RSVP-TE
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RSVP-TE
Resource Reservation Protocol - Traffic Engineering is an extension of the Resource Reservation Protocol (RSVP) for traffic engineering. It supports the reservation of resources across an IP network. Applications running on IP end systems can use RSVP to indicate to other nodes the nature (bandwidth, jitter, maximum burst, and so forth) of the packet streams they want to receive. RSVP runs on both IPv4 and IPv6. RSVP-TE generally allows the establishment of MPLS label switched paths (LSPs), taking into consideration network constraint parameters such as available bandwidth and explicit hops. Updated by , , , , , , , , and . History , the IETF MPLS working group deprecated CR-LDP and decided to focus purely on RSVP-TE. Operational overhead of RSVP-TE compared to the more widely deployed label distribution protocol (LDP) will generally be higher. This is a classic trade-off between complexity and optimality in the use of technologies in telecommunications network A telecommunic ...
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Multi-Protocol Label Switching
Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on labels rather than network addresses. Whereas network addresses identify endpoints the labels identify established paths between endpoints. MPLS can encapsulate packets of various network protocols, hence the ''multiprotocol'' component of the name. MPLS supports a range of access technologies, including T1/ E1, ATM, Frame Relay, and DSL. Role and functioning In an MPLS network, labels are assigned to data packets. Packet-forwarding decisions are made solely on the contents of this label, without the need to examine the packet itself. This allows one to create end-to-end circuits across any type of transport medium, using any protocol. The primary benefit is to eliminate dependence on a particular OSI model data link layer (layer 2) technology, and eliminate the need for multiple layer-2 networks to satisfy different types of traffi ...
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Label Switched Path
Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on labels rather than network addresses. Whereas network addresses identify endpoints the labels identify established paths between endpoints. MPLS can encapsulate packets of various network protocols, hence the ''multiprotocol'' component of the name. MPLS supports a range of access technologies, including T1/ E1, ATM, Frame Relay, and DSL. Role and functioning In an MPLS network, labels are assigned to data packets. Packet-forwarding decisions are made solely on the contents of this label, without the need to examine the packet itself. This allows one to create end-to-end circuits across any type of transport medium, using any protocol. The primary benefit is to eliminate dependence on a particular OSI model data link layer (layer 2) technology, and eliminate the need for multiple layer-2 networks to satisfy different types of traffic. M ...
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Teletraffic Engineering
Teletraffic engineering, telecommunications traffic engineering, or just traffic engineering when in context, is the application of transportation traffic engineering theory to telecommunications. Teletraffic engineers use their knowledge of statistics including queuing theory, the nature of traffic, their practical models, their measurements and simulations to make predictions and to plan telecommunication networks such as a telephone network or the Internet. These tools and knowledge help provide reliable service at lower cost. The field was created by the work of A. K. Erlang for circuit-switched networks but is applicable to packet-switched networks, as they both exhibit Markovian properties, and can hence be modeled by e.g. a Poisson arrival process. The crucial observation in traffic engineering is that in large systems the law of large numbers can be used to make the aggregate properties of a system over a long period of time much more predictable than the behaviour of ...
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Constraint-based Routing Label Distribution Protocol
Constraint-based Routing Label Distribution Protocol (CR-LDP) is a control protocol used in some computer networks. As of February 2003, the IETF MPLS working group deprecated CR-LDP and decided to focus purely on RSVP-TE. It is an extension of the Label Distribution Protocol (LDP), one of the protocols in the Multiprotocol Label Switching architecture. CR-LDP contains extensions for LDP to extend its capabilities such as setup paths beyond what is available for the routing protocol. For instance, a Label Switched Path can be set up based on explicit route constraints, quality of service constraints, and other constraints. Constraint-based routing (CR) is a mechanism used to meet traffic engineering requirements. These requirements are met by extending LDP for support of constraint-based routed label switched paths (CR-LSPs). Other uses for CR-LSPs include MPLS-based virtual private network A virtual private network (VPN) extends a private network across a public network and ...
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Label Distribution Protocol
Label Distribution Protocol (LDP) is a protocol in which routers capable of Multiprotocol Label Switching (MPLS) exchange label mapping information. Two routers with an established session are called LDP peers and the exchange of information is bi-directional. LDP is used to build and maintain LSP databases that are used to forward traffic through MPLS networks. LDP can be used to distribute the inner label (VC/VPN/service label) and outer label (path label) in MPLS. For inner label distribution, targeted LDP (tLDP) is used. LDP and tLDP discovery runs on UDP port 646 and the session is built on TCP port 646. During the discovery phase hello packets are sent on UDP port 646 to the 'all routers on this subnet' group multicast address (224.0.0.2). However, tLDP unicasts the hello packets to the targeted neighbor's address. LDP The Label Distribution Protocol (LDP) is a protocol defined by the IETF (RFC 5036) for the purpose of distributing labels in an MPLS environment. LDP relie ...
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IP Network
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). In the development of this networking model, early versions of it were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides End-to-end principle, end-to-end data communication specifying how data should be packetized, addressed, transmitted, routing, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protoco ...
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Bandwidth (computing)
In computing, bandwidth is the maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth, data bandwidth, or digital bandwidth. This definition of ''bandwidth'' is in contrast to the field of signal processing, wireless communications, modem data transmission, digital communications, and electronics, in which ''bandwidth'' is used to refer to analog signal bandwidth measured in hertz, meaning the frequency range between lowest and highest attainable frequency while meeting a well-defined impairment level in signal power. The actual bit rate that can be achieved depends not only on the signal bandwidth but also on the noise on the channel. Network capacity The term ''bandwidth'' sometimes defines the net bit rate 'peak bit rate', 'information rate,' or physical layer 'useful bit rate', channel capacity, or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth test ...
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Jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density. Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies jitter frequencies below 10 Hz as wander and frequencies at or above 10 Hz as jitter. Jitter may be caused by electromagnetic interference and crosstalk with carriers of other signals. Jitte ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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IPv4
Internet Protocol version 4 (IPv4) is the fourth version of the Internet Protocol (IP). It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor. IPv4 uses a 32-bit address space which provides 4,294,967,296 (232) unique addresses, but large blocks are reserved for special networking purposes. History Internet Protocol version 4 is described in IETF publication RFC 791 (September 1981), replacing an earlier definition of January 1980 (RFC 760). In March 1982, the US Department of Defense decided on the Internet Protocol Suite (TCP/IP) as the standard for all military computer networking. Purpose The Internet Protocol is the protocol that defines and enables internet ...
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IPv6
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communication protocol, communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and is intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017. Devices on the Internet are assigned a unique IP address for identification and location definition. With the rapid growth of the Internet after commercialization in the 1990s, it became evident that far more addresses would be needed to connect devices than the IPv4 address space had available. By 1998, the IETF had formalized the successor protocol. IPv6 uses 128-bit addresses, theoretically allowing 2128, or approximatel ...
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