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RDoc
RDoc, designed by Dave Thomas, is an embedded documentation generator for the Ruby programming language. It analyzes Ruby source code, generating a structured collection of pages for Ruby objects and methods. Code comments can be added in a natural style. RDoc is included as part of the Ruby core distribution. The RDoc software and format are successors to the Ruby Document format (with associated software RD). RDoc can produce usable documentation even if the target source code does not contain explicit comments as it will still parse the classes, modules, and methods, and list them in the generated API files. RDoc also provides the engine for creating Ruby ri data files, providing access to API information from the command line. RDoc and ri are currently maintained by Eric Hodel and Ryan Davis. Syntax RDoc supports four markup languages, RDoc Markup, Markdown, tomdoc, and rdtool. Its own RDoc Markup is used by default. In RDoc Markup, special directives are enclosed in a ...
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Comparison Of Documentation Generators
The following tables compare general and technical information for a number of documentation generators. Please see the individual products' articles for further information. Unless otherwise specified in footnotes, comparisons are based on the stable versions without any add-ons, extensions or external programs. Note that many of the generators listed are no longer maintained. General information Basic general information about the generators, including: creator or company, license, and price. Supported formats The output formats the generators can write. Other features See also * Code readability * Documentation generator * Literate programming * Self-documenting code Notes References {{DEFAULTSORT:Comparison Of Documentation Generators Documentation generators Documentation is any communicable material that is used to describe, explain or instruct regarding some attributes of an object, system or procedure, such as its parts, assembly, installation, ...
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Ruby Document Format
RD (Ruby Document) is a lightweight markup language for writing Ruby-related documents. It can be embedded in Ruby source code. RD is a traditional format. In modern Ruby, developers tend to write documents in RDoc instead of RD. Use Originally, most documentation in the Ruby world, including for Ruby itself, had been written in RD. Then in 2002, much of it was converted to RDoc format. Although, the Japanese version of the ''Ruby Reference Manual'' still remains in RD format. RD is designed to be written by hand and easily read in its raw form. Most end-users however experience it after it has been converted into HTML or man pages. RD can be embedded in Ruby code, and pure RD files usually have the extension .rd. Sample RD document This document is syntactically correct RD, which attempts to follow the major conventions on section naming as well. See also * Markdown * Plain Old Documentation Plain Old Documentation (pod) is a lightweight markup language used to docu ...
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Parsing
Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Latin ''pars'' (''orationis''), meaning part (of speech). The term has slightly different meanings in different branches of linguistics and computer science. Traditional sentence parsing is often performed as a method of understanding the exact meaning of a sentence or word, sometimes with the aid of devices such as sentence diagrams. It usually emphasizes the importance of grammatical divisions such as subject and predicate. Within computational linguistics the term is used to refer to the formal analysis by a computer of a sentence or other string of words into its constituents, resulting in a parse tree showing their syntactic relation to each other, which may also contain semantic and other information (p-values). Some parsing algor ...
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Markdown
Markdown is a lightweight markup language for creating formatted text using a plain-text editor. John Gruber and Aaron Swartz created Markdown in 2004 as a markup language that is appealing to human readers in its source code form. Markdown is widely used in blogging, instant messaging, online forums, collaborative software, documentation pages, and readme files. The initial description of Markdown contained ambiguities and raised unanswered questions, causing implementations to both intentionally and accidentally diverge from the original version. This was addressed in 2014, when long-standing Markdown contributors released CommonMark, an unambiguous specification and test suite for Markdown. History Markdown was inspired by pre-existing conventions for marking up plain text in email and usenet posts, such as the earlier markup languages setext ''(c. 1992)'', Textile ''(c. 2002)'', and reStructuredText ''(c. 2002)''. In 2002 Aaron Swartz created atx and referred to it ...
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Command-line Interface
A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and providing information to them as to what actions they are to perform. In some cases the invocation is conditional based on conditions established by the user or previous executables. Such access was first provided by computer terminals starting in the mid-1960s. This provided an interactive environment not available with punched cards or other input methods. Today, many users rely upon graphical user interfaces and menu-driven interactions. However, some programming and maintenance tasks may not have a graphical user interface and use a command line. Alternatives to the command-line interface include text-based user interface menus (for example, IBM AIX SMIT), keyboard shortcuts, and various desktop metaphors centered on the pointer (usual ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Modular Programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured programming to the low-l ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Dave Thomas (programmer)
Dave Thomas (born 1956) is a computer programmer, author and editor. He has written about Ruby and together with Andy Hunt, he co-authored ''The Pragmatic Programmer'' and runs The Pragmatic Bookshelf publishing company. Thomas moved to the United States from England in 1994 and lives north of Dallas, Texas. Thomas coined the phrases 'Code Kata' and ' DRY' (Don't Repeat Yourself), and was an original signatory and author of The Manifesto for Agile Software Development. He studied computer science at Imperial College London. Works * ''The Pragmatic Programmer'', Andrew Hunt and David Thomas, 1999, Addison Wesley, . * ''Programming Ruby: A Pragmatic Programmer's Guide'', David Thomas and Andrew Hunt, 2000, Addison Wesley, * ''Pragmatic Version Control Using CVS'', David Thomas and Andrew Hunt, 2003, The Pragmatic Bookshelf, * ''Pragmatic Unit Testing in Java with JUnit'', Andrew Hunt and David Thomas, 2003, The Pragmatic Bookshelf, * ''Pragmatic Unit Testing in C# with N ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Comment (computer Programming)
In computer programming, a comment is a programmer-readable explanation or ''annotation'' in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters.Source code can be divided into ''program code'' (which consists of machine-translatable instructions); and ''comments'' (which include human-readable notes and other kinds of annotations in support of the program code). The syntax of comments in various programming languages varies considerably. Comments are sometimes also processed in various ways to generate documentation external to the source code itself by documentation generators, or used for integration with source code management systems and other kinds of external programming tools. The flexibility provided by comments allows for a wide degree of variability, but formal conventions for their use are commonly part of programming style guides. ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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