Root After And Another
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Root After And Another
''Root After and Another'' (styled as ) is a Japanese adult visual novel by Makura which was released on October 26, 2007 for Windows as a DVD in limited and regular first editions. ''Root After and Another'' is Makura's second game and is the sequel to their first game '' H2O: Footprints in the Sand''. The gameplay in ''Root After and Another'' follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the six female main characters with playable routes. The game's scenario was ranked 17th and the music was ranked 25th in Getchu.com's 2007 ranking. Gameplay The gameplay requires almost no interaction from the player as nearly the entire duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. There is a single choice that the player gets to make which determines which girl the protagon ...
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Eroge
An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy video games), released the first erotic computer game with sexually explicit graphics, ''Night Life'',Retro Japanese Computers: Gaming's Final Frontier
Hardcore Gaming 101, reprinted from '''', Issue 67, 2009
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Visual Novels
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual no ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Seinen Manga
is an editorial category of Japanese comics marketed toward young adult men. In Japanese, the word ''seinen'' literally means "youth", but the term "''seinen'' manga" is also used to describe the target audience of magazines like ''Weekly Manga Times'' and ''Weekly Manga Goraku'' which cater specifically to men's interests, and are marketed towards a demographic of young adult men between the ages of 18 and 40. ''Seinen'' manga are distinguished from ''shōnen'' manga which are for young teen boys, although some ''seinen'' manga like '' xxxHolic'' share similarities with ''shōnen'' manga. ''Seinen'' manga can focus on action, politics, science fiction, fantasy, relationships, sports, or comedy. The female equivalent to ''seinen'' manga is ''josei'' manga. ''Seinen'' manga have a wide variety of art styles and variation in subject matter. Examples of ''seinen'' series include: '' Berserk'', '' AKIRA'', '' 20th Century Boys'', ''One Punch Man'', ''Golden Kamuy'', ''Ghost in ...
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Romance Video Games
Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, a subgroup of the Italic languages ** Romance studies, an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Film * Romance film, a genre of film of which the central plot focuses on the romantic relationships of the protagonists ** Romantic comedy ** Romantic thriller * ''Romance'' (1920 film), silent film, directed by Chester Withey * ''Romance'' (1930 film), starring Greta Garbo * ''Romance'' (1936 film), an Austrian film starring Carl Esmond * ''Romance'' (1983 film), a Bollywood film produced and directed by Ramanand Sagar * ...
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Cross-dressing In Video Games
Cross-dressing is the act of wearing clothes usually worn by a different gender. From as early as pre-modern history, cross-dressing has been practiced in order to disguise, comfort, entertain, and self-express oneself. Cross-dressing has played an important part in society due to the nature of sociology. Sociology dictates that social norms are an inherent part of society and, thus, there are expected norms for each gender relating to style, color, type of clothing and more. Thus, cross-dressing allows individuals to express themselves by acting beyond guidelines, views, or even laws defining what type of clothing is expected and appropriate for each gender. The term "cross-dressing" refers to an action or a behavior, without attributing or implying any specific causes or motives for that behavior. Cross-dressing is not synonymous with being transgender. Terminology The phenomenon of cross-dressing is seen throughout recorded history, being referred to as far back as the Hebr ...
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2007 Video Games
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', ''BioShock'', ''Crackdown'', ''Crysis'', ''Mass Effect'', ''Portal'', ''Rock Band'', ''Skate'', '' The Darkness'', ''The Witcher'', and ''Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in the UK (by p ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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