of confusion. ..The more precise description of what is intended by SMP is a shared memory multiprocessor where the cost of accessing a memory location ...
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Interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
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Hardware Abstraction
Hardware abstractions are sets of routines in software that provide programs with access to hardware resources through programming interfaces. The programming interface allows all devices in a particular class ''C'' of hardware devices to be accessed through identical interfaces even though ''C'' may contain different subclasses of devices that each provide a different hardware interface. Hardware abstractions often allow programmers to write device-independent, high performance applications by providing standard operating system (OS) calls to hardware. The process of abstracting pieces of hardware is often done from the perspective of a CPU. Each type of CPU has a specific instruction set architecture or ISA. The ISA represents the primitive operations of the machine that are available for use by assembly programmers and compiler writers. One of the main functions of a compiler is to allow a programmer to write an algorithm in a high-level language without having to care a ...
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